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Sarkaz (enemy type)
The Sarkaz is a type of enemies in Arknights.
The Sarkaz represents the namesake Terran race and are notable for having above-average stats in addition to good RES that allows them to withstand Arts damage.
Groups[edit]
Reunion[edit]
| Elite | |
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| Boss |
Kazdel[edit]
Mercenaries[edit]
| Normal | |
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| Elite |
Heirbearers[edit]
These Kazdelian Sarkaz warriors are (un)fortunate enough to receive "blessings" from the Sanguinarch supposedly meant to allow them to continue fighting even after they are felled; in truth, the "blessing" actually takes form in "Reborn Creations" implanted into the Heirbearers that expose themselves should the host dies and are known to be nearly invincible towards most conventional and Arts weaponry but makes it easier for the defender to hold the line if they are facing hordes of them.
| Normal | |
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| Elite |
Royal Court/Military Commission[edit]
| Normal | |
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| Elite | |
| Boss |
Nachzehrers[edit]
Warriors of the Nachzehrers' army are known for being able to still cause harm even in death with their death and decay Arts, with some also capable of literally consuming their opponents or comrades to significantly strengthen their own prowess.
| Normal | |
|---|---|
| Elite |
Absurdists[edit]
Named after the philosophical theory that the Damazti Cluster embraces, the Absurdists are trained by the Cluster to make use of their signature ability of cloning and mimicry to some degree, allowing them to either assume a more intimidating or inconspicuous appearance, or creating decoys to divert the enemy's attention away from them.
| Normal | |
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| Elite |
Diablos[edit]
| Boss |
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Boneguards[edit]
The Boneguards are a hand-picked cadre of Sarkaz soldiers directly under the Sanguinarch's command responsible in the defense and security of the "Lifebone". To aid in their duties, the Boneguards make use of equipment utilizing the dead-yet-dreaming Feranmut's powers to augment themselves in various logic-defying ways.
Nearly all of the Boneguards are "blessed" by the Sanguinarch himself in which they can be "reborn" upon death under certain conditions, and had some personnel of the Vampires' Crimson Court provide backup to ensure this.
| Normal | |
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| Elite |
Chimeras[edit]
| Elite |
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Revenants[edit]
| Normal | |
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| Elite | |
| Boss |
Mudrock Squad[edit]
| Elite | |
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| Boss |
Kazimierz[edit]
| Boss |
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Sarkaz's Furnaceside Fables[edit]
| Normal | |
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| Elite | |
| Boss |
Interactions[edit]
- Royal Alliance Treaty causes Operators (not summons) to take no damage at all from Sarkaz enemies.
Shattered Alliance Treaty reduces damage taken by friendly units from Sarkaz enemies by 50%.
Halo reduces the MSPD of Sarkaz enemies by 30%.
Holy City's Embrace reduces the damage taken by friendly units from Sarkaz enemies by 35%.
Dawn of Literature increases the Physical and Arts damage dealt by friendly units toward Sarkaz enemies by 50%.
"Devilbane Banner" restores 2 SP to Operators whenever they deal damage to Sarkaz enemies.- During the King of Sarkaz Epoch, Sarkaz enemies gain 20%/35%/50% ATK depending it is at the Formative/Expansional/Flourishing stage, respectively.
| Operator | Subject | Interaction |
|---|---|---|
| The Echo of Kings | All friendly units take -10% (+5% Pot. 5) damage from Sarkaz enemies while the Civilight Eterna is deployed.
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| Cut Without Mercy | (Only effective in Episode 13 operations) Increases Delphine's ATK against Sarkaz enemies to 120% and allows her to have a bonus attack charge that she will only use against Sarkaz enemies.
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| Unshakable Solidarity | Mudrock takes -30% damage from Sarkaz enemies.
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| Fiery Instinct | Increases Toddifons' ATK against Sarkaz enemies:
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Signal Arrow |
Signal Arrow prioritizes Sarkaz enemies.
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