Theresis (enemy)
< Theresis
NPC | Enemy |
Theresis
Introduced in
In Other Languages
Chinese
特雷西斯
General Information
Code
THE
Type
Grade
Attack type
Melee
Damage type
Physical
Targeting type
Ground
Trait
- Cannot be attacked, will not deplete Life Points on leaving the field
- Knocks down anything in its way
Theresis is one of the bosses of Episode 11.
Enemy description
Overview[edit]
Despite being a boss, Theresis is more of a hazard and will despawn by entering an Incursion Point.
Ability | Initial CD | Cooldown |
---|---|---|
Invulnerable, does not attack, and cannot be blocked.
|
Innate | |
After 15 seconds, Theresis slashes toward the pre-deployed Kal'tsit,[note 1] releasing a wave that travels straight ahead and instantly defeats friendly units in its path. Only used in 11-17.
|
Once per operation |
Appearances[edit]
Main Theme | 11-17 |
---|---|
Integrated Strategies | Simulated Skirmish |
Stats[edit]
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
? | ? | ? | ? | ? | ? | ? | ? |
Attack range | HP regeneration rate | Weight | Life Point penalty | ||||
– | – | 6 | 0 | ||||
Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear |
Notes[edit]
- ↑ Before an update in the CN server, this attack could actually be lured away from Kal'tsit; the Global server included this bugfix with the release of Episode 11