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Damazti Cluster (enemy)

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"Damazti Cluster"
Damazti Cluster sprite.png
Introduced in
In Other Languages
Chinese
“变形者集群”
Japanese
「変形者」
General Information
Code
DC1
Grade
Attack type
Melee
Damage type
Physical
Targeting type
Ground
Trait
  • Spy
  • Whenever a certain percentage of HP is lost, summons an Isomorphic Fragment on an Operator or on the field that shares HP with self;
  • Both the Damazti Cluster and Isomorphic Fragments take reduced Physical and Arts damage for every Isomorphic Fragment present on the field
  • Both the Damazti Cluster and Isomorphic Fragments are Invulnerable while their identities have yet to be revealed
  • Attacks inflict Corrosion damage
First Form
  • Periodically releases [Derivative Iteration]: both the Damazti Cluster and Isomorphic Fragments simultaneously deal Physical damage to a target
  • When defeated for the first time, deals continuous Arts damage to all units around Damazti Cluster or Isomorphic Fragments while regenerating itself
Second Form
  • Periodically releases [Lifeline Burst] which locks onto all allies on the field, and after a period of time deals Arts damage to the targets and any allies in the adjacent 4 tiles and summons a Deconstructed Distortion on the locked-on positions
  • When HP falls below a certain percentage during second form, summons an Isomorphic Fragment lurking amongst your operators, targeting an operator that will be forced off the battlefield after summoning is complete. Prioritizes units without allies in adjacent spaces
Related Enemies

The Damazti Cluster is the main boss of Episode 12.

Enemy description
A long-lived that has drifted away from the Sarkaz Royal Court. They have taken the rise and fall of the various races as a sort of life experience, but the Damazti Cluster has yet to find the answer to what "living" means.

Overview[edit]

The Damazti Cluster is not limited to only spying enemies of the Royal Court through their mimicry; when forced to get their hands dirty, the Cluster has a surprisingly enormous pool of HP alongside decent defenses, and their wide array of abilities designed to disorient and overwhelm defenses makes them a formidable foe.

Ability Initial CD CD
  • Cannot be shifted.
  • Has a shared HP with Isomorphic Fragments and reduces Physical and Arts damage taken by 20% for every Fragment on the map (stacks).
  • While a Fragment's identity is not yet compromised, the Cluster and all other Fragments are invulnerable even if their identities have been compromised already.
  • When the Cluster is defeated/leaves the map, all Fragments will be automatically defeated/despawn; when a Fragment is defeated/leaves the map, the Cluster and all other Fragments will be automatically defeated/despawn.
Innate
Identity – Spy
  • Initially disguised as a Norport Civilian/Spy (albeit with a slightly different model) and are invulnerable (indicated by the golden aura surrounding the Damazti Cluster).
  • When the Cluster's identity is compromised, they lose the disguise and invulnerability.
Innate
All damage dealt inflicts Corrosion Damage equal to 25% ATK.
Passive
First Form
When HP falls below 50%, spawns an Isomorphic Fragment over 2 seconds, during which the Damazti Cluster is invulnerable.
Only used in the First Form.
The Isomorphic Fragment spawns from an Incursion Point except in H12-3 where it spawns on a preset location.
Once per operation
Derivative Iteration
The Damazti Cluster and all Isomorphic Fragments simultaneously targets a friendly unit which is marked with a cyan aura and each launch an attack dealing Physical damage equal to their ATK.
10 sec. 20 sec.
Revives over 30 seconds when defeated in the First Form, during which the Damazti Cluster and all Isomorphic Fragments turn into a pool of blue liquid that deals 100 (Lv0)/150 (Lv1) Arts damage every second to nearby friendly units within a radius of 1.75 (stacks), and enters the Second Form.
Second Form
Invulnerable for 5 seconds. Second Form traits
Lifeline Burst
Attacks all friendly units with a burst that deals 375 Arts damage to the targets and units in the adjacent 4 tiles after a delay of ~6 seconds, and spawns a Deconstructed Distortion over each target.
Only used in the Second Form.
None 50 sec.
When HP falls below 50%, the Damazti Cluster and all Isomorphic Fragments target an Operator, prioritizing those with no other friendly units in the surrounding 8 tiles (indicated by a magnifying glass symbol over them) and channels for 20 seconds during which the Cluster and all Fragments are invulnerable but can still move and attack. At the 15 seconds mark, the target will be instantly knocked out and cannot be redeployed for the rest of the operation, even if they leave the map in the meantime, and a second Isomorphic Fragment is spawned on their position which disappears after 2 seconds and reappears in a preset position.
  • If the target leaves the map before the second Fragment spawns, it will immediately spawn, although the Cluster and the Fragments' invulnerability timer still counts down.
  • The second Fragment, unlike the first, is not disguised as a Norport Civilian/Spy.
  • If the Cluster is using Lifeline Burst when their HP reaches the threshold, they will finish the attack before using this ability. If enough damage is dealt to the Cluster during this timeframe, it is possible to defeat the Cluster before they becomes invulnerable.
Only used in the Second Form.
Once per operation

Appearances[edit]

Main Theme 12-20H12-1H12-3H12-4
Trials for Navigator Blood and Terror

Additional information: In H12-1, H12-3, and H12-4, the Damazti Cluster receives additional abilities; for more information, see the Enemy section of the respective operations.

Stats[edit]

Lv.HPATKDEFRESMSPDAtk. int.E-RESERST
0
100000
S
550
B
750
B
50
A
0.5
C
2.5
B+
0
E
0
E
1
150000
S
750
B+
900
B+
50
A
0.5
C
2.5
B+
0
E
0
E
Additional information

Level 1 stats are used in H12-1, H12-3, and H12-4.

Attack rangeHP regeneration rateWeightLife Point penalty
3*2
SusceptibilitiesSilenceStunSleepFreezeLevitateFrightenFear

Trivia[edit]

  • Interestingly, the Damazti Cluster is not classified as a Sarkaz enemy despite being a Sarkaz lorewise.

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