"Emperor's Blade", Pursuer

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An Emperor's Blade codenamed the Pursuer acts as the main boss of A Walk in the Dust.

Enemy description
He once ravaged the demons of the Northern Tundra, segregating the outsiders beyond the reach of civilization; His blade shies not from royals nor nobles, safeguarding glory from the dusts of rebellion. Every Royal Guard is as a dominion; the land beneath their feet is all the territory of Ursus.

Overview

Whenever a certain percentage of HP is lost, unleashes permanent terrain effect "Dominion"; Casts Arts "Collapsing Fear", instantly defeating units within "Dominion".
—Tooltip

As the first of the Emperor's Blades that can be fought, the Pursuer makes up for his surprisingly middling stats with a variety of extremely potent abilities that both help the Pursuer mitigate incoming damage and deliver devastating blows to an unprepared defensive lineup.

  • The Pursuer initially uses a ranged attack.
  • When the Pursuer loses 50% of his maximum HP, he creates Dominions over a radius of 1.8 tiles centered on the friendly unit who has dealt the most damage towards the Pursuer from anywhere on the map after a delay of 1.45 seconds, dealing Arts damage equal to the Pursuer's ATK towards friendlies inside the Dominions when they appears.
    • The Pursuer takes 50% less Physical and Arts damage while inside Dominions, indicated by a dark barrier surrounding him, which does not stack if multiple Dominions overlap on the Pursuer.
    • The Pursuer will prioritize creating Dominions on friendlies who are outside one.
    • If the friendly that would be targeted by the Dominion creation ability is invisible, camouflaged, or already inside one, the Pursuer will use it on the most recently deployed friendly unit (prioritizing those outside Dominions) instead.
    • In the event the target leaves the map while the Pursuer is creating Dominions, these will appear centered on his position instead.
    • Once the Pursuer leaves the map, enemies will be affected by the Dominions' ASPD debuff if they are inside one. This can be easily noticed in WD-EX-8.
  • Collapsing Fear: A pulse that deals Arts damage equal to the Pursuer's ATK towards friendly units in a radius of 2 tiles around him and instantly defeats those inside Dominions with a cooldown of 20 seconds from when the Pursuer spawns.
  • When his HP reaches 0 for the first time, the Pursuer will use a Collapsing Fear that hits all friendly units before reviving himself by fully restoring his HP over 7.2 seconds during which he is invulnerable and disabled. After being revived, the Pursuer enters the second phase, signified by his glowing red eyes and black mists emanating around him, with the following properties:
    • Invulnerable for 10 seconds, indicated by a grayish aura surrounding the Pursuer.
    • ATK increased by 50%.
    • The Pursuer will use a melee attack with his saber when blocked, which deals Physical damage equal to 2.5× his ATK. Combined with the ATK buff, this allows the Pursuer to deal huge damage to most melee friendly units.
    • The Pursuer will create Dominions whenever he loses 25% of his maximum HP.
    • Collapsing Fear's radius increased to 2.5 tiles.

Appearances

Intermezzi WD-8WD-EX-8
Story Collections DC-8
Trials for Navigator Proud Sun's Shadow

Clearing WD-8 while letting no more than 4 friendly units inside Dominions be defeated by the Pursuer's Collapsing Fear is the requirement to obtain the "First Encounter" medal, which can be trimmed if no more than 2 friendlies inside Dominions are defeated by Collapsing Fear.

Stats

Lv.HPATKDEFRESMSPDAtk. int.E-RESERST
0
28000
A+
600
B
400
C
40
B+
0.6
C
4
C
0
E
0
E
1
40000
A+
700
B+
400
C
40
B+
0.6
C
4
C
0
E
0
E
Addendum
Level 1 stats are used in WD-EX-8.
Attack range 2 tiles
Weight 6
Life Point penalty 2

Vulnerabilities

Silence Stun Sleep Freeze Levitate Tremble
Immune Immune Immune Immune Immune Vulnerable