Kreide, "Worldly Remains"
< Kreide
NPC | Enemy |
Kreide, "Worldly Remains"
Introduced in
In Other Languages
Chinese
白垩,“尘世遗骸”
Japanese
クライデ、「塵界の遺骸」
General Information
Code
KRE
Type
Grade
Attack type
Ranged
Damage type
Arts
Targeting type
Ground
Traits
- Attacks deals Splash damage, and inflicts Stun when Blocked
First Form
- [Resonance Overload] Causes Realigned Flux to deal continuous damage
- [Lamentation of Nothingness] Attacks all targets on the field in order and loses a large amount of HP. When in Realigned Flux, ASPD is reduced
- [The Final Rest] Has high DEF and RES, and when defeated for the first time, temporarily changes to an allied unit, and then enters Second Form
Second Form
- Loses the increased DEF and RES, and gains increased ATK and skill power instead
Kreide, transformed into a monstrous being after succumbing to the accursed Voice of Terra and possessed by the Witch King's consciousness, is the main boss of Lingering Echoes under the name Kreide, "Worldly Remains".
Enemy description
Kreide's form, covered in layers of Originium, calls forth only fear in Leithanien. He stopped the Voice of Terra from consuming others, yet he himself was consumed in turn. He tried to save everyone present, yet there remains only one way to save him.
Overview[edit]
With massive HP and powerful Arts attacks backed up by his high ATK, the Worldly Remains is a terrifying enemy to fight against, and his abilities further spread his danger by allowing the Worldly Remains to severely damage and debilitate entire groups of Operators at once.
Ability | Initial CD | Cooldown |
---|---|---|
Innate | ||
First Form | ||
DEF and RES increased by 800 (Lv0)/1000 (Lv1) and 50, respectively. | First Form traits | |
Resonance Overload Takes control of Realigned Fluxes on the map for 10 seconds, during which they turn red and friendly units linked with the Fluxes (as well as the Worldly Remains himself if he is in a Flux's path) take Arts damage equal to 5% of the Worldly Remains' ATK every 0.5 seconds.
|
10 sec. | 30 sec. |
Lamentation of Nothingness Enters a "berserk" state for 5 seconds, telegraphed by the Worldly Remains raising his cello's bow upward for a moment, during which he is immobilized, cannot use Resonance Overload, his attack interval is reduced by 4.5 seconds, and attacks sequentially launch waves at friendly units anywhere on the map, cycling from the closest to the furthest from his position⁎, with each wave dealing Arts damage equal to his ATK; if the Worldly Remains is in a Realigned Flux's path, his ASPD will be reduced by 50%. After Lamentation of Nothingness ends, the Worldly Remains will slit his own wrist with the bow and loses 25% of his maximum HP, which cannot reduce his HP to 0 and will leave the Worldly Remains with at least 1 HP.
|
60 seconds | |
The Final Rest Revives over 2.5 seconds when defeated in the First Form and becomes an allied unit for 40 seconds, after which the Worldly Remains enter the Second Form. While becoming an ally, a large number of Blackwater Originium Slugs not included to the enemy counter will be spawned and the Worldly Remains gain the following traits:
|
– | |
Second Form | ||
|
Second Form traits |
Appearances[edit]
Side Stories | LE-8 • LE-EX-8 |
---|
Stats[edit]
Lv. | HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|---|
0 | 60000 A+ | 800 B+ | 400 C | 20 B | 0.4 D | 5 D | 0 E | 0 E |
1 | 100000 S | 1000 A | 500 B | 20 B | 0.4 D | 5 D | 0 E | 0 E |
Attack range | HP regeneration rate | Weight | Life Point penalty | |||||
2.2 | – | 10* | 2 | |||||
Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear | |||||||
Additional information | Level 1 stats are used in LE-EX-8. |