| HP | ATK | DEF | RES |
|---|---|---|---|
35000 A+ | 800 B+ | 1000 A | 60 A+ |
| Movement Speed | Attack Interval | Elemental RES | Effect Resistance |
0.6 C | 4 C | 0 E | 0 E |
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Zaaro, "Signore dei Lupi"
< Zaaro
| NPC | Enemy |
- This article is about the boss enemy titled "Signore dei Lupi". For the song part of Il Siracusano OST, see Signore dei Lupi.
Zaaro, "Signore dei Lupi"
Introduced in
In Other Languages
Chinese
扎罗,“狼之主”
Japanese
「狼主」ザーロ
Trait
- Gradually increases Blood Debt
First Form
- Damage taken is reduced and cannot be Stunned
- [Hemolytic Horror] Causes 3 friendly units to be consumed by fear, greatly reducing their ASPD, significantly accelerating their periodic HP loss, and causing them to be unable to be retreated manually; affected units will return to normal after "Signore dei Lupi" loses a certain percentage of HP
- After the first form reaches 0 HP, gains [Primal Deterrence], reducing the ASPD of nearby friendly units, and slowly gaining HP over time
Second Form
- No longer has Damage Reduction, and longer casts [Hemolytic Horror]
- Attacks become ranged and strike twice, and gains increased ATK
- Periodically releases a [Furious Howl], causing Blood Debt to increase rapidly
Zaaro is the main boss of Il Siracusano under the name Zaaro, "Signore dei Lupi".
Enemy description
Il Signore dei Lupi was born in the wilderness, but he has cast his gaze upon the world of men. His hubris is boundless, yet he falls short. His tricks exhausted, he has lost everything. Now, someone must be made to bear his wrath.
Overview[edit]
Zaaro boasts good HP and ATK along with significant defenses, making the malevolent Signore dei Lupi a tough foe to deal with. In addition, Zaaro possesses multiple abilities that can potentially cause the Blood Ledger to keep entering Asset Liquidation as well as debilitating Operators.
| Ability | Initial CD | Cooldown
|
|---|---|---|
Cannot be shifted.
|
Innate
| |
Increases the automatic Blood Debt generation rate by 1.
|
Passive
| |
| First Form | ||
|
First Form traits
| |
Hemolytic Horror Inflicts a permanent "Fear" debuff to up to three friendly and/or allied units on the map, which causes the affected units to lose an increasing amount of HP proportional to their maximum HP every second (starting at 0 and increasing by 0.75% every second, capping at 30% after 40 seconds), reduces their ASPD by 70, and prevents them from being manually retreated. When Zaaro loses 20% of his maximum HP after using Hemolytic Horror or Primal Deterrence is triggered, all active Fear will be removed. Zaaro cannot use Hemolytic Horror if there are Feared units on the map and within 7 seconds after the last Feared unit leaves the map. Whenever a Feared unit leaves the map while Hemolytic Horror is in cooldown, it will be shortened by 5 seconds. Only used in the First Form. |
55 sec.
| |
Primal Deterrence Revives over 40 seconds when defeated in the First Form and enters the Second Form. From this point, Zaaro emits an aura that reduces the ASPD of nearby friendly units within a radius of 1.5 by 50.
|
–
| |
| Second Form | ||
|
Second Form traits
| |
Furious Howl Howls for 5.5 seconds, during which the Blood Debt increases by 35 every second. Only used in the Second Form while the Blood Ledger is not in Asset Liquidation.
|
5 sec. | 40 sec.
|
Appearances[edit]
| Side Stories | IS-10 • IS-EX-8 • IS-S-5 |
|---|---|
| Reclamation Algorithm | Crossroads (No Man's Land) |
| Trials for Navigator | Path of the Faithful |
| Icebreaker Games | IG1-2 • IG1-EX-2 |
Stats[edit]
| HP | ATK | DEF | RES |
|---|---|---|---|
50000 A+ | 1000 A | 1300 A+ | 60 A+ |
| Movement Speed | Attack Interval | Elemental RES | Effect Resistance |
0.6 C | 4 C | 0 E | 0 E |
| Attack range | HP regeneration | Weight | Life Point penalty |
|---|---|---|---|
| – | – | 5* | 3 |
| Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear • Paralysis • Lure | ||
| Additional information | |||
| Level 1 stats are used in IS-EX-8 and IS-S-5. | |||