Wandering Puppet
The Wandering Puppet is a boss enemy in the Integrated Strategies game mode of Arknights. It is one of the possible mid-bosses of Phantom & Crimson Solitaire.
Overview
“ | A musical puppet maintained by the Crimson Troupe's prop department. When not blocked, plays a melody that deals Arts damage to all allied units. | ” |
—Tooltip |
A remotely controlled marionette clown playing an accordion while riding a circus bike operated by the Crimson Troupe's prop department and leads uninvited guests to the Troupe's castle headquarters astray with its mind-scrambling melody, the Wandering Puppet will play a melody that causes all friendly units to receive 100 Arts damage every second when not blocked, like that of Retrofitted Gastrucks, making it imperative to keep it blocked so that the damage does not build up. However, this is easier said than done in large part thanks to its high HP, significant defenses, and a strong melee attack with fairly short attack interval, allowing it to soak heavy punishment while being able to quickly dispatch friendly units that are inadequately strong.
The Wandering Puppet will deduct 5 Life Points in the event it managed to enter a Protection Objective, so exercise caution.
Appearances
Integrated Strategies | Fatal Melodies |
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Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
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40000 A+ | 900 B+ | 800 B+ | 50 A | 0.5 C | 1.5 A | 0 E | 0 E |
Weight | 4 |
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Life Point penalty | 5 |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Frighten |
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Immune | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable |