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Tidelinked Bishop

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Tidelinked Bishop
Tidelinked Bishop sprite.png
In Other Languages
Chinese
接潮主教
Japanese
験潮の司教
General Information
Code
SEV
Grade
Attack type
Ranged
Damage type
Arts
Targeting type
Ground
Trait
  • When its Other Half is alive and not in coma, enters a coma when HP reaches 0 and begins regenerating; revives when HP reaches max.
Related Enemies

The Tidelinked Bishop is a boss enemy in the Integrated Strategies game mode of Arknights, Along with the Tidelinked Archon/Immortal, they are one of the possible mid-bosses of Mizuki & Caerula Arbor.

Enemy description
A bishop that has partially mutated. It is partly human, partly—

Inquisition Records[edit]

A Church of the Deep bishop who arrived with the other Ægir refugees – we have already confirmed this. This individual is extremely flamboyant and keeps a huge Sea Terror pet with him at all times.

Overview[edit]

Enters a coma when HP reaches 0. Regenerates when "Other Half" is not in coma, and is revived when HP is full.
—Tooltip

A high-ranking member of the Church of the Deep who "separated" himself into a human body and a Sea Terror body sharing the same consciousness, the Tidelinked Bishop has high HP and RES along with decently damaging long-ranged Arts attacks, although his somewhat lacking DEF makes him vulnerable to Physical damage. As mentioned above, the Bishop is always accompanied by his Sea Terror half: the Tidelinked Archon or Immortal depending on the operation where he appear, and their shared consciousness can render the duo potentially unkillable.

Ability Initial CD CD
Comatose
Enters the comatose state with 2% of maximum HP after 0.1 seconds when HP reaches 0, where the Tidelinked Bishop is invulnerable, neither does move nor attack, cannot be blocked, and regenerates 5% of maximum HP every second; when the Bishop's HP is fully restored, he leaves the comatose state. If the Bishop and the Tidelinked Archon/Immortal are in the comatose state at the same time, both will be instantly defeated; if the Bishop is in the comatose state when the Archon/Immortal leaves the map, he will be instantly defeated.

Appearances[edit]

Integrated Strategies Narrow PathSeparation and UnityTwin GargoylesTwo Forms, One Heart

Stats[edit]

HPATKDEFRESMSPDAtk. int.E-RESERST
40000
A+
600
B
300
C
70
S
0.4
D
4.5
C
0
E
0
E
Attack rangeHP regeneration rateWeightLife Point penalty
3.535
SusceptibilitiesSilenceStunSleepFreezeLevitateFrightenFear

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