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Tidelinked Immortal

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Tidelinked Immortal
Tidelinked Immortal sprite.png
In Other Languages
Chinese
接潮斥亡体
Japanese
験潮の斥死者
General Information
Code
SMS
Grade
Attack type
Melee
Damage type
Physical
Targeting type
Ground
Trait
  • Attacks inflict additional Corrosion Damage.
  • When its Other Half is alive and not in coma, enters a coma when HP reaches 0 and begins regenerating fast; revives when HP reaches max
  • Has lower HP and ATK, but higher ASPD and Movement Speed
Related Enemies

The Tidelinked Immortal is a boss enemy in the Integrated Strategies game mode of Arknights. Along with the Tidelinked Bishop, it is one of the possible mid-bosses of Mizuki & Caerula Arbor.

Enemy description
Sea Terror. The product of both technology and evolutionary instincts.

Overview[edit]

The product of technology and evolutionary instincts, splitting up into smaller but fiercer forms.
—Tooltip

The Tidelinked Immortal is the upgraded version of the Tidelinked Archon with lower attack interval, higher MSPD, and enhanced abilities, but has lower HP and ATK.

Ability Initial CD CD
Attacks inflict Corrosion Damage equal to 50% ATK.
Passive
Comatose
Enters the comatose state with 2% of maximum HP after 0.1 seconds when HP reaches 0, where the Tidelinked Immortal is invulnerable, neither does move nor attack, cannot be blocked, and regenerates 10% of maximum HP every second; when the Immortal's HP is fully restored, it leaves the comatose state. If the Immortal and the Tidelinked Bishop are in the comatose state at the same time, both will be instantly defeated; if the Immortal is in the comatose state when the Bishop leaves the map, it will be instantly defeated.

A combination of very short attack interval and the ability to inflict Corrosion Damage allows the Tidelinked Immortal to effectively brute-force any melee Operators, even those with Wandering Medics' support, making it advisable to use ranged Arts option against the Immortal.

Appearances[edit]

Integrated Strategies Two Forms, One Heart

Stats[edit]

HPATKDEFRESMSPDAtk. int.E-RESERST
5000
B
550
B
800
B+
0
E
0.9
B+
0.7
S+
0
E
0
E
Attack rangeHP regeneration rateWeightLife Point penalty
15
SusceptibilitiesSilenceStunSleepFreezeLevitateFrightenFear

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