"Boy Wonder" Sandel

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"Boy Wonder" Sandel
Boy Wonder Sandel sprite.png
In Other Languages
Chinese
“年轻人”桑德尔
Japanese
「ヤングガイ」サンデル
General Information
Code
DL10
Grade
Attack type
Melee
Damage type
Physical
Targeting type
Ground
Traits
  • Takes less damage from all units other than the blocker when blocked
  • Gets knocked down to rest when health drops to a certain percentage; when all HP is restored, gets up again and ASPD increases.

"Boy Wonder" Sandel is a boss enemy in the Stationary Security Service game mode of Arknights. He is the main boss of Under-Construction Dossoles Plate.

Enemy description
An old underground boxer from Rim Billiton, nicknamed from his debut fight as a youth, where he defeated an older champion hungry for competition. Many years later, he lost to someone even younger than him, and left for the wilderness in anger. Relying on his cunning and life experiences over the years, he became a boxing fixer in the wilderness, and even had the beautiful dream of snatching some land in a nomadic city to build a underground boxing arena, but he had no idea that the key to success or failure was never in his hands to begin with.

Overview[edit]

The organizer of the barrenlands boxing competition. When blocked, takes reduced damage from all units other than the blocker. Returns to the ring when defeated.
—Tooltip

An old Rim Billitoner underground boxer with remarkable performance, Sandel lives up to his now-outdated "Boy Wonder" title by boasting significant HP, ATK, and DEF, although he has somewhat lacking RES and are vulnerable to Stun and Freeze. He further compounds his strengths with his special abilities, including having to be knocked out no less than three separate times.

Ability Initial CD Cooldown
Reduces aggression level by 1.
Innate
Reduces damage taken from friendly units that are not blocking Sandel by 50% while blocked.
Passive
Round 1
When HP reaches 0 in Round 1, Sandel counts to 2 before leaving the map, returning on the second wave with 60% HP and enters a warm-up sate where Sandel regenerates 0.5% of maximum HP every second, and enters Round 2 once his HP is fully restored.
Round 2
  • ASPD increased by 75.
  • Damage reduction from friendly units not blocking Sandel while blocked lowered to 35%.
Round 2 traits
When HP reaches 0 in Round 2, Sandel counts to 6 before leaving the map, returning on the third wave with 35% HP and enters a warm-up state where Sandel regenerates 0.5% of maximum HP every second, and enters Round 3 once his HP is fully restored.
Round 3
ASPD increased by 150. Round 3 traits
When HP reaches 0 in Round 3, Sandel counts to 10 and will be automatically defeated afterwards.

Appearances[edit]

Stationary Security Service A Piece of Steak

Stats[edit]

HPATKDEFRESMSPDAtk. int.E-RESERST
60000
A+
1200
A
1000
A
30
B+
0.6
C
4
C
0
E
0
E
Attack rangeHP regeneration rateWeightLife Point penalty
83
SusceptibilitiesSilenceStunSleepFreezeLevitateFrightenFear