FrostNova, "Winter's Scar"

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Pushing herself to the limit for a last stand against Rhodes Island during Reunion's retreat from Lungmen, FrostNova acts as the final boss of Episode 06 under the name FrostNova, "Winter's Scar" (hence referred to as the Winter's Scar to distinguish her from the original FrostNova).

Enemy description
Leader of the Yeti Squadron, she has released the remainder of what little life force she has left in preparation for the final battle. The biting cold of the land has already been released; are we truly prepared to make an enemy out of it?

Overview

The leader of the Yeti Squadron. For the sake of this final battle, she had unleashed the remainder of what little life she has left.
—Tooltip

The Winter's Scar lives up to her prowess and status with her greater HP and DEF compared to the original FrostNova, as well as her altered and enhanced abilities which can potentially annihilate even a prepared formation.

  • The Winter's Scar's attacks inflict Cold for 5 seconds, notably allowing her to permanently disable a target if she is only attacking them.
  • Ice Nova: An ice ring attack which the Winter's Scar will use on a friendly unit from a range of 2 tiles, dealing Arts damage equal to her ATK to the target and friendly units in a radius of 2 tiles around the Winter's Scar, and inflicts Cold for 10 seconds, with Frozen targets (including those Frozen by the Ice Nova itself) taking double damage. Ice Nova has a cooldown of 10.5 seconds.
  • Freezes two (three at Level 1) random tiles within the Winter's Scar's attack range, rendering them undeployable for the rest of the operation and instantly defeats the friendly unit who happen to be on the frozen tiles, with a cooldown of 35 seconds from when the Winter's Scar spawns.
  • When her HP reaches 0 for the first time, the Winter's Scar will revive herself by fully restoring her HP over 10 seconds, during which she is invulnerable and disabled. After being revived, the Winter's Scar enters the second phase with the following properties:
    • Invulnerable for 20 seconds (25 seconds at Level 1), indicated by a yellow aura surrounding her.
    • ATK increased by 50%.
    • Additional Originium Ice Crystals (with the amount differing on each operation) will be spawned; the tiles where they will spawn are marked by a "T" symbol.
    • Ice Nova's radius is increased to 3.3 tiles but it now has a noticeably longer wind-up time of ~5 seconds.
    • The terrain freeze ability targets one additional tile for a total of three (four at Level 1) tiles.

Appearances

Main Theme 6-166-17H6-4
Story Collections VI-6
Trials for Navigator Comeback
Interlocking Competition
Hymnoi Wisdom
Daytime Ground - Perseverance

Stats

Lv.HPATKDEFRESMSPDAtk. int.E-RESERST
0
30000
A+
440
C
380
C
50
A
0.5
C
3.7
C
0
E
0
E
1
45000
A+
530
B
440
C
50
A
0.5
C
3.7
C
0
E
0
E
Addendum
Level 1 stats are used in H6-4.
Attack range 2 tiles
Weight 6
Life Point penalty 2

Vulnerabilities

Silence Stun Sleep Freeze Levitate Frighten Fear
Immune Immune Immune Immune Immune Vulnerable Vulnerable