The Endspeaker, Will of We Many

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The Endspeaker acts as the main boss of Stultifera Navis under the name The Endspeaker, Will of We Many.

Enemy description
The tiny Seaborn that haunted the mighty Stultifera, the blood of its parents once strewn across the ocean's waters. The revelation reaches not the ears of the children, their kind's destiny quietly continuing to flow.

Overview

The Endspeaker may look unassuming due to its low stat ratings at first glance, but its major annoyance lies in its ability to gradually evolve into no less than four increasingly dangerous phases and devouring its own Seaborn kin to obtain their powers.

  • Consume: When the Endspeaker is defeated in its first, second, and third phases (first phase only at Level 0), it will temporarily disappear as the next wave begins with two (three in SN-EX-8 and SN-S-5) Regressed Sea Monster enemies in varying orders depending on the operation (see the respective operations' additional enemy information for the details) among them, which will leave behind a Remains upon defeat. Once the Regressed Sea Monsters and all enemies that spawns alongside them leaves the map, the Endspeaker will Consume the closest Remains (up to two closest Remains at Level 2) after a delay of 3 seconds before reappearing in its next phase where it was last defeated and inherits the Directed Evolution properties of the Regressed Sea Monster(s) that the Consumed Remains corresponded to for the next phase (indicated by their sigils that are visible on the Endspeaker); for further information, see the Directed Evolutions section below. Friendly units in the adjacent tiles of the Remains that would be Consumed by the Endspeaker (marked by a blue glow) will be instantly defeated when it Consumes them and Operators knocked out this way cannot be redeployed until the Endspeaker is defeated in its next phase.
    • If multiple Remains are stacked in one tile that is the closest to the Endspeaker, it will Consume all of them.
    • The Remains that are not Consumed will disappear when the Endspeaker reappears.
  • The Endspeaker has the following properties on each phase:
    • In the first phase, the Endspeaker has -60% HP, 0 ATK/DEF, and +0.2 MSPD, does not attack, and cannot be blocked.
    • In the second phase, the Endspeaker has +200% HP, -15% ATK, and uses a ranged attack that inflicts Nervous Impairment equal to 60% of the Endspeaker's ATK in each attack. This is one of the highest sources of Nervous Impairment thanks to the Endspeaker's already high ATK, allowing it to cripple friendly units if they are not supported by Wandering Medics.
    • From the second phase, the Endspeaker has +30 RES and counted as three enemies when blocked.
    • In the third phase, the Endspeaker has +150% HP.
    • From the third phase, the Endspeaker has +0.5 MSPD and uses a melee attack when blocked or a ranged attack otherwise.
    • In the fourth phase, the Endspeaker has +300% HP, +15% ATK, and its attacks restore its own HP equal to 1.4× the damage dealt in each attack. This can render the Endspeaker unbeatable if the friendly units' DPS are not high enough to outdamage its lifestealing attack.

It is worth noting that the Endspeaker deducts 3 Life Points in the event it manages to enter a Protection Objective; it is the first boss outside Integrated Strategies with this distinction, so the Endspeaker must be defeated or the operation will end in an instant failure!

Directed Evolutions

Enemy Properties
Regressed Founder sprite.png
The Endspeaker has +60 RES.
Regressed Predator sprite.png
The Endspeaker can dodge Physical and Arts attacks 50% of the time while not being Stunned, Frozen, put to Sleep, Levitated, or Bound.
Regressed Brandguider sprite.png
When its HP falls below 40%, the Endspeaker's DEF is quintupled and it is counted as four enemies when blocked.
Regressed Spewer sprite.png
The Endspeaker's ranged attacks can hit up to three targets within range at once.
Regressed Swarmcaller sprite.png
The Endspeaker is immune to Slow and has Status Resistance.
Regressed Reefbreaker sprite.png
The Endspeaker's ATK is increased by 8% with each attack, which stacks up to 160%. If the Endspeaker does not attack for at least 3.5 seconds, the ATK buff will decay at a rate of 8% every second.

Appearances

Intermezzi SN-7SN-10SN-EX-8SN-S-5
Trials for Navigator Deep in Danger

Stats

Lv.HPATKDEFRESMSPDAtk. int.E-RESERST
0
10000
B+
800
B+
700
B
0
E
0.8
B
2
B+
0
E
0
E
1
10000
B+
800
B+
700
B
0
E
0.8
B
2
B+
0
E
0
E
2
14000
A
900
B+
700
B
0
E
0.8
B
2
B+
0
E
0
E
Addendum
  • Level 0 stats are used in SN-7.
  • Level 1 stats are used in SN-10.
  • Level 2 stats are used in SN-EX-8 and SN-S-5.
Attack range 1.8 tiles
Weight 5
Life Point penalty 3

Vulnerabilities

Silence Stun Sleep Freeze Levitate Tremble
Immune Vulnerable Vulnerable Vulnerable Vulnerable Vulnerable