The Endspeaker, Will of We Many
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NPC | Enemy |
The Endspeaker, Will of We Many
Introduced in
In Other Languages
Chinese
屠谕者,大群意志
Japanese
「ディヴィニティエンド」、大群の意思
General Information
Code
AMA
Type
Grade
Attack type
Melee/Ranged
Damage type
Physical
Targeting type
Ground
Traits
- When defeated, disappears for a short time before evolving into its next form
- When evolving into its next form, gains the following effects in this order: Gains increased DEF/Gains increased Movement Speed/Gains increased ATK and Lifesteal
- [Consume] Consumes the [Remains] of its Seaborn kin, gaining their corresponding [Directed Evolution] ability in the next evolutionary phase, while also instantly defeating any Operators near the Remains and preventing them from being redeployed for a period of time.
The Endspeaker is the main boss of Stultifera Navis under the name The Endspeaker, Will of We Many.
Enemy description
The tiny Seaborn that haunted the mighty Stultifera, the blood of its parents once strewn across the ocean's waters. The revelation reaches not the ears of the children, their kind's destiny quietly continuing to flow.
Overview[edit]
The Endspeaker may look unassuming due to its low stat ratings at first glance, but its major annoyance lies in its ability to gradually evolve into no less than four increasingly dangerous forms and devouring its own Seaborn kin to obtain their powers.
Ability | Initial CD | Cooldown |
---|---|---|
Consume When defeated, the Endspeaker temporarily disappears as the next wave begins with two (Lv0 and Lv1)/three (Lv2) Regressed Sea Monster enemies among them, which leaves behind a Tombstone when defeated. Once the Regressed Sea Monsters and all enemies that spawns alongside them leaves the map, the Endspeaker will Consume the closest Tombstone (Lv0 and Lv1)/up to two closest Tombstones (Lv2) after 3 seconds before reappearing on where it was last defeated with fully restored HP and obtains the Directed Evolution traits of the Regressed Sea Monster(s) that the Consumed Tombstone(s) corresponded to, indicated by their sigils that are visible on the Endspeaker (see below). Friendly units in the adjacent 4 tiles to the Tombstone(s) that would be Consumed by the Endspeaker (highlighted with a blue glow) will be instantly defeated when it Consumes them and Operators knocked out this way cannot be redeployed until the Endspeaker is defeated or leaves the map.
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Directed Evolution
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Passive | |
First Form | ||
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First Form traits | |
Uses Consume (see above) when defeated in the first form and enters the second form afterwards.
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– | |
Second Form | ||
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Second Form traits | |
Uses Consume (see above) when defeated in the second form and enters the third form afterwards. Only used at Levels 1 and 2.
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– | |
Third Form | ||
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Third Form traits | |
Uses Consume (see above) when defeated in the third form and enters the fourth form afterwards. Only used at Levels 1 and 2.
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– | |
Fourth Form | ||
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Fourth Form traits |
Appearances[edit]
Intermezzi | SN-7 • SN-10 • SN-EX-8 • SN-S-5 |
---|---|
Trials for Navigator | Deep in Danger |
Stats[edit]
Lv. | HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|---|
0 | 10000 B+ | 800 B+ | 700 B | 0 E | 0.8 B | 2 B+ | 0 E | 0 E |
1 | 10000 B+ | 800 B+ | 700 B | 0 E | 0.8 B | 2 B+ | 0 E | 0 E |
2 | 14000 A | 900 B+ | 700 B | 0 E | 0.8 B | 2 B+ | 0 E | 0 E |
Attack range | HP regeneration rate | Weight | Life Point penalty | |||||
1.8 | – | 5 | 3 | |||||
Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear | |||||||
Additional information |
Trivia[edit]
- The Endspeaker's code (AMA) suggests it was originally meant to bear the English name of "Assimilator", referring its assimilating abilities, or refers to Amaia, who it consumed prior to the fight.
- Having a total of four forms, The Endspeaker is the multi-stage boss with the most forms.