"The Gardener"

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"The Gardener"
The Gardener sprite.png
Introduced in
In Other Languages
Chinese
“花匠”
Japanese
「ガーデナー」
Korean
'정원사'
General Information
Code
CD
Grade
Attack type
None
Targeting type
Ground
Trait
  • Cannot be blocked, permanently Invulnerable
First Form
  • [Preach] Places an "Answer" sign on the ground, guiding the <Monastery Inhabitants'> movements. When a Monastery Inhabitant reaches the sign, their Panic level is reduced and will not increase for a period of time
  • [Question] Periodically activates Crumbling Masonry on the field
  • [Demand] Periodically applies a permanent negative status effect to all allied units on the field, cycling between the following effects in this order: Decreased ASPD, Decreased Block, Decreased Max HP
Second Form
  • When entering Second Form, deactivates all activated Crumbling Masonry while activating the remaining Crumbling Masonry on the map
  • [Question] Now randomly summons additional enemies or <Monastery Inhabitants>
  • [Demand] Debuff effects are enhanced
Related Enemies

Clément, driven by his long-suppressed desperation after being affected by Arturia's ego liberation Arts, is the main boss of Hortus de Escapismo under the name "The Gardener".

Enemy description
The most ordinary gardener around, Clément Dubois. He holds soil in both his hands, but the land is so barren that the flowers which once bloomed can no longer grow.

Overview[edit]

Despite being a boss, the Gardener does not attack and is more of a hazard due to his variety of abilities that weakens friendly units and makes it difficult to ensure the safety of Monastery Inhabitants.

Ability Initial CD Cooldown
  • Invulnerable and can neither be blocked nor teleported by Shu's Skill-Shu3.png Samsara[note 1].
  • Immune to Cold.
Innate
First Form
Preach
Marks the tile on the Gardener's current position with a golden "Answer" mark, which forces Monastery Inhabitants to move towards it for 40 seconds; Inhabitants affected by Preach will display a golden mark above them. Should the Inhabitants reach the marked tile, they will have their Panic meter reduced by 20 and it will stop increasing for 10 seconds.
4 sec. 35 sec.
Question
Activates Crumbling Masonry on the map in a preset order.
15 sec. 50 sec.
Demand
Inflicts a permanent debuff to all friendly units on the map, rotating between the following effects in order each time Demand is used; the debuffs do not stack and new ones will replace existing ones.
  • Reduces ASPD by 35% (indicated by a teal aura on the affected units)
  • Reduces block count by 1
  • Reduces maximum HP by 30% (indicated by a red aura on the affected units)
25 sec. 30 sec.
Enters the Second Form after 150 seconds in the First Form.
Second Form
  • Deactivates all currently active Crumbling Masonry and activates all currently inactive Crumbling Masonry immediately after entering the Second Form.
  • The (initial) cooldown of Preach is changed to (10) 30 seconds.
  • The (initial) cooldown of Question is changed to (18) 25 seconds and it now spawns either additional Monastery Inhabitants or random enemies from those that would appear in the same operation as the Gardener.
  • The (initial) cooldown of Demand is changed to (10) 25 seconds and the ASPD/max. HP and block count debuffs are increased to -50% and -2, respectively.
  • After reaching the second-to-last checkpoint on his route, the Gardener will stop using Preach, Question, and Demand.
  • After reaching the last checkpoint on his route, the Gardener will be automatically defeated.
Second Form traits

Appearances[edit]

Side Stories HE-8HE-EX-8

Stats[edit]

Lv.HPATKDEFRESMSPDAtk. int.E-RESERST
0
800
E
100
E
0
E
0
E
0.5
C
0
E
0
E
0
E
1
800
E
100
E
0
E
0
E
0.5
C
0
E
0
E
0
E
Attack rangeHP regeneration rateWeightLife Point penalty
60
SusceptibilitiesSilenceStunSleepFreezeLevitateFrightenFear
Additional information
  • The Gardener's attack interval rating is shown as A+ in-game.
  • Level 1 stats are used in HE-EX-8.

Notes[edit]

  1. Before an update in the CN server, Samsara could change the Gardener's path so that he would fall into a Makeshift Walkway if it breaks as he is passing over it; the Global server included this bugfix with the release of Hortus de Escapismo Rerun.