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Siracusan Civilian
- Gradually reduces Blood Debt over time while on the battlefield; however, increases Blood Debt by a significant amount upon dying
The Siracusan Civilian is a normal enemy in Arknights.
Overview[edit]
A Siracusan non-combatant who were unfortunate enough to be caught in the crossfire involving Volsinii famiglia who sees them under their protection and can be out for blood when something happens to them.
| Ability | Initial CD | Cooldown
|
|---|---|---|
|
Innate
| |
Reduces the automatic Blood Debt generation rate by 1 (stacks).
|
Passive
| |
When defeated, increase the Blood Debt by 40.
|
–
| |
Ensuring Siracusan Civilians' survival is recommended to lower the pressure faced by the player from the Blood Debt accumulation, but letting them be taken out by enemies (which includes the Famiglia ones that were supposedly protecting them for gameplay reasons) could make things more difficult.
Appearances[edit]
| Side Stories | IS-2 • IS-4 • IS-5 • IS-6 • IS-7 • IS-8 • IS-9 • IS-10 • IS-EX-1 • IS-EX-2 • IS-EX-3 • IS-EX-4 • IS-EX-6 • IS-EX-7 • IS-EX-8 (Normal Mode) • IS-S-1 • IS-S-2 • IS-S-3 • IS-S-4 • IS-S-5 • IS-TR-1 |
|---|---|
| Story Collections | KR-3 |
| Integrated Strategies | Failed Dare • Rock and a Hard Place |
| Paradox Simulation | Penance: Solid as Faith |
Stats[edit]
| HP | ATK | DEF | RES |
|---|---|---|---|
3000 D | 0 E | 50 E | 0 E |
| Movement Speed | Attack Interval | Elemental RES | Effect Resistance |
0.7 B | 0 E | 0 E | 0 E |
| Attack range | HP regeneration | Weight | Life Point penalty |
|---|---|---|---|
| – | – | 1 | 0 |
| Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear • Paralysis • Lure | ||