Incursion Point

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Incursion Point is a terrain feature in Arknights.

Overview

Enemies will enter the battlefield from here.
—Tooltip

As the name implies, Incursion Points are where enemies will spawn into the operation's map. This also includes allied units in certain operations; Talulah, the Fighter in Episode 08, however, will head into a specific Incursion Point rather than a Protection Objective.

Enemy aerial units will enter the battlefield from here.
—Aerial Unit Incursion Point tooltip

Aerial Unit Incursion Points are where enemy aerial units (drones) will spawn, though not always; in some operations, drones spawn together with other enemies from regular Incursion Points.

Appearances

Incursion Points are notably absent on the following operations:

Main Theme 2-96-17JT8-1
Side Stories DH-9IC-P-1IC-P-2
Story Collections AF-1AF-5BW-8
Supply operations CA-1CA-2
Integrated Strategies Demonic CageDisorderly BanquetFanatic Siege"Knights' Duel"Fanatical Flames"Joy" From a BoxRusthammer Battle
Reclamation Algorithm Land Encircled By Reefs
Paradox Simulation Platinum: Drone FilterScene: Faceoff

In R8-8 and DM-MO-1, there is an Incursion Point where no enemies will spawn from. The former is meant to be the destination of Talulah, the Fighter; the latter is meant to warn the player of Sarkaz Grudgebearers and Bladeweavers that will be spawned in the vicinity later in the operation.

Aerial Unit Incursion Point

Main Theme 0-30-40-50-60-103-34-64-75-45-55-66-116-146-157-2R8-7R8-810-1410-15H5-1H6-3H6-4H8-2S2-2S2-6S2-8S2-9S2-10S3-2S3-7S5-3S5-4TR-10
Intermezzi DM-4SV-3SV-4SV-5SV-6SV-8SV-EX-6SV-EX-7WD-EX-8
Side Stories BI-1BI-EX-2GA-EX-2GT-HX-2
Story Collections AF-1AF-5BH-5FA-2SA-1SA-6SV-7
Supply operations AP-1AP-2AP-3CA-2CA-3CA-4CA-5LS-1LS-2LS-3LS-4LS-5LS-6
Annihilation Abandoned MineChernobogFlooded SeashoreFrozen Abandoned CityLungmen DowntownLungmen OutskirtsThe Grand Knight Territory OutskirtsWatery Tidehollow
Integrated Strategies A Dance TogetherAncient IceArts and AnvilsAssaultBob's BeersDemon HunterDrone Landing ZoneEscaped Bee ColonyFireworks ShowFlying ThiefPressing AheadReformSarkaz DesireSurprise FactoryThe Biting ColdThe Point of No ReturnTheft From AboveWilderness Hunting Group
Contingency Contract Abandoned High-riseAbandoned PlotEast ArmorySandsea Remnants
Multivariate Cooperation
Defence Protocols
Old Plate Ruins
Interlocking Competition
Hymnoi Wisdom
Daytime Ground - IllusionDaytime Ground - PerseveranceTwilight FrontierDaybreak Point - Ideal
Paradox Simulation Catapult: Anti-Air ArtilleristCutter: Blade of LoyaltyDurin: Focused CooperationExusiai: Laterano StyleGravel: Here, There, EverywhereJaye: Fruit of Hard WorkJessica: Trembling With FearKroos: Simulation Scenario 1122KMatterhorn: Still as a PeakMayer: The Aesthetics of ExplosionsMeteor: Arrow ShowerNightingale: Impregnable IllusionOrchid: Mind at PeacePlatinum: Drone FilterSchwarz: Flame NetSpecter: Still Spirit and Bone PersistVanilla: Farewell Fragility