The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.

Incursion Point

From Arknights Terra Wiki
Jump to navigation Jump to search
Incursion Point
In Other Languages
Chinese
侵入点
General Information
Deployable?
No
Passable?
Yes

Incursion Point is a terrain feature in Arknights.

Overview[edit]

Enemies will enter the battlefield from here.
—Tooltip

As the name implies, Incursion Points are where enemies will spawn into the operation's map. While allied units spawn from an Incursion Point and heads toward a Protection Objective, Talulah, the Fighter does the other way around instead.

Incursion Points are notably absent on the following operations:

Main Theme 2-96-17JT8-1
Side Stories DH-9IC-P-1IC-P-2
Story Collections AF-1AF-5BW-8
Supply operations CA-1CA-2
Integrated Strategies Demonic CageDisorderly BanquetFanatic Siege"Knights' Duel"Fanatical Flames"Joy" From a BoxRusthammer Battle
Reclamation Algorithm Gathering GroundsLand Encircled By Reefs
Paradox Simulation Platinum: Drone FilterScene: Faceoff
Additional information: In R8-8 and DM-MO-1, there is an Incursion Point where no enemies will spawn from. The former is meant to be the destination of Talulah, the Fighter; the latter is meant to warn the player of Sarkaz Grudgebearers and Bladeweavers that will be spawned in the vicinity later in the operation.

Variants[edit]

Aerial Unit Incursion Point[edit]

Aerial Unit Incursion Point
In Other Languages
Chinese
空袭侵入点
General Information
Deployable?
No
Passable?
No
Enemy aerial units will enter the battlefield from here.
—Aerial Unit Incursion Point tooltip

Aerial Unit Incursion Point is identical to Incursion Points, but only aerial enemies will spawn from there. However, this is not always the case as aerial units spawn from regular Incursion Points in certain operations.

Appearances[edit]

Main Theme 0-30-40-50-60-103-34-64-75-45-55-66-116-146-157-2R8-7R8-810-1410-15H5-1H6-3H6-4H8-2S2-2S2-6S2-8S2-9S2-10S3-2S3-7S5-3S5-4TR-10
Intermezzi DM-4SV-3SV-4SV-5SV-6SV-8SV-EX-6SV-EX-7WD-EX-8
Side Stories BI-1BI-EX-2GA-EX-2GT-HX-2
Story Collections AF-1AF-5BH-5FA-2SA-1SA-6SV-7
Supply operations AP-1AP-2AP-3CA-2CA-3CA-4CA-5LS-1LS-2LS-3LS-4LS-5LS-6
Annihilation Abandoned MineChernobogFlooded SeashoreFrozen Abandoned CityLungmen DowntownLungmen OutskirtsThe Grand Knight Territory OutskirtsWatery Tidehollow
Integrated Strategies A Dance TogetherAncient IceArts and AnvilsAssaultBob's BeersDemon HunterDrone Landing ZoneEscaped Bee ColonyFireworks ShowFlying ThiefPressing AheadReformSarkaz DesireSurprise FactoryThe Biting ColdThe Point of No ReturnTheft From AboveWilderness Hunting Group
Contingency Contract Abandoned High-riseAbandoned PlotEast ArmorySandsea Remnants
Multivariate Cooperation Defence Protocols Old Plate Ruins
Interlocking Competition Hymnoi Wisdom Daytime Ground - IllusionDaytime Ground - PerseveranceTwilight FrontierDaybreak Point - Ideal
Paradox Simulation Catapult: Anti-Air ArtilleristCutter: Blade of LoyaltyDurin: Focused CooperationExusiai: Laterano StyleGravel: Here, There, EverywhereJaye: Fruit of Hard WorkJessica: Trembling With FearKroos: Simulation Scenario 1122KMatterhorn: Still as a PeakMayer: The Aesthetics of ExplosionsMeteor: Arrow ShowerNightingale: Impregnable IllusionOrchid: Mind at PeacePlatinum: Drone FilterSchwarz: Flame NetSpecter: Still Spirit and Bone PersistVanilla: Farewell Fragility

Interactions[edit]

EnemyInteraction
"End Point"
"Middle Point"
Disguises themselves as an Incursion Point until they are in the range of a friendly unit.
  • The disguised End/Middle Point can be told apart from a genuine Incursion Point by the bubbles floating around them.
  • The disguised End/Middle Point does spawn enemies that are not included to the enemy counter until a certain point, at which they reveal themselves after a short delay.
  • Upon losing the disguise, the tile the End/Middle Point was on becomes deployable but is still identified as an Incursion Point when tapped.

Navigation