From Arknights Terra Wiki
Jump to navigation
Jump to search
ISW-NO Arts and Anvils
|
Ceobe's Fungimist 4F – Cloud Maze
|
|
You've encountered a group of well-equipped marauders sporting heavy armor, powerful weapons, peculiar Originium Arts, and auxiliary equipment. Natural DP regeneration rate is decreased, and tiles do not have ranged/melee restrictions.
|
Information
Unit Limit
|
Initial DP
|
Life Points
|
Enemies
|
6
|
40
|
Varies
|
36 ~ 37
|
Terrain properties
|
The Medical Rune restores 3% of maximum HP every second to the friendly unit on it.
|
Addendum
|
- The automatic DP generation rate is reduced to 1 DP every 3 seconds.
- Friendly melee and ranged units can be deployed in all deployable tiles.
|
Enemies
Information
Condition: Enemies have increased ATK, DEF, and HP.
Unit Limit
|
Initial DP
|
Life Points
|
Enemies
|
6
|
40
|
Varies
|
36 ~ 37
|
Terrain properties
|
The Medical Rune restores 3% of maximum HP every second to the friendly unit on it.
|
Addendum
|
- The automatic DP generation rate is reduced to 1 DP every 3 seconds.
- Friendly melee and ranged units can be deployed in all deployable tiles.
|
Enemies
Normal
|
Light-Armored Soldier Leader ×14, Arts Guard Leader ×10, Breaker Leader ×4
|
Elite
|
Defense Crusher ×4, Arts Master A2 ×7
|
Addendum
|
- All enemies have their HP, ATK, and DEF increased by 30%, 20%, and 10%, respectively.
- Arts Guard Leaders have 8500 HP and 460 ATK.
- Arts Masters A2 have 5500 HP, 320 ATK, 40 RES, and an attack interval of 2.3 seconds.
- Breaker Leaders have 8000 HP.
- Defense Crushers have 16000 HP.
- Light-Armored Soldier Leaders have 3000 HP.
|
Ceobe's Fungimist operations