ISW-NO: Arts and Anvils

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ISW-NO
Arts and Anvils
Ceobe's Fungimist
4F – Cloud Maze
Arts and Anvils map.png
You've encountered a group of well-equipped marauders sporting heavy armor, powerful weapons, peculiar Originium Arts, and auxiliary equipment. Natural DP regeneration rate is decreased, and tiles do not have ranged/melee restrictions.

Information

Unit Limit Initial DP Life Points Enemies
6 40 Varies 36 ~ 37
Terrain properties The Medical Rune restores 3% of maximum HP every second to the friendly unit on it.
Addendum
  • The automatic DP generation rate is reduced to 1 DP every 3 seconds.
  • Friendly melee and ranged units can be deployed in all deployable tiles.

Enemies

Normal Light-Armored Soldier Leader ×14, Arts Guard Leader ×10, Breaker Leader ×4
Elite Defense Crusher ×4, Arts Master A2 ×7
Addendum
  • Arts Guard Leaders have 8500 HP and 460 ATK.
  • Arts Masters A2 have 5500 HP, 320 ATK, 40 RES, and an attack interval of 2.3 seconds.
  • Breaker Leaders have 8000 HP.
  • Defense Crushers have 16000 HP.
  • Light-Armored Soldier Leaders have 3000 HP.

Information

Condition: Enemies have increased ATK, DEF, and HP.
Unit Limit Initial DP Life Points Enemies
6 40 Varies 36 ~ 37
Terrain properties The Medical Rune restores 3% of maximum HP every second to the friendly unit on it.
Addendum
  • The automatic DP generation rate is reduced to 1 DP every 3 seconds.
  • Friendly melee and ranged units can be deployed in all deployable tiles.

Enemies

Normal Light-Armored Soldier Leader ×14, Arts Guard Leader ×10, Breaker Leader ×4
Elite Defense Crusher ×4, Arts Master A2 ×7
Addendum
  • All enemies have their HP, ATK, and DEF increased by 30%, 20%, and 10%, respectively.
  • Arts Guard Leaders have 8500 HP and 460 ATK.
  • Arts Masters A2 have 5500 HP, 320 ATK, 40 RES, and an attack interval of 2.3 seconds.
  • Breaker Leaders have 8000 HP.
  • Defense Crushers have 16000 HP.
  • Light-Armored Soldier Leaders have 3000 HP.