Ceobe's Fungimist

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This Integrated Strategies theme has been released in the Global server of Arknights.
As such, the content of this page and the related subpages have been archived.

Integrated Strategies #1: Ceobe's Fungimist, often simply known as Integrated Strategies 1 (IS1) or Fungimist, is the first theme of the namesake roguelike game mode in Arknights.

All Collectibles and Squads as well as the Treacherous Road difficulty are available for all players in the third week.

Unlike future I.S. themes, Ceobe's Fungimist is never made permanently available, but some elements of the theme are accessible in Mizuki & Caerula Arbor.

Intro

Synopsis

Difficulty levels

Joyous Wandering "Bad Guy" is on standby.
Outfitted Attendance Just an ordinary day for Rhodes Island's operators.
Treacherous Road Suffer a random curse, and get a minor collectible.

Squads

Leader Squad.png
Leader Squad
Gives 4 bonus Life Points in each operation.
Gathering Squad.png
Gathering Squad
Increases the squad size and Unit Limit by 2.

Unlock condition: Clear 3F.
Support Squad.png
Support Squad
Starts with +20 Originium Ingot icon.png and +2 Hope.png.

Unlock condition: Obtain 150 Originium Ingot.png Originium Ingot across all runs.
Spearhead Squad.png
Spearhead Squad
Starts with only 1 Life Points.png, but friendly units have their maximum HP and ATK increased by 15%.

Unlock condition: Complete a run with at least 10 Life Points remaining.
Tactical Assault Squad.png
Tactical Assault Squad
4★ or higher Guards and Vanguards are automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Guards or Vanguards recruited.
Tactical Fortification Squad.png
Tactical Fortification Squad
4★ or higher Defenders and Supporters are automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Defenders or Supporters recruited.
Tactical Ranged Squad.png
Tactical Ranged Squad
4★ or higher Medics and Snipers are automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Medics or Snipers recruited.
Tactical Destruction Squad.png
Tactical Destruction Squad
4★ or higher Casters and Specialists are automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Casters or Specialists recruited.

Operation Rewards

You overcame at least two floors in your last exploration. You'll be able to receive more assistance this time.
More supplies Starts with +3 Life Points.png.
Give a speech before departing Starts with +2 Hope.png.
Reserve fund support Starts with +5 Originium Ingot icon.png.
Purchase a Collectible Starts with a random Collectible but with 0 Originium Ingot icon.png.
Reclaim loot Starts with a random Collectible but with -1 Hope.png.
Just grab something Starts with Water Boiler.png Water Boiler.

Nodes

IS Node-Operation.png
Operation
Everyone has their weapons drawn. They're definitely not here to negotiate.

Self-explanatory.
  • Operations can be distinguished by the ISW-NO code.
  • Certain Encounters can force the player into a unique operation distinguished by the ISW-SP or ISW-DU codes.
IS Node-Emergency Operation.png
Emergency Operation
Some violence may well exceed your expectations, a very common occurrence.

An ISW-NO operation with various handicaps, similar to that of Challenge Modes, and always awards a Collectible when cleared.
IS Node-Dreadful Foe.png
Dreadful Foe
Criminals, ruffians, and the damned... You're in trouble.

An operation featuring I.S.-exclusive bosses, which can be distinguished by the ISW-DF code.
  • The 3F Dreadful Foe awards a Super Rare Collectible (chosen from two options) when cleared, regardless of whether the boss is defeated or not.
  • The 5F and 6F Dreadful Foes will end the run when cleared, but the former will not and instead acts like the 3F Dreadful Foe if the player has met the requirements to enter 6F.
IS Node-Encounter.png
Encounter
New friends, old rivals...

A random event.
IS Node-Boons.png
Boons
A little bit of help for your journey.

Gives a random Collectible, which is unknown until actually given.
IS Node-Safe House.png
Safe House
Quiet, comfortable, and secluded from the world. It's time to take a break.

Gives a free reward of the player's choosing from three of the options listed below:
IS Node-Downtime Recreation.png
Downtime Recreation
All work and no play makes even clever Operators become dull.

A mini-game where the player spend resources for additional resources or even Collectibles depending on the player's fortune.
IS Node-Rogue Trader.png
Rogue Trader
Neither an ally nor an enemy. Some people like to sit on the fence.

See Rogue Trader for more information.

Floors

Honey Biscuit Cave
Honey biscuits are not a form of food, but rather a conglomeration of the beautiful and sweet truth of this land. You have seen the entrance to this truth.

You Failed
You pass out inside the cave, and your consciousness follows the beautiful and sweet truth of this land, further and further in...
Honey Biscuit Mountain Range
Honey and biscuit layer upon each other endlessly, towering and steep. The mountain's summit is surrounded by an intoxicating mist.

You Failed
You collapsed on the mountain road paved with frosting and flour, and innumerable honey biscuits collapsed and buried you...
Thousand Roads
Under the pale, ashen hills, countless roads twist and spread, forming layer upon layer of interlocking pleated sheets.

You Failed
In the illusion of thousands of labyrinthine roads interweaving, you are lost on a long road with no end...
Cloud Maze
You've lost the ability to discern your location within the hazy mist. The soft, damp air surrounds you, making you lose track of the ground beneath your feet.

You Failed
You are floating among the clouds. Surrounded by nothing but fog and illusions, you feel lost and helpless.
Fungus Temple
Behind a layer of thorns, giant gray mushrooms tower high into the clouds, their ascocarp bearing the fruits of civilization. High above you, mycelium and gills interlace like a magnificent temple.

You Failed
A huge mushroom edifice collapses, sending an avalanche of spores crashing down towards you. You have nowhere to hide...
Ancient Domain of the Empire of Consciousness
You set foot upon a familiar yet unfamiliar land, where self-awareness and flights of fancy constantly merge and separate.

You Failed
In this ancient domain, you are caught in the infinite contemplation of the ego, superego, and id.
Addendum

Operation drops

ISW-NO and ISW-DF operations
Floor (Emergency) Operation Dreadful Foe
EXP Ingot EXP Ingot
1F 10 (12) 3 (4) N/A
2F 12 (18) 3 (4)
3F 16 (24) 4 (5) 32 6
4F 20 (30) 4 (5) N/A
5F 25 (38) 4 (6) 50 7
6F N/A (38) N/A (6)
ISW-SP and ISW-DU operations
Operation EXP Ingot
Duck Lord's Challenge 3 1
Duck Lord's Taunt 5 2
Duck Lord's Bodyguard 7 3
Fanatic Siege 24 5
Rusthammer Battle 40 10
Addendum
  • If the player is forced into the Emergency Operation version of Sea of Fire through the "Brawl Site" Encounter from 2F onwards, the drops are calculated with the 1F values.
  • The 5F Dreadful Foe only awards the EXP and Ingot when cleared if the player fulfills the condition to enter 6F, as doing so otherwise will end the run instead.
  • Since the 6F Dreadful Foe ends the run when cleared, no EXP and Ingots are awarded from doing so.

Command Levels

Level Req. EXP Total EXP Bonuses
1 0
2 10 10 Gains 4 Hope.png and Hope cap +4
3 24 34 Same as Command Level 2
4 36 70 Gains 5 Hope.png and Hope cap +5
5 40 110 Gains 6 Hope.png and Hope cap +6
6 55 165
  • Gains 6 Hope.png and Hope cap +6
  • Squad size +1
7 65 230 Same as Command Level 5
8 70 300 Gains 7 Hope.png and Hope cap +7
9 75 375
  • Gains 8 Hope.png and Hope cap +8
  • Squad size +1
10 80 455 Same as Command Level 9

Result

An example of a Ceobe's Fungimist run's result screen; this one is completed with the Dust of Dreams ending

When a Ceobe's Fungimist run ends, the ending will be shown if the run is completed; if the run fails, the "You Failed" message is shown instead. The following summary of the run is also included:

You, Dr. {nickname}
used {Squad} for xx hrs xx min xx sec on yyyy/mm/dd hrs:min:sec reached the final destination {ending}1/got lost in {floor name}2
1 If the run is completed
2 If the run fails

In addition, the following will also be displayed:

  • A flavor text that varies depending on the run's outcome, after the summary above.
  • A list of Collectibles the player have obtained during the run.
  • A list of Operators the player have recruited and promoted during the run.

Scoring

Floors cleared
  • None: 0
  • 1: 50
  • 2: 140
  • 3: 230
  • 4: 340
  • 5: 450
  • 6: 600
Steps taken 1 × no. of entered nodes
Normal battles fought 10 × no. of cleared Operations (including ISW-DU and ISW-SP ones)
Operators recruited 3 × no. of recruited Operators
Items obtained 3 × no. of obtained Collectibles
Boss battles fought 40 × no. of cleared Dreadful Foes
Elite battles fought 20 × no. of cleared Emergency Operations

Features