Attention!
This Integrated Strategies theme has been released in the Global server. As such, the contents of this page and the related subpages have been archived.
Integrated Strategies #1: Ceobe's Fungimist
Integrated Strategies #1: Ceobe's Fungimist is the first theme of the namesake roguelike game mode in Arknights.
All Collectibles and Squads as well as the Treacherous Road difficulty are available for all players in the third week.
Unlike future I.S. themes, Ceobe's Fungimist is never made permanently available, but some elements of the theme are accessible in Mizuki & Caerula Arbor.
Features[edit]
Enemies[edit]
Difficulty levels[edit]
Joyous Wandering
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"Bad Guy" is on standby.
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Outfitted Attendance
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Just an ordinary day for Rhodes Island's operators.
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Treacherous Road
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Suffer a random curse, and get a minor collectible.
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Leader Squad
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Gathering Squad Starts with +2 squad size and Unit Limit.
Unlock condition: Clear 3F.
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Support Squad Starts with +20  and +2  .
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Spearhead Squad Starts with only 1  , but friendly units have +15% HP and ATK.
Unlock condition: Complete a run with at least 10 Life Points remaining.
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Tactical Assault Squad
Unlock condition: Complete a run with at least 5 Guards or Vanguards recruited.
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Tactical Fortification Squad
Unlock condition: Complete a run with at least 5 Defenders or Supporters recruited.
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Tactical Ranged Squad 4★ or higher Medics and Snipers are automatically promoted when recruited.
Unlock condition: Complete a run with at least 5 Medics or Snipers recruited.
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Tactical Destruction Squad
Unlock condition: Complete a run with at least 5 Casters or Specialists recruited.
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Operation Rewards[edit]
You overcame at least two floors in your last exploration. You'll be able to receive more assistance this time.
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More supplies
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Starts with +3 .
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Give a speech before departing
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Starts with +2 .
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Reserve fund support
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Starts with +5 .
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Purchase a Collectible
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Starts with a random Collectible but with 0 .
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Reclaim loot
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Starts with a random Collectible but with -1 .
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Just grab something
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Starts with Water Boiler.
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Operation Everyone has their weapons drawn. They're definitely not here to negotiate.
Self-explanatory.
- Operations can be distinguished by the ISW-NO code.
- Certain Encounters can force the player into a unique operation distinguished by the ISW-SP or ISW-DU codes.
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Emergency Operation Some violence may well exceed your expectations, a very common occurrence.
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Dreadful Foe Criminals, ruffians, and the damned... You're in trouble.
An operation featuring I.S.-exclusive bosses, which can be distinguished by the ISW-DF code.
- The 3F Dreadful Foe awards a Super Rare Collectible (chosen from two options) when cleared, regardless of whether the boss is defeated or not.
- The 5F and 6F Dreadful Foes will end the run when cleared, but the former will not and instead acts like the 3F Dreadful Foe if the player has met the requirements to enter 6F.
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Encounter New friends, old rivals...
A random event.
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Boons A little bit of help for your journey.
Gives a random Collectible, which is unknown until actually given.
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Safe House Quiet, comfortable, and secluded from the world. It's time to take a break.
Gives a free reward of the player's choosing from three of the options listed below:
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Downtime Recreation All work and no play makes even clever Operators become dull.
A mini-game where the player spend resources for additional resources or even Collectibles depending on the player's fortune.
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Rogue Trader Neither an ally nor an enemy. Some people like to sit on the fence.
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Ⅰ Honey Biscuit Cave
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Honey biscuits are not a form of food, but rather a conglomeration of the beautiful and sweet truth of this land. You have seen the entrance to this truth.
You Failed You pass out inside the cave, and your consciousness follows the beautiful and sweet truth of this land, further and further in...
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Ⅱ Honey Biscuit Mountain Range
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Honey and biscuit layer upon each other endlessly, towering and steep. The mountain's summit is surrounded by an intoxicating mist.
You Failed You collapsed on the mountain road paved with frosting and flour, and innumerable honey biscuits collapsed and buried you...
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Ⅲ Thousand Roads
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Under the pale, ashen hills, countless roads twist and spread, forming layer upon layer of interlocking pleated sheets.
You Failed In the illusion of thousands of labyrinthine roads interweaving, you are lost on a long road with no end...
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Ⅳ Cloud Maze
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You've lost the ability to discern your location within the hazy mist. The soft, damp air surrounds you, making you lose track of the ground beneath your feet.
You Failed You are floating among the clouds. Surrounded by nothing but fog and illusions, you feel lost and helpless.
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Ⅴ Fungus Temple
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Behind a layer of thorns, giant gray mushrooms tower high into the clouds, their ascocarp bearing the fruits of civilization. High above you, mycelium and gills interlace like a magnificent temple.
You Failed A huge mushroom edifice collapses, sending an avalanche of spores crashing down towards you. You have nowhere to hide...
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Ⅵ Ancient Domain of the Empire of Consciousness
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Additional information
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- 1F consists of 4 nodes with Rogue Trader as the last.
- 2F consists of 4 nodes with Boons as the last.
- 3F consists of 6 nodes with a Dreadful Foe as the last.
- 4F consists of 6 nodes with Boons as the last.
- 5F consists of 7 nodes with a Dreadful Foe as the last.
- 6F can only be entered by clearing 5F while having
"Hand Gun" and consists of 4 nodes, always in the following order: Rogue Trader > Safe House > Emergency Operation > Dreadful Foe: Avoid Dangerous Roads
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Operation drops[edit]
Floor
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(Emergency) Operation
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Dreadful Foe
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EXP
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Ingot
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EXP
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Ingot
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1F | 10 (12) | 3 (4) | – |
2F | 12 (18) | 3 (4) | – |
3F | 16 (24) | 4 (5) | 32 | 6 |
4F | 20 (30) | 4 (5) | – |
5F | 25 (38) | 4 (6) | 50 | 7 |
6F | N/A (38) | N/A (6) | The Dreadful Foe ends the run once cleared |
Additional information |
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- The 5F Dreadful Foe only awards the EXP and Ingot when cleared if the player fulfills the condition to enter 6F, as doing so otherwise will end the run instead.
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Command Levels[edit]
Level
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Req. EXP
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Total EXP
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Bonuses
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1
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–
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0
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–
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2
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10
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10
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Gains 4 and Hope cap +4
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3
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24
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34
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Same as Command Level 2
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4
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36
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70
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Gains 5 and Hope cap +5
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5
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40
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110
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Gains 6 and Hope cap +6
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6
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55
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165
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- Gains 6
and Hope cap +6
- Squad size +1
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7
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65
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230
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Same as Command Level 5
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8
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70
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300
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Gains 7 and Hope cap +7
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9
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75
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375
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- Gains 8
and Hope cap +8
- Squad size +1
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10
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80
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455
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Same as Command Level 9
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Endings[edit]
Dust of Dreams
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The fungimist has lifted, and Ceobe returns to reality. However, those memories of thrilling adventures linger like a dream, nestling within the Perro's heart.
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Condition
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Simply clear the 5F Dreadful Foe, Wilderness Hunting Group.
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Return to the Wild
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Ceobe touched a fragment of this world's truth, and the fungimist intertwines with her soul, returning all to the wild.
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Condition
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Complete an Outfitted Attendance or Treacherous Road run with the Perplexed Traveller ending and do the following steps in a single run:
- Obtain the
Heavy Metal Chest from the "After the Deathmatch" Encounter.
- Obtain the
Pitch-Black Key by defeating the boss in the 3F Dreadful Foe.
- Obtain the
"Hand Gun" from the "Looming Disaster" Encounter in 6F. This will cause the player to enter 6F instead of ending the run upon clearing 5F.
- Clear the 6F Dreadful Foe, Avoid Dangerous Roads.
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An example of a Ceobe's Fungimist run's result screen
When a Ceobe's Fungimist run ends, the player will be taken into the result screen (after the ending if the run is completed) showing the summary of the run as follows:
- An explanatory text that varies depending on the run's outcome, followed by the ending's text (or the "You Failed" message if the run fails).
Completed
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You, Dr. {nickname} used {Squad} for xx hrs xx min xx sec on yyyy/mm/dd hrs:min:sec reached the final destination {ending}
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Failed
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You, Dr. {nickname} used {Squad} for xx hrs xx min xx sec on yyyy/mm/dd hrs:min:sec got lost in {floor name}
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- A list of Collectibles the player have obtained/experienced during the run.
- A list of Operators the player have recruited and promoted during the run.
Scoring[edit]
Floors cleared
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- None: 0
- 1: 50
- 2: 140
- 3: 230
- 4: 340
- 5: 450
- 6: 600
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Steps taken
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1 × no. of nodes entered
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Normal battles fought
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10 × no. of Operations cleared
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Operators recruited
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3 × no. of Operators recruited
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Items obtained
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3 × no. of items obtained
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Boss battles fought
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40 × no. of Dreadful Foes cleared
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Elite battles fought
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20 × no. of Emergency Operations cleared
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Statistics[edit]
All information in this section are taken from the Global server's 1.5th anniversary livestream.
- 1,279,640,517
Delicious Honey Biscuits had been obtained.
- Players had purchased 11,757,472 items on the Rogue Trader, spending a total of 97
Originium Ingot in the process.
- 1,023,519
Water Boiler had been obtained by players.
- 382,909 and 543,109 Collectibles had been obtained by defeating the Duck Lord and Gopnik, respectively.
- 1,510,216 Integrated Strategies-exclusive Operators had been recruited.
- 106 players had cleared the final Dreadful Foe (Wilderness Hunting Group, Chilling Curse, and Avoid Dangerous Roads) by letting the bosss into the Protection Objective.
- The most deployed Operator for the first time in I.S. are Scene, Mayer, and Thorns.
- The MVP Operators are Thorns, Saria, and SilverAsh.
- Most players had cleared their runs with the "Dust of Dreams" ending.
- The Operations considered to be most difficult are Masterless Colossus, Barrens Cadet, and Fanatic Siege.
Anecdotes[edit]
All information in this section are taken from the Global server's 1.5th anniversary livestream.
- In the Lost Victorian Knight Encounter:
- 32.15% players choose "To be honest, I've never heard of that before", obtaining the
Left Coconut Shell...
- ...21.76% players choose "Lie to him, point in a random direction", obtaining the
Right Coconut Shell...
- ...and 46.09% players choose "Ask if he knows where Rhodes Island is", leaving the Encounter.
- Bob's Farm had been entered 1,389,622 times and players had defeated 76,948,065 Originium Slugs and its derivatives there.
- In the Damsel in Distress Encounter, players had chosen "Don't overthink things and help her quickly" – which forces them into Fanatic Siege – 305,340 times and defeated 1,496,781 Veteran Junkmen and Desperate Fanatics there.
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