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Ceobe's Fungimist

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Attention!

This Integrated Strategies theme has been released in the Global server. As such, the contents of this page and the related subpages have been archived.

Integrated Strategies #1: Ceobe's Fungimist
EN
CN
EN Ceobe's Fungimist banner.png
CN Ceobe's Fungimist banner.png
In Other Languages
Chinese
刻俄柏的灰蕈迷境
Japanese
ケオベの茸狩迷界
Korean
케오베의 버섯안개미궁
Release
Concurrent with The Great Chief Returns, but one week longer

Integrated Strategies #1: Ceobe's Fungimist is the first theme of the namesake roguelike game mode in Arknights.

All Collectibles and Squads as well as the Treacherous Road difficulty are available for all players in the third week.

Unlike future I.S. themes, Ceobe's Fungimist is never made permanently available, but some elements of the theme are accessible in Mizuki & Caerula Arbor.

Features[edit]

Enemies[edit]

Elite
Duck Lord
Gopnik
Boss
"Forsaken One"
"Frozen Monstrosity"
"Gravestone"
Jetman
Rusthammer Warrior
Lost Colossus

Difficulty levels[edit]

Joyous Wandering "Bad Guy" is on standby.
Outfitted Attendance Just an ordinary day for Rhodes Island's operators.
Treacherous Road Suffer a random curse, and get a minor collectible.

Squads[edit]

Leader Squad.png
Leader Squad
+4 bonus Life Points during operations.
Gathering Squad.png
Gathering Squad
Starts with +2 squad size and Unit Limit.

Unlock condition: Clear 3F.
Support Squad.png
Support Squad
Starts with +20 Originium Ingot icon.png and +2 Hope.png.

Unlock condition: Obtain 150 Originium Ingot Originium Ingot across all runs.
Spearhead Squad.png
Spearhead Squad
Starts with only 1 Life Points.png, but friendly units have +15% HP and ATK.

Unlock condition: Complete a run with at least 10 Life Points remaining.
Tactical Assault Squad.png
Tactical Assault Squad
4★ or higher Guards and Vanguards are automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Guards or Vanguards recruited.
Tactical Fortification Squad.png
Tactical Fortification Squad
4★ or higher Defenders and Supporters are automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Defenders or Supporters recruited.
Tactical Ranged Squad.png
Tactical Ranged Squad
4★ or higher Medics and Snipers are automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Medics or Snipers recruited.
Tactical Destruction Squad.png
Tactical Destruction Squad
4★ or higher Casters and Specialists are automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Casters or Specialists recruited.

Operation Rewards[edit]

You overcame at least two floors in your last exploration. You'll be able to receive more assistance this time.
More supplies Starts with +3 Life Points.png.
Give a speech before departing Starts with +2 Hope.png.
Reserve fund support Starts with +5 Originium Ingot icon.png.
Purchase a Collectible Starts with a random Collectible but with 0 Originium Ingot icon.png.
Reclaim loot Starts with a random Collectible but with -1 Hope.png.
Just grab something Starts with Water Boiler.png Water Boiler.

Nodes[edit]

IS Node-Operation.png
Operation
Everyone has their weapons drawn. They're definitely not here to negotiate.

Self-explanatory.
  • Operations can be distinguished by the ISW-NO code.
  • Certain Encounters can force the player into a unique operation distinguished by the ISW-SP or ISW-DU codes.
IS Node-Emergency Operation.png
Emergency Operation
Some violence may well exceed your expectations, a very common occurrence.

An ISW-NO operation with various handicaps, similar to that of Challenge Modes, and always awards a Collectible when cleared.
IS Node-Dreadful Foe.png
Dreadful Foe
Criminals, ruffians, and the damned... You're in trouble.

An operation featuring I.S.-exclusive bosses, which can be distinguished by the ISW-DF code.
  • The 3F Dreadful Foe awards a Super Rare Collectible (chosen from two options) when cleared, regardless of whether the boss is defeated or not.
  • The 5F and 6F Dreadful Foes will end the run when cleared, but the former will not and instead acts like the 3F Dreadful Foe if the player has met the requirements to enter 6F.
IS Node-Encounter.png
Encounter
New friends, old rivals...

A random event.
IS Node-Boons.png
Boons
A little bit of help for your journey.

Gives a random Collectible, which is unknown until actually given.
IS Node-Safe House.png
Safe House
Quiet, comfortable, and secluded from the world. It's time to take a break.

Gives a free reward of the player's choosing from three of the options listed below:
IS Node-Downtime Recreation.png
Downtime Recreation
All work and no play makes even clever Operators become dull.

A mini-game where the player spend resources for additional resources or even Collectibles depending on the player's fortune.
IS Node-Rogue Trader.png
Rogue Trader
Neither an ally nor an enemy. Some people like to sit on the fence.

See Rogue Trader for more information.

Floors[edit]

Honey Biscuit Cave
Honey biscuits are not a form of food, but rather a conglomeration of the beautiful and sweet truth of this land. You have seen the entrance to this truth.

You Failed
You pass out inside the cave, and your consciousness follows the beautiful and sweet truth of this land, further and further in...
Honey Biscuit Mountain Range
Honey and biscuit layer upon each other endlessly, towering and steep. The mountain's summit is surrounded by an intoxicating mist.

You Failed
You collapsed on the mountain road paved with frosting and flour, and innumerable honey biscuits collapsed and buried you...
Thousand Roads
Under the pale, ashen hills, countless roads twist and spread, forming layer upon layer of interlocking pleated sheets.

You Failed
In the illusion of thousands of labyrinthine roads interweaving, you are lost on a long road with no end...
Cloud Maze
You've lost the ability to discern your location within the hazy mist. The soft, damp air surrounds you, making you lose track of the ground beneath your feet.

You Failed
You are floating among the clouds. Surrounded by nothing but fog and illusions, you feel lost and helpless.
Fungus Temple
Behind a layer of thorns, giant gray mushrooms tower high into the clouds, their ascocarp bearing the fruits of civilization. High above you, mycelium and gills interlace like a magnificent temple.

You Failed
A huge mushroom edifice collapses, sending an avalanche of spores crashing down towards you. You have nowhere to hide...
Ancient Domain of the Empire of Consciousness
You set foot upon a familiar yet unfamiliar land, where self-awareness and flights of fancy constantly merge and separate.

You Failed
In this ancient domain, you are caught in the infinite contemplation of the ego, superego, and id.
Additional information

Operation drops[edit]

Floor (Emergency) Operation Dreadful Foe
EXP Ingot EXP Ingot
1F10 (12)3 (4)
2F12 (18)3 (4)
3F16 (24)4 (5)326
4F20 (30)4 (5)
5F25 (38)4 (6)507
6FN/A (38)N/A (6)The Dreadful Foe ends the run once cleared
Additional information
  • The 5F Dreadful Foe only awards the EXP and Ingot when cleared if the player fulfills the condition to enter 6F, as doing so otherwise will end the run instead.


Command Levels[edit]

Level Req. EXP Total EXP Bonuses
1 0
2 10 10 Gains 4 Hope.png and Hope cap +4
3 24 34 Same as Command Level 2
4 36 70 Gains 5 Hope.png and Hope cap +5
5 40 110 Gains 6 Hope.png and Hope cap +6
6 55 165
  • Gains 6 Hope.png and Hope cap +6
  • Squad size +1
7 65 230 Same as Command Level 5
8 70 300 Gains 7 Hope.png and Hope cap +7
9 75 375
  • Gains 8 Hope.png and Hope cap +8
  • Squad size +1
10 80 455 Same as Command Level 9

Endings[edit]

Dust of Dreams
Dust of Dreams icon.png
The fungimist has lifted, and Ceobe returns to reality. However, those memories of thrilling adventures linger like a dream, nestling within the Perro's heart.
Condition
Simply clear the 5F Dreadful Foe, Wilderness Hunting Group.
Perplexed Traveller
Perplexed Traveller icon.png
The fungimist has lifted, and Ceobe returns to reality. Those profound and thrilling adventures have left their marks in an intriguing way. Perhaps not everything was merely a dream?
Condition
Complete an Outfitted Attendance or Treacherous Road run and do the following steps in a single run:
  1. Lose 5 Originium Ingot icon.png in Encounter: Non-Existent Fairy Tale I.
  2. Lose a total of 3 Life Points.png in Encounter: Non-Existent Fairy Tale II to obtain the Psychedelic Treasure Map.png Psychedelic Treasure Map.
  3. Obtain the Bloodstained Flyer.png Bloodstained Flyer from Encounter: Non-Existent Fairy Tale III. This will change the 5F Dreadful Foe from Wilderness Hunting Group to Chilling Curse.
  4. Clear Chilling Curse.
Return to the Wild
Return to the Wild icon.png
Return to the Wild
Ceobe touched a fragment of this world's truth, and the fungimist intertwines with her soul, returning all to the wild.
Condition
Complete an Outfitted Attendance or Treacherous Road run with the Perplexed Traveller ending and do the following steps in a single run:
  1. Obtain the Heavy Metal Chest.png Heavy Metal Chest from the "After the Deathmatch" Encounter.
  2. Obtain the Pitch-Black Key.png Pitch-Black Key by defeating the boss in the 3F Dreadful Foe.
  3. Obtain the Hand Gun.png "Hand Gun" from the "Looming Disaster" Encounter in 6F. This will cause the player to enter 6F instead of ending the run upon clearing 5F.
  4. Clear the 6F Dreadful Foe, Avoid Dangerous Roads.

Result[edit]

An example of a Ceobe's Fungimist run's result screen

When a Ceobe's Fungimist run ends, the player will be taken into the result screen (after the ending if the run is completed) showing the summary of the run as follows:

  • An explanatory text that varies depending on the run's outcome, followed by the ending's text (or the "You Failed" message if the run fails).
Completed You, Dr. {nickname}
used {Squad} for xx hrs xx min xx sec on yyyy/mm/dd hrs:min:sec reached the final destination {ending}
Failed You, Dr. {nickname}
used {Squad} for xx hrs xx min xx sec on yyyy/mm/dd hrs:min:sec got lost in {floor name}
  • A list of Collectibles the player have obtained/experienced during the run.
  • A list of Operators the player have recruited and promoted during the run.

Scoring[edit]

Floors cleared
  • None: 0
  • 1: 50
  • 2: 140
  • 3: 230
  • 4: 340
  • 5: 450
  • 6: 600
Steps taken 1 × no. of nodes entered
Normal battles fought 10 × no. of Operations cleared
Operators recruited 3 × no. of Operators recruited
Items obtained 3 × no. of items obtained
Boss battles fought 40 × no. of Dreadful Foes cleared
Elite battles fought 20 × no. of Emergency Operations cleared

Trivia[edit]

Statistics[edit]

All information in this section are taken from the Global server's 1.5th anniversary livestream.

Anecdotes[edit]

All information in this section are taken from the Global server's 1.5th anniversary livestream.

  • In the Lost Victorian Knight Encounter:
    • 32.15% players choose "To be honest, I've never heard of that before", obtaining the Left Coconut Shell.png Left Coconut Shell...
    • ...21.76% players choose "Lie to him, point in a random direction", obtaining the Right Coconut Shell.png Right Coconut Shell...
    • ...and 46.09% players choose "Ask if he knows where Rhodes Island is", leaving the Encounter.
  • Bob's Farm had been entered 1,389,622 times and players had defeated 76,948,065 Originium Slugs and its derivatives there.
  • In the Damsel in Distress Encounter, players had chosen "Don't overthink things and help her quickly" – which forces them into Fanatic Siege – 305,340 times and defeated 1,496,781 Veteran Junkmen and Desperate Fanatics there.

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