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A list of nodes in Ceobe's Fungimist.
Operations
Encounters
A duck
|
You feel as if someone has been following you since last night, but every time you look back, you don't see anything. There's something abnormal about this. After a crude ambush, you discover the true identity of your stalker — a strangely dressed... duck? |
Option 1
|
Why are you following me?
|
Outcome
|
Let's beat it up first and then talk later.
|
Result
|
Option 1-1 becomes available; Option 2 becomes unavailable
|
Option 2
|
Whatever, forget it.
|
Outcome
|
It dares not bite me anyway.
|
A... duck?
|
In front of you... is that same duck from before, mocking you maliciously. This time, he has a burly Ursus bodyguard standing behind him. Your vision begins to be obscured by duck feathers and you lose the ability to move. You hear the sound of droplets of water breaking, sweating profusely like prey falling into a hunter's trap... And then you are dragged back to reality by a mocking laughter. The duck gestures, and the Ursus bodyguard begins to charge straight at you. |
Option 1
|
Don't think you can scare me by bringing backup!
|
Outcome
|
For whatever reason, you begin to feel that chasing him around beating him is your common obligation. He is more than happy to oblige, and even says that he'll prepare a more generous gift for you next time. The purpose of making money is to lead a happy life!
|
Result
|
Option 1-1 becomes available; Option 2 becomes unavailable
|
Option 2
|
Forget it, just buy him a soda
|
Outcome
|
To be honest, you don't think that there's actually any bad blood between you and this duck. Upon him still lingers the peculiar muddy smell of fresh reeds — perhaps this is is no ordinary "duck"...
|
A Toaster
|
You see an overturned animal-drawn wagon. Both the driver and the animal are missing. There is nothing left on the wagon except a rusty toaster. Under the scorching sun, you notice something that the light is reflecting on. |
Option
|
Open it up and take a look Gain 5 Originium Ingots.
|
Outcome
|
You find a lot of valuable things hidden inside the toaster. Is it true that mastering the art of toaster repair is a crucial skill to surviving in the wilderness?
|
Result
|
+5 ; leaves the Encounter
|
After the Deathmatch
This Encounter will only appear after the player had completed a run with the Perplexed Traveler ending. |
In the wilderness, you find a throng of mercenaries engulfing themselves in conflict. Before long, the breath of life has departed from all of them. You inspect the remains of these hapless fellows and find a heavy metal box with an extremely strong lock on it, but no key to go along with it. |
Option 1
|
They don't have any use for this box anymore Gain a collectible.
|
Outcome
|
You turn around and look at the fallen bodies, then back at the metal box in your hand. You're starting to get a bad feeling about this.
|
Result
|
Heavy Metal Chest; leaves the Encounter
|
Option 2
|
May they rest in peace Gain 2 Objective HP.
|
Outcome
|
Although many people complain about life in the city, stuff like this happens when they decide to leave.
|
Result
|
+2 ; leaves the Encounter
|
"Barside Entertainment"
|
You find several members of the L.G.D. who have arrived at a tavern after crossing mountains and wading through rivers. They are in the process of getting absolutely smashed, and the only one still sober asks you for a small favor, promising to compensate you. You look at the another member of the L.G.D. who is now singing while completely naked, and start to have serious doubts. |
Option 1
|
Forcibly subdue the drunkard Lose 3 Objective HP, but gain a collectible.
|
Outcome
|
What a pain in the ass. After the job, the L.G.D. member secretly gives you a small pendant. It looks a bit familiar somehow?
|
Result
|
-3 , "Roar" Pendant; leaves the Encounter
|
Option 2
|
"You sing well, friends!" Gain 4 Originium Ingots.
|
Outcome
|
The other party throws his wallet to you as a form of tribute to the first rays of applause he received on his road to "artistry." Hopefully, he won't regret it later.
|
Result
|
+4 , leaves the Encounter
|
Bearer of Tales
|
You see a muddied man sitting on a stump with a melancholic expression, his leather jacket short a sleeve. You exchange a few words with him and learn his story: The Originium pump in his hometown was damaged, so he ran around looking for parts to repair the pump with. However, he was eventually driven out of his hometown due to contracting Oripathy during that process. |
Option
|
Persuade him thoroughly Promote a random Operator.
|
Outcome
|
"And now, my story comes to an end." The sorrowful man gives you his weapon and walks back into the vast wasteland, leaving only the view of his back.
|
Result
|
Elite Logistics Rations Voucher; leaves the Encounter
|
Black Procession
This Encounter will only appear in 5F.
|
The sky is gloomy and the thick air hangs low. You look towards the horizon, where a disorganized but massive team is slowly advancing in the distance. They are wearing strange black outfits and beating out arrhythmic songs using primitive instruments. The participants in this parade shout out slogans in a language you cannot understand. This is the Sarkaz's Black Procession and the true origin of the Requiem Festival. |
Option 1
|
Buy some supplies Lose 10 Originium Ingots, but gain 8 Objective HP.
|
Outcome
|
A vampire hands you a vial of an unpleasant potion.
|
Result
|
-10 , +8 ; leaves the Encounter
|
Option 2
|
Buy some specialties Lose 10 Originium Ingots, but gain 6 Hope.
|
Outcome
|
A Sarkaz caster hands you a warped pendant.
|
Result
|
-10 , +6 ; leaves the Encounter
|
Option 3
|
Sing with them Lose 4 Max Hope, but gain 10 Objective HP.
|
Outcome
|
This is a strange song, and you are only able to hum along with the melody. However, you suddenly make a decision.
|
Result
|
-4 , +10 ; leaves the Encounter
|
Option 4
|
Have a drink Lose 5 Objective HP, but gain 8 Hope.
|
Outcome
|
You take the potion from the Sarkaz's hands and drink its contents. The potion tastes terrible, but you feel a lot more relaxed afterwards.
|
Result
|
-5 , +8 ; leaves the Encounter
|
Option 5
|
Dance with them Lose 5 Objective HP, but gain 15 Originium Ingots.
|
Outcome
|
You dance with the people of Sarkaz, your body's movements melding and fluctuating with your induced state of relaxation.
|
Result
|
-5 , +15 ; leaves the Encounter
|
Option 6
|
Leave
|
Outcome
|
It is said that bad luck befalls those who participate in the Black Procession, so it would be best to leave.
|
Only three of the first five options are available in a single Black Procession Encounter, which is chosen randomly.
Brawl Site
|
You see a group of ferocious-looking, burly locals arguing with each other. When you walk by, you find out that they are arguing over "who has the most beautiful tail in the rainforest." The argument devolves into a massive brawl, and it is quite the scene to behold. |
Option 1
|
Come on! Let's make some noise!
|
Outcome
|
You gleefully rush into the brawl. There's nothing more fun than fighting.
|
Result
|
Option 1-1 becomes available; Option 2 becomes unavailable
|
Option 2
|
Don't cause any trouble Leave
|
Outcome
|
The fact that anyone would fight over this is nonsense. These are the most inane people you've ever witnessed in all your years.
|
Camp
|
The long journey has exhausted your team, and you have no choice but to stop and set up camp. Gazing out into the distant scenery, your thoughts drift back to all your companions eagerly awaiting news of your victorious return. All of this seems to have been worth it. |
Option
|
Enjoy a nice slumber Gain 3 Objective HP.
|
Outcome
|
You feel your thoughts settle down, but a flame-like resolve smolders silently within you as you rest, up until your eyes open again. You know that you are ready.
|
Result
|
+3
|
Damsel in Distress
|
You hear someone calling for help in the distance, and as you rush towards the voice, you find a Cautus girl with her leg caught by a metal weight that had fallen. She sees you and desperately begs for help. Why is this young girl alone in the wilderness? |
Option 1
|
Don't overthink things and help her quickly
|
Outcome
|
When you approach, the Cautus girl stands up with a smirk and draws her weapon. At the same time, a group of sturdily-built men emerge from behind the ruins.
|
Result
|
Option 1-1 becomes available; Option 2 becomes unavailable
|
Option 2
|
Looks a bit suspicious, better to stay away
|
Outcome
|
The other party gets back on their feet, cursing you under their breath as they watch you leave. Sure enough, it's better to stay vigilant.
|
Exhausted Inspector's Journey
|
A member of the L.G.D. stands before you, probably some kind of inspector. He wears glasses and speaks in a polite tone, hesitating several times before asking to speak with you. You notice the embarrassment in his eyes even through the glasses, and he finally tells you that he's looking for several colleagues who left on business trips and haven't been heard from since. He asks for your help and promises to compensate you for your effort. |
Option 1
|
There's somebody you're thinking about Gain 20 Originium Ingots. (Requires "Roar" Pendant)
|
Outcome
|
The person in charge strokes his glasses, the expression on his face convincing you that there is indeed a connection between these two things. He gives you a large sum of money and tells you to keep quiet.
|
Result
|
+20 ; leaves the Encounter
|
Option 2
|
Make your request Lose 2 Objective HP, but gain 3 Hope.
|
Outcome
|
The unexpected investigation takes a lot of time, but you earned the inspector's recognition as well as some manpower. This is a win-win situation.
|
Result
|
-2 , +3 ; leaves the Encounter
|
Option 3
|
Peace and quiet is better than stirring up trouble Gain 3 Objective HP.
|
Outcome
|
Of course, you are not obligated to deal with the drunken L.G.D. members. It's better to use this time to let the operators get a good night's sleep, right?
|
Result
|
+3 ; leaves the Encounter
|
Intrepid Messenger
|
You see a burly man with a strong physique and hearty smile approach you, a pack beast slung over his shoulders. After asking about it, you realize that this man is a messenger. The beast was a gift from his son, but he thought that the pack beast was walking too slowly. It dawns upon you that you can perhaps entrust this person to deliver your message. |
Option 2
|
Emergency Commission Letter Lose 8 Originium Ingots, but gain a Recruitment Voucher.
|
Outcome
|
You pay a little extra to the brawny man, and he clearly understands your intent. He rushes away with vigor in his step, leaving only the sad cries of the pack beast.
|
Result
|
-8 , Special HR Dispatch Letter; leaves the Encounter
|
Legend of the Pocket Watch
This Encounter will only appear in 5F.
|
In a dark cave lives a mad Sarkaz. He mumbles endlessly about things that never happened, punching and kicking at his own shadow. He insists that since a Sankta took the Key, all clocks and watches have lost their meaning. He shows you some broken clock dials, bemoaning the fact that they can no longer be sold. |
Option 1
|
A watch that ticks backwards? Buy it! Lose all Originium Ingots, but gain a collectible.
|
Outcome
|
The thing about money is, it's only meaningful when spent... Or something like that.
|
Result
|
Lose all Originium Ingots, Reversed Pocket Watch; leaves the Encounter
|
Option 2
|
Why so expensive if you can't get rid of it? Leave
|
Outcome
|
"If this thing is useful, then I would eat it!"
|
Looming Disaster
|
You insert the black key into the keyhole of the metallic box, and the large lock clicks open. However, its contents make you shudder. You see a severed hand clutching a Laterano guardian gun, the flesh long having decomposed into bone. No matter what you do, you cannot remove it from the weapon. You seem to have accidentally landed yourself in the middle of a terrible conspiracy. |
Option 2
|
I never should've gotten mixed up in this!
|
Outcome
|
You throw the metal box and its contents into a dumpster. Though you are in a lot of trouble, it is not too late to escape.
|
Lost Victorian Knight
This Encounter will only appear in 4F onward.
|
You met a Victorian knight who wanders the land with his servant. For some reason, the servant is banging two coconut shells together as he walks, making a strange sound. He asks if you've ever heard of something called the "Sacred Originium Grenade." |
Option 1
|
To be honest, I've never heard of that before Gain a collectible.
|
Outcome
|
The other party thanks you for your honesty before giving you half a coconut shell and then wandering off in a random direction.
|
Result
|
Left Coconut Shell; leaves the Encounter
|
Option 2
|
Lie to him, point in a random direction Gain a collectible.
|
Outcome
|
The other party thanks you for your honesty before giving you half a coconut shell and then wandering off in the direction you pointed.
|
Result
|
Right Coconut Shell; leaves the Encounter
|
Option 3
|
Ask if he knows where Rhodes Island is Leave
|
Outcome
|
The other party is stunned, blindly pointing in a direction before leaving with the servant in tow.
|
This Encounter is a reference to
Monty Python and the Holy Grail, specifically the scene where King Arthur rides an imaginary horse with his servant Patsy banging two coconut shells together to mimic the sound of a horse's hooves. The "Sacred Originium Grenade" mentioned here likely refers to the
Holy Hand Grenade of Antioch.
Massive Skull
|
Before you looms a massive skull of terrifying proportions. A single tooth is as big as an entire car. The entire skull is half-buried in the ground, and everything under that seems to have gone missing. Just witnessing this scene before you makes the vastness of time and space tumble around within your mind. "Death" cannot even adequately describe this legacy of the past. What kind of creature was this? Or rather, was this even a creature? |
Option 1
|
Stop and watch Lose 2 Max Hope, but gain a random collectible.
|
Outcome
|
It seems to still be alive. No, it indeed is dead. Or rather, it no longer exists. When you look at the ruined camp underneath the skull, you are struck with the realization that this once-great existence is now nothing more than shelter from the elements for travelers.
|
Result
|
-2 and -2 Hope cap, random Collectible; leaves the Encounter
|
Option 2
|
Leave
|
Outcome
|
These creatures that once roamed the land... Where have they all gone?
|
Messenger Recruitment
|
You arrive at a messenger post, where messengers from all across the world stop to rest. At an information exchange hub, you decide to commission a messenger in order to appropriately adjust your deployment strategy and squad composition. |
Option 2
|
Leave a generous tip Lose 5 Originium Ingots, but Recruit one Operator.
|
Outcome
|
A more sophisticated contact network provides more possibilities for dispatching operators. Money can open the door to many things, a fact that you know well.
|
Result
|
-5 , Elite HR Dispatch Letter; leaves the Encounter
|
Option 3
|
Don't tip
|
Outcome
|
There is much work that needs to be done still, and no time to waste tarrying here.
|
Miasmic Woods
|
You come across a dense forest shrouded in mist. The very air is unpleasant and assaults the nostrils. Through the suffocating miasma, you notice some supplies scattered in a pit of mud surrounded by trees. Who knows what hapless soul left these here? |
Option 1
|
It's just a little mist. I'll be fine. Lose 2 Objective HP, but gain 8 Originium Ingots.
|
Outcome
|
The noxious mist corrodes your skin, and the thorny woods twitch and lash out at you. Now, you understand why someone would leave all these supplies behind.
|
Result
|
-2 , +8 ; leaves the Encounter
|
Option 2
|
Actually, let's find another route.
|
Outcome
|
There's no need to endanger yourself over this.
|
Non-Existent Fairy Tale I
This Encounter will only appear after the player had completed an Outfitted Attendance run.
|
You encounter a gravely wounded bounty hunter in the wilderness. Strangely, he is not holding a wanted poster or a treasure map, but rather a strange shop flyer. He places a gold coin in your hand, but fades away before he is able to say anything. |
Option 1
|
He deserves a proper burial Lose 5 Originium Ingots.
|
Outcome
|
In order to secure a proper burial for the deceased bounty hunter, you are heavily extorted by the only village within hundreds of miles.
|
Result
|
-5 ; leaves the Encounter
|
Option 2
|
Strip him of his assets Gain 5 Originium Ingots.
|
Outcome
|
Why didn't he exchange the gold coin he gave you for cash? In any case, you decide to do just that.
|
Result
|
+5 ; leaves the Encounter
|
Non-Existent Fairy Tale II
This Encounter will only appear after the player enters Non-Existent Fairy Tale I and had chosen "He deserves a proper burial".
|
You follow the bounty hunter's trail of blood deeper down the road and find several abandoned vehicles that have been brutally mauled. There are signs that a battle unfolded here between mercenaries and bounty hunters. Obviously, this place is full of danger, and danger always smells of opportunity. |
Option 1
|
No point giving up now Lose 1 Objective HP.
|
Outcome
|
You pass through a littered battlefield and see a hidden tunnel behind an abandoned vehicle. You are not sure what lies on the other side of that tunnel, but the danger is irresistible.
|
Result
|
-1 ; Option 1-1 becomes available
|
Option 1-1
|
Risk and reward go hand-in-hand Lose 1 Objective HP.
|
Outcome
|
You come to the realization that the bounty hunters planted traps everywhere, and the only way you'll be able to push forward is to sustain some cuts and bruises.
|
Result
|
-1 ; Option 1-1-1 becomes available
|
Option 1-1-1
|
It's not time to give up yet! Lose 1 Objective HP.
|
Outcome
|
In a pile of gravel not far away, you notice a nondescript mark that is easily overlooked. After a little bit of digging, you pull up a strange treasure map.
|
Result
|
-1 ; Option 1-1-1-1 becomes available; Option 2 becomes unavailable
|
Option 1-1-1-1
|
Pick up the treasure map Gain a collectible.
|
Outcome
|
Perhaps you inherited the romance-seeking, adventurous spirit of the bounty hunters, or maybe you were simply overcome with curiosity and greed. Whatever the case, you still decide to follow the map.
|
Result
|
Psychedelic Treasure Map; leaves the Encounter
|
Option 2
|
Respect your limits and retreat
|
Outcome
|
Maybe there's nothing here at all? This is the life of a bounty hunter, and that life is not for you.
|
Non-Existent Fairy Tale III
|
The name of the city and shop written on the treasure map are both fictitious, and the coordinates have only taken you in a big loop. In the end, there's nothing here but this banana forest! The names of these places seem to be little more than babbles from a Sami nursery rhyme, and as you ponder the reason for why that might be, the temperature suddenly starts to drop. |
Option
|
Search around everywhere Gain a collectible.
|
Outcome
|
You uncover an invisible city and an invisible person — they only existed within the fragments of these clues. This may be a trap, or perhaps the signal of a frigid specter's coming.
|
Result
|
Bloodstained Flyer; leaves the Encounter
|
Odd Vending Machine
|
You see a rusty and battered contraption standing alone in the barrens, almost all the coating on its surface worn away save for a few still-legible words: "One-in-five chance of winning a mystery prize!" However, considering that the beverages in the machine are sold out, you're not sure if that mystery prize is still in there. |
Option 1
|
There's a chance... Give it a try? Lose 3 Originium Ingots, with a 20% chance to gain "that thing."
|
Outcome
|
The machine shakes violently before spitting out a heavy metal can. OR The machine says "SOLD OUT," but your money is not returned.
|
Result
|
-3 ; Option 1-1 becomes available; Option 2 becomes unavailableOR -3 ; Option 1 becomes available again
|
Note
|
The chance that this option leads to Option 1-1 will be increased by 20% each time it does not lead to Option 1-1, up to a maximum of 100%.
|
Rhodes Island Field Personnel
|
You met a team of Rhodes Island Operators who were performing a field recon mission. You greeted each other, and the other party warmly shared their extra supplies with you. |
Option
|
Accept supplies Promote a 4* or lower Operator.
|
Outcome
|
You accepted their kindness, as the road ahead is still very long.
|
Result
|
Combustible Building Mats.; leaves the Encounter
|
Rusthammer Battle
|
While struggling across the Sargon Desert, you encounter armed forces in the process of attacking a nobleman's caravan. The group, Rusthammer, recognizes you as an enemy just from seeing your equipment and attire. Now, their ballistae are pointed at you. |
Option 1
|
Prepare to fight!
|
Outcome
|
Rhodes Island has no reason to condone their reckless behavior, even less so if their violence is directed at you.
|
Result
|
Option 1-1 becomes available; Option 2 becomes unavailable
|
Option 2
|
All members, retreat!
|
Outcome
|
You understand the importance of avoiding conflict. With too little information, there is no reason to involve yourself with barbaric thugs that are running rampant.
|
Tactical Supplies
|
You see a huge locked chest with the "Rhodes Island Logistics" logo upon it. It looks like Rhodes Island dropped off some field supplies for operators on the front lines, but you don't know the password. The chest is huge, probably weighing two tons, and seems impossible to open. |
Option 2
|
At least I can rest for a while
|
Outcome
|
You hide in the large chest's shade, enjoying the pleasantries of life. After all, slacking off during work hours is a lifestyle.
|
Teller of Tales
Option
|
How interesting! Gain 2 Hope.
|
Outcome
|
This land is full of cruelty and indifference, but behind all the devastation are numerous stories full of strength and humanity. Are these stories real?
|
Result
|
+2 ; leaves the Encounter
|
That same duck
|
A presumptuous-sounding duck stands before you, and you have no idea where it came from, and he acts as if he has always been right next to you. He chatters ceaselessly, which you find extremely annoying. He says that the two of you have a mutual friend, but based upon his behavior, he seems only interested in messing with you. Soon, he drags his briefcase off and darts away. |
Option 1
|
Do you think you can just come and go as you please?
|
Outcome
|
You decide to chase after him— Wait, why did he "run" over there? Err, can you even call that "running?"
|
Result
|
Option 1-1 becomes available; Option 2 becomes unavailable
|
Option 2
|
Whatever, forget it.
|
Outcome
|
You're trying to think of who that mutual friend might be. Unfortunately, this pompous, self-aggrandizing way of speaking does remind you of a certain... respectable big boss.
|
Travel Companion Store
|
You hear the sound of ringing bells from a Kjerag caravan. Even here, the snowflakes from their distant hometown seem to protect them. On this not-too-chilly night, they stop to set up camp, and the atmosphere fills with merriment much like a local market. The caravan guard spots your team and recognizes you, and the owner of the caravan raises a glass to you. |
Option 1
|
Attend their banquet Lose 5 Originium Ingots, but gain 3 Hope.
|
Outcome
|
Amidst clanging cups and shared platters, your two parties finalize some friendly trades and business deals. At dawn, you cordially bid farewell. This romantic party has brought many benefits to everyone.
|
Result
|
-5 ; +3 ; leaves the Encounter
|
Option 2
|
Politely decline
|
Outcome
|
The heavy burden of responsibility weighs down upon your shoulders, and you know that the other party bears no ill will. But because of this, you know that you can't get these peaceful people involved in the trouble that you may bring. This is a shared consensus among adventurers.
|
Downtime Recreations
Drinking Contest
|
It's common knowledge that challenging Durins to a drinking contest can't possibly go well. What I'm saying is, they get a bit crazy. |
Option 1
|
Gulp down 2 bottles Lose 2 Objective HP, but gain 6 Originium Ingots.
|
Outcome
|
Your courage has earned the applause of others, and they pass you a little bit of money.
|
Result
|
-2 , +6 ; Option x-1
|
Option 2
|
Knock back 3 bottles Lose 3 Objective HP, but gain a random recruitment permit.
|
Outcome
|
The Durins cheer you on as you tag large swigs of booze and give you some gifts afterwards.
|
Result
|
-3 , random Rec. Voucher; Option x-1
|
Option 3
|
Absolutely smash 6 bottles Lose 6 Objective HP, but gain a random collectible.
|
Outcome
|
The Durins are dumbfounded by your alcohol tolerance, and readily recognize that you've earned your prize.
|
Result
|
-6 , random Collectible; Option x-1
|
Option x-1
|
Return to the bar
|
Result
|
Options 1, 2, and 3 become available again
|
Option 4
|
I'm done Leave
|
Outcome
|
You turn and leave, letting the Durins continue to enjoy themselves at their party.
|
Eccentric Merchant
|
You see a Zalak man wearing soiled formal attire. He is standing on a pile of boxes, peddling his wares to the barrens dwellers. The man claims that these boxes contain rare goods obtained through "special means," but you notice that upon these boxes are printed the trademarks of Columbia's large military contractors and logistics companies... |
Option 1
|
Come here, buy one and see what's inside Lose 5 Originium Ingots, with a chance to gain a random collectible.
|
Outcome
|
There are some useful tools inside the box! You've earned it! Too bad for the other guy! OR There are only suspicious reagents and useless mechanical parts inside the box. You feel a bit disappointed.
|
Result
|
-5 ; Option 1-1OR -5 ; Option 1-2
|
Option 1-1
|
Take the contents of the box Gain a random collectible.
|
Outcome
|
Although you have a premonition that something is wrong, you still have a bit of fun drawing from the box.
|
Result
|
Random Collectible; Option 1 becomes available again
|
Option 1-2
|
Want to give it another try?
|
Outcome
|
Although you have a premonition that something is wrong, you still have a bit of fun drawing from the box.
|
Result
|
Option 1 becomes available again
|
Option 2
|
Pass, I don't think it's worth it
|
Outcome
|
The fact that you don't know where these things came from is quite problematic...
|
Originium Slug Race
|
You notice a group of barrens dwellers gathered around a cage of scrap iron and wood. The cage reads "Originium Slug Race," and it would appear that the people here are betting on the creatures inside. A disfigured Liberi asks if you want to try your luck. |
Option 1
|
Bet on an Originium slug Lose 2 Originium Ingots.
|
Outcome
|
You place your bet on an Originium slug, and it squirms across the race in a totally normal manner. Though your slug is not the last to finish, you still lose. OR You place your bet on an Originium slug. This agile critter slid past the competition and took a good ranking. Not bad, not bad!OR You place your bet on an Originium slug. This angry-looking bug didn't even participate in the match, instead walloping the other slugs present. The scene was very chaotic, much to your delight.OR You place your bet on an Originium slug. The cunning creature takes first place by using shortcuts and other "unconventional" methods, allowing you to walk away with the grand prize of this competition.OR You place your bet on an Originium slug, but the fat creature was basically too lazy to move and lost the race without much fanfare.OR One of the people there accuses another of being a cheater, and soon the hurled insults turn into throwing fists. Chaos ensues.
|
Result
|
-2 ; Option 1-1 becomes available; Option 2 becomes unavailableOR -2 ; Option 1-2 becomes available; Option 2 becomes unavailableOR -2 ; Option 1-3 becomes available; Option 2 becomes unavailableOR -2 ; Option 1-4 becomes available; Option 2 becomes unavailableOR -2 ; Option 1-5OR -2 ; Option 1-6 becomes available; Option 2 becomes unavailable
|
Option 1-1
|
One more time? Gain 1 Originium Ingot.
|
Outcome
|
A mysterious force compels you back to the betting stand.
|
Result
|
+1 ; Options 1 and 2 become available again
|
Option 1-2
|
One more time? Gain 3 Originium Ingots.
|
Outcome
|
A mysterious force compels you back to the betting stand.
|
Result
|
+3 ; Options 1 and 2 become available again
|
Option 1-3
|
One more time? Gain 1 Objective HP.
|
Outcome
|
A mysterious force compels you back to the betting stand.
|
Result
|
+1 ; Options 1 and 2 become available again
|
Option 1-4
|
One more time? Gain a random collectible.
|
Outcome
|
A mysterious force compels you back to the betting stand.
|
Result
|
Random Collectible; Options 1 and 2 become available again
|
Option 1-5
|
One more time?
|
Outcome
|
A mysterious force compels you back to the betting stand.
|
Result
|
Option 1 becomes available again
|
Option 1-6
|
Pick up your stuff and leave Gain 5 Originium Ingots.
|
Result
|
+5 ; leaves the Downtime Recreation
|
Option 2
|
You guys are too dull Leave
|
Outcome
|
You've been staring at the track for ten minutes, and these Originium slugs have only made it halfway around the track. You have more important things to do...
|
Other
Safe House
|
Rhodes Island's facilities in various regions are maintained by specialized personnel. From the day you departed to the present, you've encountered harsh environments, formidable enemies, and countless bizarre incidents. It is time to sharpen your blade, repair your equipment, and reflect upon your experiences in order to meet greater challenges. |
Option 1
|
Take a break Gain 5 Objective HP.
|
Outcome
|
You spend a quiet and comfortable night, and yet another page turns on Terra's calendar.
|
Result
|
+5 ; leaves the Safe House
|
Option 2
|
Intensive training Promote a random Operator.
|
Outcome
|
Terra is full of unforeseen dangers, and now is not the time to seek a peaceful respite.
|
Result
|
Elite Logistics Rations Voucher; leaves the Safe House
|
Option 3
|
Boost morale Gain 3 Hope.
|
Outcome
|
You narrate some inspiring past events, mixing your account with some humorous stories. Everyone remains optimistic about their next adventure.
|
Result
|
+3 ; leaves the Safe House
|
Option 4
|
Reorganize +1 Squad Size Limit
|
Outcome
|
After counting the available supplies and rearranging your squad composition, there seems to be room for additional manpower.
|
Result
|
Squad size increased by 1; leaves the Safe House
|
Only three of the four options above are available at one Safe House instance, which is chosen randomly.
Boons
|
A gift from a friendly local, a box of unclaimed goods, a chest half-buried in the soil, and a large piece of damaged industrial wreckage... You've been given supplies, and best of all, it's completely free. |
Option
|
It's all good Gain a random collectible.
|
Outcome
|
Sometimes, you do get something for nothing. Don't think too much about it, and just accept it.
|
Result
|
Random Collectible; leaves the Boons
|
Notes