Duck Lord
Enemy | Trivia |
The Duck Lord is an elite enemy in the Integrated Strategies game mode of Arknights.
Overview
“ | Elusive and ephemeral, unable to be blocked. Dashes rapidly upon being damaged, and drops Treasure when defeated. | ” |
—Tooltip |
A mischievous talking duck and a businessman with a maliciously playful attitude who is actually one of the Beast Lords of Terra, the Duck Lord acts as a "bonus enemy" in which letting him into a Protection Objective will not deduct the player's Life Points and defeating him awards the player with a Collectible once the operation is cleared, thus taking on the Duck Lord is entirely optional in the event he spawns.
The Duck Lord lacks any offensive capabilities and have meager stats, but he is unblockable and will have his movement speed quadrupled as soon as he is attacked — close to that of Hounds and Breakers. It is advised to use crowd-control effects (e.g. Stun) or "beatstick" skills to take down the Duck Lord before he can quack out of the Operators' reach.
Appearances
Integrated Strategies | A New Day, A New Duck • Duck Lord's Challenge • Duck Lord's Party • Duck Lord's Play • Duck Lord's Taunt • "Envoy of Justice" • Moneymaking from Nothing • Supervision Site |
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Other | UO-2 |
Other than the above, the Duck Lord has a 5% chance to spawn in any Integrated Strategies (Emergency) Operation after all other enemies are defeated, but never together with the Gopnik and (Mizuki & Caerula Arbor onward) Crying Thief.
Stats
Lv. | HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|---|
0 | 18000 A | 100 E | 200 C | 30 B+ | 0.4 D | 1 A+ | 0 E | 0 E |
1 | 35000 A+ | 100 E | 300 C | 30 B+ | 0.4 D | 1 A+ | 0 E | 0 E |
2 | 45000 A+ | 100 E | 400 C | 30 B+ | 0.4 D | 1 A+ | 0 E | 0 E |
Addendum | ||||||||
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Weight | 3 |
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Life Point penalty | 0 |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Frighten | Fear |
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Immune | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable |