"Redmark" Infiltrator
Enemy | Trivia |
The "Redmark" Infiltrator is an elite enemy in Arknights.
Overview
A mercenary saboteur who are employed through "Redmark" contracts which allows them to do any means necessary — including committing war crimes — to complete their mission, Redmark Infiltrators attack from a short distance with their pistol bow and have decent (if not middling) stats at first glance, but will spawn a Holographic Mirage on their current position when attacked for the first time. Until the Mirage is destroyed, the Redmark Infiltrator cannot be blocked and has an aggression level of -1, making it imperative to destroy the Redmark Infiltrator's corresponding Holographic Mirage ASAP to prevent them from slipping past a defensive line.
To make matters worse, if the Redmark Infiltrator is exposed to a Sandstorm, they will be able to dodge Physical and Arts attacks 40% of the time. As such, it is necessary to use Operators with high attack rates (e.g. Fighter Guards), ASPD buffs or dodge ignore to overcome Infiltrators' evasion during the times they are shrouded in a Sandstorm.
Appearances
Side Stories | OD-6 |
---|---|
Annihilation | Long Spring Wastes |
Stationary Security Service | Sand Beast Cave |
Integrated Strategies | Shadows With Ghosts |
Contingency Contract | Howling Desert |
Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
6000 B | 400 C | 500 B | 30 B+ | 1.3 A+ | 2 B+ | 0 E | 0 E |
Attack range | 1.5 tiles |
---|---|
Weight | 1 |
Life Point penalty | 1 |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Frighten |
---|---|---|---|---|---|
Immune | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable |