War Phantom
The War Phantom is an elite enemy in Arknights.
Overview
“ | A scarily powerful mercenary. Controls multiple kinds of Air Support Drones in battle. When on the field, all Air Support Drones have significantly increased Movement Speed. | ” |
—Tooltip |
An elite mercenary who adopted their title from a legendary group of mercs known for their ruthless methodology and brutal efficiency, War Phantoms have high HP and ATK along with decent defenses and a relatively high speed, making them a formidable foe. In addition, War Phantoms are able to summon a Scrap after their first attack onto the victim and an Anvil when their HP falls below 50% for the first time onto their position from the Mobile Tactical Hangar – basically the abilities of both the Tactical Crossbowman and Tactical Defender combined into one package with one exception: the drones are summoned without delay and the Anvil will still be summoned even if the War Phantom is disabled.
Furthermore, all Air Support drones will have their speed tripled while at least one War Phantom is present, allowing the drones to arrive at the target location much quicker than usual.
Appearances
Intermezzi | WD-7 • WD-EX-5 |
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Story Collections | VI-2 |
Annihilation | Lungmen Commercial District |
Contingency Contract | Sandsea Remnants |
Stats
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
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10000 B+ | 1100 A | 500 B | 60 A+ | 1.2 A+ | 3 B | 0 E | 0 E |
Weight | 3 |
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Life Point penalty | 1 |
Vulnerabilities
Silence | Stun | Sleep | Freeze | Levitate | Frighten |
---|---|---|---|---|---|
Immune | Vulnerable | Vulnerable | Vulnerable | Vulnerable | Vulnerable |
Contingency Contract buffs
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Environment: Firepower Support III 4 additional War Phantoms will spawn |
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