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Armed Militant

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Armed Militant
Armed Militant sprite.png
Upgraded version
In Other Languages
Simplified Chinese
武装人员
Traditional Chinese
武裝人員
Japanese
武装戦闘員
Korean
무장병력
General Information
Code
31
Type
Attack pattern
Melee
Damage
Physical
Location
Ground

The Armed Militant is an elite enemy in Arknights.

Enemy description
An enemy of unknown identity. Equipped with a complex array of armor, a gas mask, and tanks of unidentifiable substances, they attack using giant blunt instruments. Due to their logic-defying equipment, they are simply called "Armed Militants." Though their movement is slow, even a single swing of their weapon is sure to inflict massive damage. Proceed with caution.

Overview[edit]

An enemy of unknown identity who attacks using a massive blunt object. They possess high defense.
—Tooltip

A strongman Reunion fighter with a questionable combination of military-grade protective equipments and are armed with a large axe, Armed Militants are similar to Butchers but with higher HP and ATK, and even higher DEF which nullifies their predecessors' vulnerability to Physical damage, allowing them to shrug off heavy punishment of both Physical and Arts damage while delivering mighty blows capable of quickly bringing down Operators with low HP in return, making them a highly threatening enemy.

Appearances[edit]

Main Theme 4-34-8
Story Collections PL-3
Supply operations LS-5SK-3SK-5
Stationary Security Service Freebie FrenzyGrab 'Em AllGroundbreaking CeremonyScattered DirtSuffocationTraining Ground #7
Integrated Strategies BreathingOmenTerrifying LegendsThe Abandoned
Contingency Contract Area 6 RuinsArea 59 Ruins
Interlocking Competition Hymnoi Wisdom Daytime Ground - Illusion
Paradox Simulation Carnelian: HarvestCroissant: An Almighty BlowCuora: Key PlayerGrani: "Sally Lone, Child of Sleipnir"Myrtle: "The Very Model of a Durin Generalissimo"SilverAsh: A Look of Disdain

Stats[edit]

HPATKDEFRES
12000
A
1050
A
700
B
30
B+
Movement SpeedAttack IntervalElemental RESEffect Resistance
0.65
C
3.5
C
0
E
0
E
Attack rangeHP regenerationWeightLife Point penalty
31
SusceptibilitiesSilenceStunSleepFreezeLevitateFrightenFearParalysisLure

See also[edit]

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