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Armed Militant
The Armed Militant is an elite enemy in Arknights.
Overview[edit]
| “ | An enemy of unknown identity who attacks using a massive blunt object. They possess high defense. | ” |
| —Tooltip |
A strongman Reunion fighter with a questionable combination of military-grade protective equipments and are armed with a large axe, Armed Militants are similar to Butchers but with higher HP and ATK, and even higher DEF which nullifies their predecessors' vulnerability to Physical damage, allowing them to shrug off heavy punishment of both Physical and Arts damage while delivering mighty blows capable of quickly bringing down Operators with low HP in return, making them a highly threatening enemy.
Appearances[edit]
| Main Theme | 4-3 • 4-8 |
|---|---|
| Story Collections | PL-3 |
| Supply operations | LS-5 • SK-3 • SK-5 |
| Stationary Security Service | Freebie Frenzy • Grab 'Em All • Groundbreaking Ceremony • Scattered Dirt • Suffocation • Training Ground #7 |
| Integrated Strategies | Breathing • Omen • Terrifying Legends • The Abandoned |
| Contingency Contract | Area 6 Ruins • Area 59 Ruins |
| Interlocking Competition Hymnoi Wisdom | Daytime Ground - Illusion |
| Paradox Simulation | Carnelian: Harvest • Croissant: An Almighty Blow • Cuora: Key Player • Grani: "Sally Lone, Child of Sleipnir" • Myrtle: "The Very Model of a Durin Generalissimo" • SilverAsh: A Look of Disdain |
Stats[edit]
| HP | ATK | DEF | RES |
|---|---|---|---|
12000 A | 1050 A | 700 B | 30 B+ |
| Movement Speed | Attack Interval | Elemental RES | Effect Resistance |
0.65 C | 3.5 C | 0 E | 0 E |
| Attack range | HP regeneration | Weight | Life Point penalty |
|---|---|---|---|
| – | – | 3 | 1 |
| Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear • Paralysis • Lure | ||