The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.
Holographic Mirage
- Unable to move
The Holographic Mirage is a normal enemy in Arknights.
Overview[edit]
The illusory doppelganger of a "Redmark" Infiltrator created by state-of-the-art Columbian holographic projection devices, Holographic Mirages are spawned by Infiltrators when they are attacked for the first time and will be automatically defeated when the Infiltrator that spawns it, who can be distinguished by an orange line linking them, leaves the map.
The Holographic Mirage has lower HP than the Infiltrator and no defenses at all, but can attack and actually deal damage (albeit with lower ATK than the Infiltrator themselves), with its main purpose being to distract friendly units while the Infiltrator sneaks past them.
Ability | Initial CD | CD |
---|---|---|
Does not move.
|
Innate | |
Passive |
Appearances[edit]
Side Stories | OD-6 |
---|---|
Annihilation | Long Spring Wastes |
Stationary Security Service | Sand Beast Cave |
Integrated Strategies | Illusions In The Sand • Kaz Falls • Shadows With Ghosts |
Contingency Contract | Howling Desert |
Stats[edit]
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
3000 D | 250 D | 0 E | 0 E | 1.3 A+ | 2 B+ | 0 E | 0 E |
Attack range | HP regeneration rate | Weight | Life Point penalty |
---|---|---|---|
1.5 | – | 1 | 1* |
Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear |