Collectibles: Ceobe's Fungimist

From Arknights Terra Wiki
Jump to navigation Jump to search

There are a grand total of 182 Collectibles in Ceobe's Fungimist.

No. Collectible Information
1
Normal
Purchasable
Increases the Unit Limit by 1.
2
Normal
Purchasable
Increases the squad size by 1.
3
Normal
Purchasable
Increases the squad size by 1.

Unlock condition: Place at least 10 consecutive bets in Downtime Recreation: Originium Slug Race.
4
Rare
Purchasable
Increases the squad size by 2.

Unlock condition: Recruit 50 Operators (the initial three Operators are not counted) across all runs.
5
Rare
Purchasable
Increases the squad size by 2.
6
Super Rare
Purchasable
Increases the squad size by 3.
7
Normal
Purchasable
Increases the Unit Limit by 1.
8
Normal
Purchasable
Increases the Unit Limit by 1.
9
Rare
Purchasable
Increases the Unit Limit by 2.
10
Normal
Purchasable
Gives 4 Hope.png.
11
Normal
Purchasable
Gives 4 Hope.png.
12
Normal
Purchasable
Gives 4 Hope.png.

Unlock condition: Recruit 20 Operators (the initial three Operators are not counted) across all runs.
13
Rare
Purchasable
Gives 6 Hope.png.
14
Super Rare
Purchasable
Gives 8 Hope.png.
15
Normal
Purchasable
Gives 2 Hope.png. Increases the squad size by 1.

Unlock condition: Obtain 50 Hope.png across all runs.
16
Normal
Purchasable
Gives 2 Hope.png. Increases the Unit Limit by 1.

Unlock condition: Obtain 150 Hope.png across all runs.
17
Rare
Purchasable
Gives 4 Hope.png. Increases the squad size by 1.
18
Rare
Purchasable
Gives 4 Hope.png. Increases the squad size by 1.
19
Rare
Purchasable
Gives 4 Hope.png. Increases the Unit Limit by 1.

Unlock condition: Complete a run while having at least 8 Hope.png.
20
Super Rare
Purchasable
Gives 6 Hope.png. Increases the squad size by 2.

Unlock condition: Complete a run with the Hope cap of at least 60.
21
Super Rare
Purchasable
Gives 4 Hope.png. Increases the squad size and Unit Limit by 1.

Unlock condition: Increase the squad size to 13.
22
Normal
Purchasable
Gives 10 Originium Ingot icon.png.
23
Rare
Purchasable
Gives 18 Originium Ingot icon.png.
24
Super Rare
Purchasable
Gives 25 Originium Ingot icon.png.
25
Super Rare
Purchasable
Increases Originium Ingots from operations by 50%.

Unlock condition: Complete a run while having at least 50 Originium Ingot icon.png.
26
Rare
Increases Originium Ingots from operations by 30%.

Unlock condition: Complete a run while having at least 15 Originium Ingot icon.png.
27
Normal
Purchasable
Promotes an Operator for free.
28
Rare
Purchasable
Promote two Operators for free.

Unlock condition: Promote 10 Operators (the initial three Operators are not counted) across all runs.
29
Super Rare
Purchasable
Promote three Operators for free.

Unlock condition: Promote 25 Operators (the initial three Operators are not counted) across all runs.
30
Rare
Purchasable
4★ Operators require 2 less Hope (i.e. becomes free) to be recruited.

Unlock condition: Clear the 1F.
31
Rare
Purchasable
5★ Operators require 2 less Hope to be recruited.

Unlock condition: Recruit five 5★ Operators.
32
Rare
Purchasable
6★ Operators require 2 less Hope to be recruited.

Unlock condition: Recruit four 6★ Operators.
33
Super Rare
Purchasable
4★ or above Operators require 2 less Hope to be recruited.

Unlock condition: Complete a run with at least 15 Operators.
34
Rare
Purchasable

Unlock condition: Clear an operation with at least 4 Vanguards in the squad.
35
Rare
Purchasable

Unlock condition: Clear an operation with at least 4 Guards in the squad.
36
Rare
Purchasable

Unlock condition: Clear an operation with at least 4 Defenders in the squad.
37
Rare
Purchasable

Unlock condition: Clear an operation with at least 4 Supporters in the squad.
38
Rare
Purchasable

Unlock condition: Clear an operation with at least 4 Medics in the squad.
39
Rare
Purchasable

Unlock condition: Clear an operation with at least 4 Snipers in the squad.
40
Rare
Purchasable

Unlock condition: Clear an operation with at least 4 Casters in the squad.
41
Rare
Purchasable

Unlock condition: Clear an operation with at least 4 Specialists in the squad.
42
Normal
Purchasable
Gives a 15% chance to receive an additional Rec. Voucher from operations (does not stack with Old-Fashioned Telegraph and/or Wireless Communicator).
43
Rare
Purchasable
Gives a 25% chance to receive an additional Rec. Voucher from operations (does not stack with Darkened Signal Light and/or Wireless Communicator).
44
Super Rare
Purchasable
Gives a 35% chance to receive an additional Rec. Voucher from operations (does not stack with Darkened Signal Light and/or Old-Fashioned Telegraph).
45
Normal
Purchasable
Receives 2 Originium Ingot icon.png when entering a non-combat node.

Unlock condition: Enter 40 non-operation nodes across all runs.
46
Rare
Purchasable
Receives 3 Originium Ingot icon.png when entering a non-combat node.

Unlock condition: Enter 100 non-operation nodes across all runs.
47
Normal
Purchasable
Increases Command EXP from operations by 20%.

Unlock condition: Clear 10 operations across all runs.
48
Rare
Purchasable
Increases Command EXP from operations by 30%.

Unlock condition: Clear 50 operations across all runs.
49
Normal
Purchasable
Increases the initial DP iby 10.
50
Rare
Purchasable
Increases the initial DP iby 20.
51
Super Rare
Purchasable
Increases the initial DP by 30.

Unlock condition: Clear the 2F.
52
Rare
Purchasable
Halves the price of the Rogue Trader's wares.

Unlock condition: Spend 200 Originium Ingot icon.png in the Rogue Trader across all runs.
53
Rare
Purchasable
Has 1 bonus Life Point in operations (stacks with Leader Squad and/or "Self-Defense Handbook").

Unlock condition: Lose 50 Life Points.png across all runs.
54
Rare
Purchasable
Have 2 bonus Life Points in operations (stacks with Leader Squad and/or Fragmentation Mine).

Unlock condition: Lose 125 Life Points.png across all runs.
55
Normal
Purchasable
Enemies have their ATK reduced by 7%.
56
Normal
Purchasable
Enemies have their ATK reduced by 9%.

Unlock condition: Complete a run with Leader Squad.
57
Rare
Purchasable
Enemies have their ATK reduced by 12%.
58
Super Rare
Purchasable
Enemies have their ATK reduced by 17%.
59
Normal
Purchasable
Enemies have their DEF reduced by 12%.
60
Normal
Purchasable
Enemies have their DEF reduced by 15%.

Unlock condition: Complete a run with Gathering Squad.
61
Rare
Purchasable
Enemies have their DEF reduced by 21%.
62
Super Rare
Purchasable
Enemies have their DEF reduced by 30%.
63
Normal
Purchasable
Enemies have their HP reduced by 10%.
64
Normal
Purchasable
Enemies have their HP reduced by 12%.

Unlock condition: Complete a run with Support Squad.
65
Rare
Purchasable
Enemies have their HP reduced by 15%.
66
Super Rare
Purchasable
Enemies have their HP reduced by 20%.
67
Normal
Purchasable
Friendly units have their DEF increased by 15%.
68
Normal
Purchasable
Friendly units have their DEF increased by 18%.

Unlock condition: Complete a run with Spearhead Squad.
69
Rare
Purchasable
Friendly units have their DEF increased by 25%.
70
Super Rare
Purchasable
Friendly units have their DEF increased by 35%.
71
Normal
Purchasable
Friendly melee units have their ATK increased by 15%.
72
Normal
Purchasable
Friendly melee units have their ATK increased by 18%.

Unlock condition: Clear the 3F while having no Originium Ingots.
73
Rare
Purchasable
Friendly melee units have their ATK increased by 25%.
74
Super Rare
Purchasable
Friendly melee units have their ATK increased by 35%.
75
Normal
Purchasable
Friendly ranged units have their ATK increased by 15%.
76
Normal
Purchasable
Friendly ranged units have their ATK increased by 18%.

Unlock condition: Clear Rusthammer Battle without losing Life Points.
77
Rare
Purchasable
Friendly ranged units have their ATK increased by 25%.
78
Super Rare
Purchasable
Friendly ranged units have their ATK increased by 35%.
79
Normal
Purchasable
Friendly units have their max. HP increased by 20%.
80
Normal
Purchasable
Friendly units have their max. HP increased by 24%.

Unlock condition: Complete a run with Tactical Assault Operative.
81
Rare
Purchasable
Friendly units have their max. HP increased by 35%.
82
Super Rare
Purchasable
Friendly units have their max. HP increased by 50%.
83
Normal
Purchasable
Enemies take 1.15× Physical damage.
84
Normal
Purchasable
Enemies take 1.18× Physical damage.

Unlock condition: Complete a run with Tactical Fortification Operative.
85
Rare
Purchasable
Enemies take 1.25× Physical damage.
86
Super Rare
Purchasable
Enemies take 1.35× Physical damage.
87
Normal
Purchasable
Enemies take 1.2× Arts damage.
88
Normal
Purchasable
Enemies take 1.23× Arts damage.

Unlock condition: ???
Complete a run with the Perplexed Traveller ending.
89
Rare
Purchasable
Enemies take 1.3× Arts damage.
90
Super Rare
Purchasable
Enemies take 1.4× Arts damage.
91
Super Rare
Purchasable
Enemies take 2.5× True damage.

Unlock condition: ???
Complete a run with the Return to the Wild ending.
92
Normal
Purchasable
Friendly units have the initial SP of their skills increased by 6.
93
Normal
Purchasable
Friendly units have their skills' initial SP increased by 8.

Unlock condition: Clear the 3F with at least 15 Life Points.png remaining.
94
Rare
Purchasable
Friendly units have their skills' initial SP increased by 12.
95
Super Rare
Purchasable
Friendly units have their skills' initial SP increased by 18.
96
Normal
Purchasable
Increases friendly units' automatic SP recovery rate by 0.2/sec.
97
Normal
Purchasable
Increases friendly units' automatic SP recovery rate by 0.25/sec.

Unlock condition: Complete a run with Tactical Ranged Operative.
98
Rare
Purchasable
Increases friendly units' automatic SP recovery rate by 0.35/sec.
99
Super Rare
Purchasable
Increase friendly units' automatic SP recovery rate by 0.5/sec.
100
Normal
Purchasable
Friendly units with offensive/defensive SP recovery skills restore 1 SP every 3.5 seconds.
101
Normal
Purchasable
Friendly units with offensive/defensive SP recovery skills restore 1 SP every 3 seconds.

Unlock condition: Complete a run with Tactical Destruction Operative.
102
Rare
Purchasable
Friendly units with offensive/defensive SP recovery skills restore 1 SP every 2.5 seconds.
103
Super Rare
Purchasable
Friendly units with offensive/defensive SP recovery skills restore 1 SP every 1.5 seconds.
104
Normal
Purchasable
Vanguards have their max. HP increased by 60% and DP cost reduced by 2.
105
Normal
Purchasable
Promotes a Vanguard for free.
106
Normal
Purchasable
Vanguards have their skills' initial SP increased by 15.

Unlock condition: Enter Encounter: Camp 2 times across all runs.
107
Rare
Purchasable
Vanguards have their skill's SP cost reduced by 35%.
108
Rare
Purchasable
Vanguards have their redeployment time halved.

Unlock condition: Enter Encounter: Camp 6 times across all runs.
109
Super Rare
Purchasable
Vanguards have their ATK and DEF increased by 50%.

Unlock condition: Enter Encounter: Camp 12 times across all runs.
110
Normal
Purchasable
Guards have their HP increased by 40% and DP cost reduced by 3.
111
Normal
Purchasable
Promotes a Guard for free.
112
Normal
Purchasable
Guards have their ATK increased 25%.

Unlock condition: Enter Encounter: A Toaster 2 times across all runs.
113
Rare
Purchasable
Guards restore 2 SP when attacking.
114
Rare
Purchasable
Guards have their block count increased by 1.

Unlock condition: Enter Encounter: A Toaster 6 times across all runs.
115
Super Rare
Purchasable
Guards have their DEF reduced by 40% but have their ATK and ASPD increased by 40% and 30, respectively.

Unlock condition: Enter Encounter: A Toaster 12 times across all runs.
116
Normal
Purchasable
Defenders have their max. HP increased by 40% and DP cost reduced by 3.
117
Normal
Purchasable
Promotes a Defender for free.
118
Normal
Purchasable
Defenders have their ATK increased by 60%.

Unlock condition: Enter Encounter: Teller of Tales 2 times across all runs.
119
Rare
Purchasable
Defenders have their max. HP and DEF increased by 50% and 25%, respectively.
120
Rare
Purchasable
Defenders have their block count reduced by 1 (unless if the Defender has a block count of 1) but have their ATK and ASPD increased by 40% and 40, respectively.

Unlock condition: Enter Encounter: Teller of Tales 6 times across all runs.
121
Super Rare
Purchasable
Defenders generate 2 SP whenever they lose HP.

Unlock condition: Enter Encounter: Teller of Tales 12 times across all runs.
122
Normal
Purchasable
Snipers have their max. HP increased by 60% and DP cost reduced by 2.
123
Normal
Purchasable
Snipers have their ATK increased by 20%.

Unlock condition: Defeat the Lost Colossus.
124
Normal
Purchasable
Promotes a Sniper for free.
125
Rare
Purchasable
Snipers have their automatic SP recovery rate increased by 0.5/sec.
126
Rare
Purchasable
Snipers have their max. HP reduced by 40% but have their ATK increased by 40%.

Unlock condition: Defeat the Lost Colossus 2 times across all runs.
127
Super Rare
Purchasable
Snipers have their ASPD increased by 70.

Unlock condition: Defeat the Lost Colossus 4 times across all runs.
128
Normal
Purchasable
Casters have their max. HP increased by 60% and DP cost reduced by 3.
129
Normal
Purchasable
Promotes a Caster for free.
130
Normal
Purchasable
Casters have their ATK increased by 25%.

Unlock condition: Defeat the Jetman.
131
Rare
Purchasable
Casters have their ASPD increased by 40.
132
Rare
Purchasable
Casters have their automatic SP recovery rate increased by 0.4/sec.

Unlock condition: Defeat the Jetman 2 times across all runs.
133
Super Rare
Purchasable
Casters have their max. HP reduced by 40% but deals 1.7× Arts damage.

Unlock condition: Defeat the Jetman 4 times across all runs.
134
Normal
Purchasable
Supporters have their max. HP increased by 60% and DP cost reduced by 2.
135
Normal
Purchasable
Promotes a Supporter for free.
136
Normal
Purchasable
Supporters' summons have their ATK increased by 50%.

Unlock condition: Defeat the Forsaken One.
137
Rare
Purchasable
Supporters have their skills' SP cost reduced by 40%.
138
Rare
Purchasable
Enemies within a Supporter's attack range have their ATK reduced by 15%.

Unlock condition: Defeat the Forsaken One 2 times across all runs.
139
Super Rare
Purchasable
Enemies within a Supporter's attack range have their DEF and RES reduced by 20%.

Unlock condition: Defeat the Forsaken One 4 times across all runs.
140
Normal
Purchasable
Medics have their max. HP increased by 60% and DP cost reduced by 2.
141
Normal
Purchasable
Promotes a Medic for free.
142
Normal
Purchasable
Medics have their automatic SP recovery rate increased by 0.3/sec.

Unlock condition: Defeat the Rusthammer Warrior.
143
Rare
Purchasable
Medics have their ATK increased by 40%.
144
Rare
Purchasable
Medics have their ASPD increased by 50.

Unlock condition: Defeat the Rusthammer Warrior 2 times across all runs.
145
Super Rare
Purchasable
Applies Status Resistance to friendly units within a Medic's healing range.

Unlock condition: Defeat the Rusthammer Warrior 6 times across all runs.
146
Normal
Purchasable
Specialists have their max. HP increased by 60% and DP cost reduced by 2.
147
Normal
Purchasable
Promotes a Specialist for free.
148
Normal
Purchasable
Specialists have their ASPD increased by 30.

Unlock condition: Clear the 4F.
149
Rare
Purchasable
Specialists have their ATK and DEF increased by 40%.
150
Rare
Purchasable
Specialists have their redeployment time reduced by 35%.

Unlock condition: Place 15 bets in Downtime Recreation: Originium Slug Race across all runs.
151
Super Rare
Purchasable
Specialists have the shift force they deliver increased by 2.

Unlock condition: Place 50 bets in Downtime Recreation: Originium Slug Race across all runs.
152
Normal
Purchasable
Guards and Vanguards have their ATK increased by 8% for every Guard or Vanguard in the squad.

Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Leader Squad.
153
Normal
Purchasable
Guards and Vanguards have their DEF increased by 8% for every Guard or Vanguard in the squad.

Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Gathering Squad.
154
Normal
Purchasable
Defenders and Supporters have their ATK increased by 8% for every Defender or Supporter in the squad.

Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Support Squad.
155
Normal
Purchasable
Defenders and Supporters have their DEF increased by 8% for every Defender or Supporter in the squad.

Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Spearhead Squad.
156
Normal
Purchasable
Medics and Snipers have their ATK increased by 8% for every Medic or Sniper in the squad.

Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Tactical Assault Operative.
157
Normal
Purchasable
Medics and Snipers have their ASPD increased by 6 for every Medic or Sniper in the squad.

Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Tactical Fortification Operative.
158
Normal
Purchasable
Casters and Specialists have their ATK increased by 8% for every Caster or Specialist in the squad.

Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Tactical Ranged Operative.
159
Normal
Purchasable
Casters and Specialists have their ASPD increased by 6 for every Caster or Specialist in the squad.

Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Tactical Destruction Operative.
160
Super Rare
Gives 2 Originium Ingot icon.png and 1 Hope.png.
May be obtained from Encounter: Non-Existent Fairytale II by losing a total of 3 Life Points.png.

Unlock condition: Complete a run.
161
Super Rare
Gives 22 Originium Ingot icon.png.
Obtained from Encounter: Non-Existent Fairytale III (requires Psychedelic Treasure Map).
Having this Collectible will change the 5F Dreadful Foe to Chilling Curse which will complete the run with the Perplexed Traveller ending when cleared.

Unlock condition: Complete a run.
162
Super Rare
Guards and Snipers have their ATK increased by 16% but Casters and Supporters have their ATK reduced by 8%.
One of the two Collectibles that may be obtained from Encounter: Tactical Supplies at the cost of 1 Life Points.png.
163
Super Rare
Casters and Supporters have their ATK increased by 16% but Guards and Snipers have their ATK reduced by 8%.
One of the two Collectibles that may be obtained from Encounter: Tactical Supplies at the cost of 1 Life Points.png.
164
Super Rare
Receives 1 Hope.png when entering a non-combat node.
May be obtained from Encounter: Odd Vending Machine at the cost of 2 ~ 10 Hope.png.
165
Super Rare
Operators have their max. HP, ATK and DEF increased by 8% but their DP cost is increased by 6.
May be obtained from Encounter: Lost Victorian Knight.
166
Super Rare
Operators have their redeployment time halved but their max. HP is reduced by 35%.
May be obtained from Encounter: Lost Victorian Knight.
167
Super Rare
Enemies have their ASPD reduced by 15.
May be obtained from Encounter: Legend of the Pocket Watch at the cost of all Originium Ingots.
168
Super Rare
Friendly units have their max. HP, ATK, and DEF increased by 5%, and DP cost reduced by 3.
SPOILER
May be obtained from Encounter: Looming Disaster (requires Heavy Metal Chest and Pitch-Black Key).
Having this Collectible will cause the player to enter 6F after clearing 5F; clearing the 6F Dreadful Foe, Avoid Dangerous Roads, will complete the run with the Return to the Wild ending.

Unlock condition: ???
Complete a run with the Perplexed Traveller ending.
169
Super Rare
Friendly units have their DP cost increased by 2.
SPOILER
May be obtained from Encounter: After the Deathmatch.

Unlock condition: ???
Complete a run with the Perplexed Traveller ending.
170
Super Rare
Friendly units have their max. HP, ATK, and DEF increased by 3%.
SPOILER
Awarded from the 3F Dreadful Foe while having the Heavy Metal Chest.

Unlock condition: ???
Complete a run with the Perplexed Traveller ending.
171
Rare
Purchasable
Increases the Unit Limit by 2.
172
Rare
Purchasable
Increases the squad size and Unit Limit by 1.

Unlock condition: Recruit 90 Operators (the initial three Operators are not counted) across all runs.
173
Normal
Purchasable
Gives 6 Life Points.png.
174
Normal
Purchasable
Gives 6 Life Points.png.
175
Rare
Purchasable
Gives 8 Life Points.png.
176
Super Rare
Purchasable
Gives 10 Life Points.png.
177
Normal
Gives 2 Life Points.png and 1 Hope.png.
May be available as one of the Operation Rewards.
178
Super Rare
Friendly units have their max. HP and ATK/DEF increased by 45% and 35%, respectively.
Given at the start of a Joyous Wandering run.
179
Super Rare
Enemies have their HP, ATK, and DEF increased by 20%.
Randomly given at the start of a Treacherous Road run.

Unlock condition: Complete a run.
180
Super Rare
Enemies have their HP, ATK, and DEF increased by 12%. Dreadful Foe bosses have their HP and ATK/DEF further increased by 36% and 16%, respectively.
Randomly given at the start of a Treacherous Road run.

Unlock condition: Complete a run.
181
Super Rare
Enemies have their HP, ATK, and DEF increased by 12%. The player will lose 1 Life Points.png after entering a node (unless if there is only 1 Life Points.png remaining).
Randomly given at the start of a Treacherous Road run.

Unlock condition: Complete a run.
182
Super Rare
Enemies have their HP, ATK, and DEF increased by 8%. 4★ and higher Operators cost +1 Hope.png to recruit.
Randomly given at the start of a Treacherous Road run.

Unlock condition: Complete a run.