Ceobe's Fungimist collectibles
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Theme | Nodes | Collectibles | Endings | BGM | OST | Trivia |
There are a grand total of 182 Collectibles in Ceobe's Fungimist.
No. | Collectible | Information |
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1 | Normal Purchasable Increases the Unit Limit by 1.
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2 | Normal Purchasable Increases the squad size by 1.
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3 | Normal Purchasable Increases the squad size by 1. Unlock condition: Place at least 10 consecutive bets in Downtime Recreation: Originium Slug Race.
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4 | Rare Purchasable Increases the squad size by 2. Unlock condition: Recruit 50 Operators (the initial three Operators are not counted) across all runs.
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5 | Rare Purchasable Increases the squad size by 2.
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6 | Super Rare Purchasable Increases the squad size by 3.
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7 | Normal Purchasable Increases the Unit Limit by 1.
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8 | Normal Purchasable Increases the Unit Limit by 1.
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9 | Rare Purchasable Increases the Unit Limit by 2.
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10 | Normal Purchasable
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11 | Normal Purchasable
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12 | Normal Purchasable Unlock condition: Recruit 20 Operators (the initial three Operators are not counted) across all runs.
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13 | Rare Purchasable
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14 | Super Rare Purchasable
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15 | Normal Purchasable | |
16 | Normal Purchasable | |
17 | Rare Purchasable
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18 | Rare Purchasable
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19 | Rare Purchasable | |
20 | Super Rare Purchasable Unlock condition: Complete a run with the Hope cap of at least 60.
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21 | Super Rare Purchasable Unlock condition: Increase the squad size to 13.
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22 | Normal Purchasable
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23 | Rare Purchasable
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24 | Super Rare Purchasable
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25 | Super Rare Purchasable Increases Originium Ingots from operations by 50%. | |
26 | Rare Increases Originium Ingots from operations by 30%. | |
27 | Normal Purchasable Promotes an Operator for free.
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28 | Rare Purchasable Promote two Operators for free. Unlock condition: Promote 10 Operators (the initial three Operators are not counted) across all runs.
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29 | Super Rare Purchasable Promote three Operators for free. Unlock condition: Promote 25 Operators (the initial three Operators are not counted) across all runs.
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30 | Rare Purchasable 4★ Operators require 2 less Hope (i.e. becomes free) to be recruited. Unlock condition: Clear the 1F.
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31 | Rare Purchasable 5★ Operators require 2 less Hope to be recruited. Unlock condition: Recruit five 5★ Operators.
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32 | Rare Purchasable 6★ Operators require 2 less Hope to be recruited. Unlock condition: Recruit four 6★ Operators.
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33 | Super Rare Purchasable 4★ or above Operators require 2 less Hope to be recruited. Unlock condition: Complete a run with at least 15 Operators.
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34 | Rare Purchasable Unlock condition: Clear an operation with at least 4 Vanguards in the squad.
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35 | Rare Purchasable Unlock condition: Clear an operation with at least 4 Guards in the squad.
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36 | Rare Purchasable Unlock condition: Clear an operation with at least 4 Defenders in the squad.
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37 | Rare Purchasable Unlock condition: Clear an operation with at least 4 Supporters in the squad.
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38 | Rare Purchasable Unlock condition: Clear an operation with at least 4 Medics in the squad.
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39 | Rare Purchasable Unlock condition: Clear an operation with at least 4 Snipers in the squad.
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40 | Rare Purchasable Unlock condition: Clear an operation with at least 4 Casters in the squad.
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41 | Rare Purchasable Unlock condition: Clear an operation with at least 4 Specialists in the squad.
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42 | Normal Purchasable Gives a 15% chance to receive an additional Rec. Voucher from operations (does not stack with Old-Fashioned Telegraph and/or Wireless Communicator).
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43 | Rare Purchasable Gives a 25% chance to receive an additional Rec. Voucher from operations (does not stack with Darkened Signal Light and/or Wireless Communicator).
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44 | Super Rare Purchasable Gives a 35% chance to receive an additional Rec. Voucher from operations (does not stack with Darkened Signal Light and/or Old-Fashioned Telegraph).
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45 | Normal Purchasable Unlock condition: Enter 40 non-operation nodes across all runs.
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46 | Rare Purchasable Unlock condition: Enter 100 non-operation nodes across all runs.
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47 | Normal Purchasable Increases Command EXP from operations by 20%. Unlock condition: Clear 10 operations across all runs.
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48 | Rare Purchasable Increases Command EXP from operations by 30%. Unlock condition: Clear 50 operations across all runs.
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49 | Normal Purchasable Increases the initial DP iby 10.
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50 | Rare Purchasable Increases the initial DP iby 20.
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51 | Super Rare Purchasable Increases the initial DP by 30. Unlock condition: Clear the 2F.
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52 | Rare Purchasable Halves the price of the Rogue Trader's wares. | |
53 | Rare Purchasable Has 1 bonus Life Point in operations (stacks with Leader Squad and/or "Self-Defense Handbook"). | |
54 | Rare Purchasable Have 2 bonus Life Points in operations (stacks with Leader Squad and/or Fragmentation Mine). | |
55 | Normal Purchasable Enemies have their ATK reduced by 7%.
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56 | Normal Purchasable Enemies have their ATK reduced by 9%. Unlock condition: Complete a run with Leader Squad.
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57 | Rare Purchasable Enemies have their ATK reduced by 12%.
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58 | Super Rare Purchasable Enemies have their ATK reduced by 17%.
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59 | Normal Purchasable Enemies have their DEF reduced by 12%.
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60 | Normal Purchasable Enemies have their DEF reduced by 15%. Unlock condition: Complete a run with Gathering Squad.
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61 | Rare Purchasable Enemies have their DEF reduced by 21%.
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62 | Super Rare Purchasable Enemies have their DEF reduced by 30%.
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63 | Normal Purchasable Enemies have their HP reduced by 10%.
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64 | Normal Purchasable Enemies have their HP reduced by 12%. Unlock condition: Complete a run with Support Squad.
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65 | Rare Purchasable Enemies have their HP reduced by 15%.
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66 | Super Rare Purchasable Enemies have their HP reduced by 20%.
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67 | Normal Purchasable Friendly units have their DEF increased by 15%.
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68 | Normal Purchasable Friendly units have their DEF increased by 18%. Unlock condition: Complete a run with Spearhead Squad.
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69 | Rare Purchasable Friendly units have their DEF increased by 25%.
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70 | Super Rare Purchasable Friendly units have their DEF increased by 35%.
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71 | Normal Purchasable Friendly melee units have their ATK increased by 15%.
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72 | Normal Purchasable Friendly melee units have their ATK increased by 18%. Unlock condition: Clear the 3F while having no Originium Ingots.
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73 | Rare Purchasable Friendly melee units have their ATK increased by 25%.
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74 | Super Rare Purchasable Friendly melee units have their ATK increased by 35%.
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75 | Normal Purchasable Friendly ranged units have their ATK increased by 15%.
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76 | Normal Purchasable Friendly ranged units have their ATK increased by 18%. Unlock condition: Clear Rusthammer Battle without losing Life Points.
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77 | Rare Purchasable Friendly ranged units have their ATK increased by 25%.
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78 | Super Rare Purchasable Friendly ranged units have their ATK increased by 35%.
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79 | Normal Purchasable Friendly units have their max. HP increased by 20%.
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80 | Normal Purchasable Friendly units have their max. HP increased by 24%. Unlock condition: Complete a run with Tactical Assault Operative.
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81 | Rare Purchasable Friendly units have their max. HP increased by 35%.
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82 | Super Rare Purchasable Friendly units have their max. HP increased by 50%.
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83 | Normal Purchasable Enemies take 1.15× Physical damage.
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84 | Normal Purchasable Enemies take 1.18× Physical damage. Unlock condition: Complete a run with Tactical Fortification Operative.
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85 | Rare Purchasable Enemies take 1.25× Physical damage.
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86 | Super Rare Purchasable Enemies take 1.35× Physical damage.
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87 | Normal Purchasable Enemies take 1.2× Arts damage.
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88 | Normal Purchasable Enemies take 1.23× Arts damage. Unlock condition: ???
Complete a run with the Perplexed Traveller ending. | |
89 | Rare Purchasable Enemies take 1.3× Arts damage.
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90 | Super Rare Purchasable Enemies take 1.4× Arts damage.
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91 | Super Rare Purchasable Enemies take 2.5× True damage. Unlock condition: ???
Complete a run with the Return to the Wild ending. | |
92 | Normal Purchasable Friendly units have the initial SP of their skills increased by 6.
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93 | Normal Purchasable Friendly units have their skills' initial SP increased by 8. | |
94 | Rare Purchasable Friendly units have their skills' initial SP increased by 12.
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95 | Super Rare Purchasable Friendly units have their skills' initial SP increased by 18.
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96 | Normal Purchasable Increases friendly units' automatic SP recovery rate by 0.2/sec.
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97 | Normal Purchasable Increases friendly units' automatic SP recovery rate by 0.25/sec. Unlock condition: Complete a run with Tactical Ranged Operative.
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98 | Rare Purchasable Increases friendly units' automatic SP recovery rate by 0.35/sec.
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99 | Super Rare Purchasable Increase friendly units' automatic SP recovery rate by 0.5/sec.
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100 | Normal Purchasable Friendly units with offensive/defensive SP recovery skills restore 1 SP every 3.5 seconds.
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101 | Normal Purchasable Friendly units with offensive/defensive SP recovery skills restore 1 SP every 3 seconds. Unlock condition: Complete a run with Tactical Destruction Operative.
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102 | Rare Purchasable Friendly units with offensive/defensive SP recovery skills restore 1 SP every 2.5 seconds.
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103 | Super Rare Purchasable Friendly units with offensive/defensive SP recovery skills restore 1 SP every 1.5 seconds.
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104 | Normal Purchasable Vanguards have their max. HP increased by 60% and DP cost reduced by 2.
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105 | Normal Purchasable Promotes a Vanguard for free.
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106 | Normal Purchasable Vanguards have their skills' initial SP increased by 15. Unlock condition: Enter Encounter: Camp 2 times across all runs.
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107 | Rare Purchasable Vanguards have their skill's SP cost reduced by 35%.
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108 | Rare Purchasable Vanguards have their redeployment time halved. Unlock condition: Enter Encounter: Camp 6 times across all runs.
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109 | Super Rare Purchasable Vanguards have their ATK and DEF increased by 50%. Unlock condition: Enter Encounter: Camp 12 times across all runs.
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110 | Normal Purchasable Guards have their HP increased by 40% and DP cost reduced by 3.
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111 | Normal Purchasable Promotes a Guard for free.
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112 | Normal Purchasable Guards have their ATK increased 25%. Unlock condition: Enter Encounter: A Toaster 2 times across all runs.
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113 | Rare Purchasable Guards restore 2 SP when attacking.
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114 | Rare Purchasable Guards have their block count increased by 1. Unlock condition: Enter Encounter: A Toaster 6 times across all runs.
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115 | Super Rare Purchasable Guards have their DEF reduced by 40% but have their ATK and ASPD increased by 40% and 30, respectively. Unlock condition: Enter Encounter: A Toaster 12 times across all runs.
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116 | Normal Purchasable Defenders have their max. HP increased by 40% and DP cost reduced by 3.
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117 | Normal Purchasable Promotes a Defender for free.
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118 | Normal Purchasable Defenders have their ATK increased by 60%. Unlock condition: Enter Encounter: Teller of Tales 2 times across all runs.
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119 | Rare Purchasable Defenders have their max. HP and DEF increased by 50% and 25%, respectively.
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120 | Rare Purchasable Defenders have their block count reduced by 1 (unless if the Defender has a block count of 1) but have their ATK and ASPD increased by 40% and 40, respectively. Unlock condition: Enter Encounter: Teller of Tales 6 times across all runs.
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121 | Super Rare Purchasable Defenders generate 2 SP whenever they lose HP. Unlock condition: Enter Encounter: Teller of Tales 12 times across all runs.
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122 | Normal Purchasable Snipers have their max. HP increased by 60% and DP cost reduced by 2.
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123 | Normal Purchasable Snipers have their ATK increased by 20%. Unlock condition: Defeat the Lost Colossus.
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124 | Normal Purchasable Promotes a Sniper for free.
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125 | Rare Purchasable Snipers have their automatic SP recovery rate increased by 0.5/sec.
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126 | Rare Purchasable Snipers have their max. HP reduced by 40% but have their ATK increased by 40%. Unlock condition: Defeat the Lost Colossus 2 times across all runs.
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127 | Super Rare Purchasable Snipers have their ASPD increased by 70. Unlock condition: Defeat the Lost Colossus 4 times across all runs.
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128 | Normal Purchasable Casters have their max. HP increased by 60% and DP cost reduced by 3.
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129 | Normal Purchasable Promotes a Caster for free.
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130 | Normal Purchasable Casters have their ATK increased by 25%. Unlock condition: Defeat the Jetman.
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131 | Rare Purchasable Casters have their ASPD increased by 40.
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132 | Rare Purchasable Casters have their automatic SP recovery rate increased by 0.4/sec. Unlock condition: Defeat the Jetman 2 times across all runs.
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133 | Super Rare Purchasable Casters have their max. HP reduced by 40% but deals 1.7× Arts damage. Unlock condition: Defeat the Jetman 4 times across all runs.
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134 | Normal Purchasable Supporters have their max. HP increased by 60% and DP cost reduced by 2.
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135 | Normal Purchasable Promotes a Supporter for free.
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136 | Normal Purchasable Supporters' summons have their ATK increased by 50%. Unlock condition: Defeat the Forsaken One.
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137 | Rare Purchasable Supporters have their skills' SP cost reduced by 40%.
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138 | Rare Purchasable Enemies within a Supporter's attack range have their ATK reduced by 15%. Unlock condition: Defeat the Forsaken One 2 times across all runs.
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139 | Super Rare Purchasable Enemies within a Supporter's attack range have their DEF and RES reduced by 20%. Unlock condition: Defeat the Forsaken One 4 times across all runs.
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140 | Normal Purchasable Medics have their max. HP increased by 60% and DP cost reduced by 2.
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141 | Normal Purchasable Promotes a Medic for free.
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142 | Normal Purchasable Medics have their automatic SP recovery rate increased by 0.3/sec. Unlock condition: Defeat the Rusthammer Warrior.
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143 | Rare Purchasable Medics have their ATK increased by 40%.
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144 | Rare Purchasable Medics have their ASPD increased by 50. Unlock condition: Defeat the Rusthammer Warrior 2 times across all runs.
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145 | Super Rare Purchasable Applies Status Resistance to friendly units within a Medic's healing range. Unlock condition: Defeat the Rusthammer Warrior 6 times across all runs.
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146 | Normal Purchasable Specialists have their max. HP increased by 60% and DP cost reduced by 2.
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147 | Normal Purchasable Promotes a Specialist for free.
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148 | Normal Purchasable Specialists have their ASPD increased by 30. Unlock condition: Clear the 4F.
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149 | Rare Purchasable Specialists have their ATK and DEF increased by 40%.
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150 | Rare Purchasable Specialists have their redeployment time reduced by 35%. Unlock condition: Place 15 bets in Downtime Recreation: Originium Slug Race across all runs.
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151 | Super Rare Purchasable Specialists have the shift force they deliver increased by 2. Unlock condition: Place 50 bets in Downtime Recreation: Originium Slug Race across all runs.
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152 | Normal Purchasable Guards and Vanguards have their ATK increased by 8% for every Guard or Vanguard in the squad. Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Leader Squad. | |
153 | Normal Purchasable Guards and Vanguards have their DEF increased by 8% for every Guard or Vanguard in the squad. Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Gathering Squad. | |
154 | Normal Purchasable Defenders and Supporters have their ATK increased by 8% for every Defender or Supporter in the squad. Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Support Squad. | |
155 | Normal Purchasable Defenders and Supporters have their DEF increased by 8% for every Defender or Supporter in the squad. Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Spearhead Squad. | |
156 | Normal Purchasable Medics and Snipers have their ATK increased by 8% for every Medic or Sniper in the squad. Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Tactical Assault Operative. | |
157 | Normal Purchasable Medics and Snipers have their ASPD increased by 6 for every Medic or Sniper in the squad. Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Tactical Fortification Operative. | |
158 | Normal Purchasable Casters and Specialists have their ATK increased by 8% for every Caster or Specialist in the squad. Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Tactical Ranged Operative. | |
159 | Normal Purchasable Casters and Specialists have their ASPD increased by 6 for every Caster or Specialist in the squad. Unlock condition: ???
Complete a run with the Perplexed Traveller ending and Tactical Destruction Operative. | |
160 | Super Rare Unlock condition: Complete a run.
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161 | Super Rare Gives 22 . Obtained from Encounter: Non-Existent Fairytale III (requires Psychedelic Treasure Map). Having this Collectible will change the 5F Dreadful Foe to Chilling Curse which will complete the run with the Perplexed Traveller ending when cleared. Unlock condition: Complete a run.
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162 | Super Rare
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163 | Super Rare
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164 | Super Rare
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165 | Super Rare Operators have their max. HP, ATK and DEF increased by 8% but their DP cost is increased by 6.
May be obtained from Encounter: Lost Victorian Knight. | |
166 | Super Rare Operators have their redeployment time halved but their max. HP is reduced by 35%.
May be obtained from Encounter: Lost Victorian Knight. | |
167 | Super Rare Enemies have their ASPD reduced by 15.
May be obtained from Encounter: Legend of the Pocket Watch at the cost of all Originium Ingots. | |
168 | Super Rare Friendly units have their max. HP, ATK, and DEF increased by 5%, and DP cost reduced by 3. SPOILER May be obtained from Encounter: Looming Disaster (requires Heavy Metal Chest and Pitch-Black Key). Having this Collectible will cause the player to enter 6F after clearing 5F; clearing the 6F Dreadful Foe, Avoid Dangerous Roads, will complete the run with the Return to the Wild ending. Unlock condition: ???
Complete a run with the Perplexed Traveller ending. | |
169 | Super Rare Friendly units have their DP cost increased by 2. SPOILER May be obtained from Encounter: After the Deathmatch. Unlock condition: ???
Complete a run with the Perplexed Traveller ending. | |
170 | Super Rare Friendly units have their max. HP, ATK, and DEF increased by 3%. SPOILER Awarded from the 3F Dreadful Foe while having the Heavy Metal Chest. Unlock condition: ???
Complete a run with the Perplexed Traveller ending. | |
171 | Rare Purchasable Increases the Unit Limit by 2.
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172 | Rare Purchasable Increases the squad size and Unit Limit by 1. Unlock condition: Recruit 90 Operators (the initial three Operators are not counted) across all runs.
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173 | Normal Purchasable
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174 | Normal Purchasable
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175 | Rare Purchasable
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176 | Super Rare Purchasable
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177 | Normal
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178 | Super Rare Friendly units have their max. HP and ATK/DEF increased by 45% and 35%, respectively.
Given at the start of a Joyous Wandering run. | |
179 | Super Rare Enemies have their HP, ATK, and DEF increased by 20%. Randomly given at the start of a Treacherous Road run. Unlock condition: Complete a run.
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180 | Super Rare Enemies have their HP, ATK, and DEF increased by 12%. Dreadful Foe bosses have their HP and ATK/DEF further increased by 36% and 16%, respectively. Randomly given at the start of a Treacherous Road run. Unlock condition: Complete a run.
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181 | Super Rare Enemies have their HP, ATK, and DEF increased by 12%. The player will lose 1 after entering a node (unless if there is only 1 remaining). Randomly given at the start of a Treacherous Road run. Unlock condition: Complete a run.
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182 | Super Rare Enemies have their HP, ATK, and DEF increased by 8%. 4★ and higher Operators cost +1 to recruit. Randomly given at the start of a Treacherous Road run. Unlock condition: Complete a run.
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