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Tin Man

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The Maylander Foundation agent Tin Man, just back from a short long vacation.
He firmly believes he has found the course of the future for the past.
Class Specialist.png Specialist
Branch Alchemist Specialist.png Alchemist
Faction Columbia.png Columbia
Position Ranged
Tags Debuff Support
Trait Can throw Alchemical Units to assist in combat
How to obtain Sarkaz's Furnaceside FablesHypotheses Compilation
Tin Man
Base
Elite 2
Phase Face
Tin Man.png
Tin Man Elite 2.png
Tin Man Skin 1.png
Internal name
char_4151_tinman
In Other Languages
Simplified Chinese
锡人
Traditional Chinese
錫人
Japanese
ブリキ
Korean
틴맨
Character Information
File no.
CB30
Character Voices
Hidenobu Kiuchi
Liu Beichen
Gerald Tyler
Park Jun-hyung
Basic Info
Gender
Male
Combat Experience
Undisclosed
Place of Birth
Undisclosed
Date of Birth
Undisclosed
Undisclosed
Height
184 cm
Infection Status
Medical tests have confirmed that (REDACTED)
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
■■
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Flawed

The Tin Man is a 5★ Columbian Alchemist Specialist Operator in Arknights, introduced alongside Sarkaz's Furnaceside Fables after previously mentioned in Ceobe's Fungimist[1] and appearing in Phantom & Crimson Solitaire,[2] Lone Trail, and A Kazdelian Rescue.

Stats[edit]

Range

Base.pngElite 2.png
    
   
  
   
    
   
  
  
  
   

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 500 677 677880 8801114 +200
ATK.png ATK 207 288 288379 379469 +30
DEF.png DEF 44 65 6583 8399
RES.png RES 20 25 30
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 13 / 15 / 17
BLOCK.png Block 1
ASPD.png Attack Interval 1.5 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves "On My Way"
Potential 4.png
RES +8
Potential 6.png
DP cost -1
Total Cost
Tin Man's Token.png
5
OR
Epic Specialist Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: "Big Larry".
  • "On My Way" improved.

Raise Tin Man to Level 50.
LMD.png
20K
Specialist Chip.png
4
Polyketon.png
4
Orirock Cube.png
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Shriveled Soul.
  • "On My Way" improved.
  • Range extended.

Raise Tin Man to Elite 1 Level 70.
LMD.png
120K
Specialist Dualchip.png
3
Keton Colloid.png
7
Orirock Cluster.png
18

Talents[edit]

"On My Way"
Base
In [Sarkaz's Furnaceside Fables], costs -1 Hope to recruit
Elite 1
In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator
Elite 1
Potential 3
In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +4 (+1) Toil Limit when acting as a Loadbearing Operator
Elite 2
In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator
Elite 2
Potential 3
In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 (+1) Toil Limit when acting as a Loadbearing Operator

Shriveled Soul
Elite 2
Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%
Elite 2
Potential 5
Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% (+2%)

Skills[edit]

Skill-TinMan1.png
"Ol' Curly"
Offensive RecoveryAuto
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -15% Enfeeble and take 30% ATK as Arts damage per second 0 8

Rank 2.png
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -15% Enfeeble and take 35% ATK as Arts damage per second 0 8

Rank 3.png
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -15% Enfeeble and take 40% ATK as Arts damage per second 0 8

Rank 4.png
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -20% Enfeeble and take 45% ATK as Arts damage per second 0 7

Rank 5.png
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -20% Enfeeble and take 50% ATK as Arts damage per second 0 7

Rank 6.png
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -20% Enfeeble and take 55% ATK as Arts damage per second 0 7

Rank 7.png
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -25% Enfeeble and take 60% ATK as Arts damage per second 0 6

Rank 8.png
Throws an Alchemical Unit. For 9 seconds, enemies around the landing point suffer from -25% Enfeeble and take 65% ATK as Arts damage per second 0 5

Rank 9.png
Throws an Alchemical Unit. For 9 seconds, enemies around the landing point suffer from -25% Enfeeble and take 70% ATK as Arts damage per second 0 5

Rank 10.png
Throws an Alchemical Unit. For 10 seconds, enemies around the landing point suffer from -30% Enfeeble and take 75% ATK as Arts damage per second 0 5

Additional information
The Alchemical Unit has an area-of-effect of 1 and the continuous Arts damage is independent from the Tin Man.
Skill-TinMan2.png
"Big Larry"
Auto RecoveryManual
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Throws an Alchemical Unit. For 10 seconds, enemies around the landing point take 50% ATK as Arts damage per second, while allied units around the point recover HP equal to 10% ATK per second
Can store 1 charge
10 35

Rank 2.png
Throws an Alchemical Unit. For 10 seconds, enemies around the landing point take 55% ATK as Arts damage per second, while allied units around the point recover HP equal to 10% ATK per second
Can store 1 charge
10 34

Rank 3.png
Throws an Alchemical Unit. For 10 seconds, enemies around the landing point take 60% ATK as Arts damage per second, while allied units around the point recover HP equal to 10% ATK per second
Can store 1 charge
10 33

Rank 4.png
Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second
Can store 1 charge
12 30

Rank 5.png
Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 70% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second
Can store 1 charge
12 29

Rank 6.png
Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 75% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second
Can store 1 charge
12 28

Rank 7.png
Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second
Can store 2 charges
14 25

Rank 8.png
Throws an Alchemical Unit. For 13 seconds, enemies around the landing point take 90% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second
Can store 2 charges
16 25

Rank 9.png
Throws an Alchemical Unit. For 14 seconds, enemies around the landing point take 100% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second
Can store 2 charges
18 25

Rank 10.png
Throws an Alchemical Unit. For 15 seconds, enemies around the landing point take 110% ATK as Arts damage per second, while allied units around the point recover HP equal to 25% ATK per second
Can store 2 charges
20 25

Additional information
  • If there are no enemies within the Tin Man's range when "Big Larry" is activated, he will throw the Alchemy Unit to the furthest tile ahead of him.
  • The Alchemical Unit has an area-of-effect of 2 with the continuous Arts damage being independent from the Tin Man himself and the HP restoration being unconditional.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Orirock.png
10
Rank 4.png
Skill Summary Volume 2.png
6
Sugar.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Polyester.png
5
Rank 6.png
Skill Summary Volume 2.png
6
Loxic Kohl.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Sugar.png
3
Transmuted Salt.png
3
Rank 8.png
"Ol' Curly"
Skill Summary Volume 3.png
5
Orirock Concentration.png
3
Oriron Cluster.png
5
"Big Larry"
Skill Summary Volume 3.png
5
Crystalline Circuit.png
3
Incandescent Alloy.png
1
Rank 9.png
"Ol' Curly"
Skill Summary Volume 3.png
6
Cutting Fluid Solution.png
3
RMA70-24.png
5
"Big Larry"
Skill Summary Volume 3.png
6
Polymerized Gel.png
3
Keton Colloid.png
5
Rank 10.png
"Ol' Curly"
Skill Summary Volume 3.png
10
Crystalline Electronic Unit.png
4
Crystalline Circuit.png
1
"Big Larry"
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Transmuted Salt Agglomerate.png
4

Operator Modules[edit]

Original module.png Original: Tin Man's Badge
Module Badge.png
Alchemist Specialist.png

Operator Tin Man has demonstrated a remarkable aptitude in hurling alchemical units to flexibly adjust the situation on the battlefield.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Alchemist responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
ALC-X module.png ALC-X: "Phrenology"
Phrenology.png
Stage 1
Attributes increased: HP +80, ATK +20
New trait:
Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field
Stage 2
Attributes increased: HP +90, ATK +30
Shriveled Soul improved:
Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 23%
Stage 3
Attributes increased: HP +100, ATK +35
Shriveled Soul improved:
Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 25%
Module Missions
  1. During battle, have your own Tin Man use "Big Larry" a total of 8 times
  2. Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Tin Man, and cannot include any other Medic Operators as members
PrerequisitesStage 1
  • Complete both of Tin Man's ALC-X Module Missions.
  • Raise Tin Man to Elite 2 Level 50.
Module Data Block.png
2
Cutting Fluid Solution.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Tin Man.
Module Data Block.png
2
Data Supplement Stick.png
20
Solidified Fiber Board.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Tin Man.
Module Data Block.png
2
Data Supplement Instrument.png
8
Polymerized Gel.png
5
LMD.png
60K
Description
"Good afternoon, ma'am. I'm from the Maylander Foundation. Please, call me Tin Man. Going forward, I'll be in charge of constructing of the future capital of film: Wrankwood."
"My gosh, Mr. Tin Man, you look like you've stepped out of a movie yourself."
"I've heard that at least once a day ever since movies became a thing."
"Then why not make it reality? I daresay movies will prove to be the future of Columbian entertainment."
"I'll consider it, but I've got a question for you first, ma'am. I see you've brought along a lot of things from the early days of Wrankwood, but what's with the metal prospector's head and the reel of minework?"
"Well, I'm glad you asked! You know, when I first got here, I asked someone here the same question. They told me this item and the film reel both have major significance to the birth of cinematography."
"Go on."
"You see, the camera on the prospector's head didn't only record the 3D structure of the mine, it also managed to capture the sheen of the ore and the dynamic environmental changes. Apparently, this was shot in the early years of our fair nation, as a way to make geological surveys more efficient, but we can't verify who actually took the footage."
"Hmm... Well, I suppose I can't just go around telling people how I jammed the reel right into my head, trying to save my hands the trouble."
"Sorry, what was that?"
"...Never mind, just talking to myself. I'll be honest, ma'am, I still don't get what this has to do with movies."
"I heard that Wrankwood's founder happened to watch that reel during his pioneering days, and realized that we've had the technology to record our lives and share them with others all along. After his revelation, he quit his job to learn cinematography, then shot his very first film by the lakeside."
"Well now... I doubt that prospector ever expected to make such a splash when he left that film reel behind."
"Well, I'm sure he'd be mighty pleased if he knew how much it was worth now."
"And why are you so sure of that, ma'am? In my opinion, movies aren't much different from any other newfangled pastime. They're all just ways to kill time."
"The first time I watched a movie as a little girl, mister, it was an experience I didn't even know how to describe in words. All I knew was that I had to be a part of it, part of the film industry.
They might be time wasters to you, but to me and many others, they're a source of hopes and dreams. I think movies are always inspired from a single moment in time, because of someone wanting to share their experiences with others. Share what they see and how they see it. Am I wrong?"
"...Hah."
"Sorry, I'm not trying to say you're wrong either—"
"It's not that. Maybe you're right, ma'am. A farmer once told me that the technology used to kill people could also be put to building idyllic, peaceful towns. I was convinced. But once the skyscrapers started going up, a question began itching at my brain. Was this the future I had been looking forward to? And thanks to today's chance meeting, you've shown me a new possibility. And so—
If I wanted to be an actor, where would I start?"

Base skills[edit]

Skill-hire spd&dorm1.png
Base.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +5%, with a further increase of +1% for every level of each Dormitory
Skill-hire spd&dorm2.png
Maylander Detective β
Replaces Maylander Detective α
Elite 2.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +5%, with a further increase of +2% for every level of each Dormitory

Changelog[edit]

References[edit]

  1. Ceobe's Fungimist Encounter: Teller of Tales description: ...There once lived a man in an uninhabited volcano...
  2. Phantom & Crimson Solitaire Encounter: "Tin Man"

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