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Tin Man
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★★★★★
Tin Man |
The Maylander Foundation agent Tin Man, just back from a short long vacation. He firmly believes he has found the course of the future for the past. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | Debuff Support | |
| Trait | Can throw Alchemical Units to assist in combat | |
| How to obtain | Sarkaz's Furnaceside Fables – Hypotheses Compilation | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Tin Man
Internal name
char_4151_tinman
In Other Languages
Simplified Chinese
锡人
Traditional Chinese
錫人
Japanese
ブリキ
Korean
틴맨
Character Voices
Hidenobu Kiuchi
Liu Beichen
Gerald Tyler
Park Jun-hyung
Basic Info
Gender
Male
Combat Experience
Undisclosed
Place of Birth
Undisclosed
Date of Birth
Undisclosed
Undisclosed
Height
184 cm
Infection Status
Medical tests have confirmed that (REDACTED)
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
■■
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Flawed
The Tin Man is a 5★ Columbian Alchemist Specialist Operator in Arknights, introduced alongside Sarkaz's Furnaceside Fables after previously mentioned in Ceobe's Fungimist[1] and appearing in Phantom & Crimson Solitaire,[2] Lone Trail, and A Kazdelian Rescue.
Stats[edit]
Range
□
□□
■□□
□□
□ | □□
□□□
■□□
□□□
□□ |
Attributes
| 500 – 677 | 677 – 880 | 880 – 1114 | +200 | |
| 207 – 288 | 288 – 379 | 379 – 469 | +30 | |
| 44 – 65 | 65 – 83 | 83 – 99 | – | |
| 20 | 25 | 30 | – |
| 70 seconds | |
| 13 / 15 / 17 | |
| 1 | |
| 1.5 seconds |
Potential
DP cost -1 |
Improves "On My Way" |
RES +8 |
Improves Shriveled Soul |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talents[edit]
| "On My Way" | |
|---|---|
| In [Sarkaz's Furnaceside Fables], costs -1 Hope to recruit | |
| In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator | |
| In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +4 (+1) Toil Limit when acting as a Loadbearing Operator | |
| In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator | |
| In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 (+1) Toil Limit when acting as a Loadbearing Operator | |
| Shriveled Soul | |
|---|---|
| Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20% | |
| Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% (+2%) | |
Skills[edit]
"Ol' Curly" Offensive RecoveryAuto |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -15% Enfeeble and take 30% ATK as Arts damage per second | 0 | 8 | –
| |
| Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -15% Enfeeble and take 35% ATK as Arts damage per second | 0 | 8 | –
| |
| Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -15% Enfeeble and take 40% ATK as Arts damage per second | 0 | 8 | –
| |
| Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -20% Enfeeble and take 45% ATK as Arts damage per second | 0 | 7 | –
| |
| Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -20% Enfeeble and take 50% ATK as Arts damage per second | 0 | 7 | –
| |
| Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -20% Enfeeble and take 55% ATK as Arts damage per second | 0 | 7 | –
| |
| Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -25% Enfeeble and take 60% ATK as Arts damage per second | 0 | 6 | –
| |
| Throws an Alchemical Unit. For 9 seconds, enemies around the landing point suffer from -25% Enfeeble and take 65% ATK as Arts damage per second | 0 | 5 | –
| |
| Throws an Alchemical Unit. For 9 seconds, enemies around the landing point suffer from -25% Enfeeble and take 70% ATK as Arts damage per second | 0 | 5 | –
| |
| Throws an Alchemical Unit. For 10 seconds, enemies around the landing point suffer from -30% Enfeeble and take 75% ATK as Arts damage per second | 0 | 5 | –
| |
| Additional information | ||||
| The Alchemical Unit has an area-of-effect of 1 and the continuous Arts damage is independent from the Tin Man. | ||||
"Big Larry" Auto RecoveryManual |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Throws an Alchemical Unit. For 10 seconds, enemies around the landing point take 50% ATK as Arts damage per second, while allied units around the point recover HP equal to 10% ATK per second Can store 1 charge |
10 | 35 | –
| |
| Throws an Alchemical Unit. For 10 seconds, enemies around the landing point take 55% ATK as Arts damage per second, while allied units around the point recover HP equal to 10% ATK per second Can store 1 charge |
10 | 34 | –
| |
| Throws an Alchemical Unit. For 10 seconds, enemies around the landing point take 60% ATK as Arts damage per second, while allied units around the point recover HP equal to 10% ATK per second Can store 1 charge |
10 | 33 | –
| |
| Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second Can store 1 charge |
12 | 30 | –
| |
| Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 70% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second Can store 1 charge |
12 | 29 | –
| |
| Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 75% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second Can store 1 charge |
12 | 28 | –
| |
| Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second Can store 2 charges |
14 | 25 | –
| |
| Throws an Alchemical Unit. For 13 seconds, enemies around the landing point take 90% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second Can store 2 charges |
16 | 25 | –
| |
| Throws an Alchemical Unit. For 14 seconds, enemies around the landing point take 100% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second Can store 2 charges |
18 | 25 | –
| |
| Throws an Alchemical Unit. For 15 seconds, enemies around the landing point take 110% ATK as Arts damage per second, while allied units around the point recover HP equal to 25% ATK per second Can store 2 charges |
20 | 25 | –
| |
| Additional information | ||||
| ||||
Skill upgrades
Operator Modules[edit]
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Operator Tin Man has demonstrated a remarkable aptitude in hurling alchemical units to flexibly adjust the situation on the battlefield. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Alchemist responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
|---|
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Attributes increased: HP +80, ATK +20 New trait: Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field | |
|---|---|---|
Attributes increased: HP +90, ATK +30 Shriveled Soul improved: Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 23% | ||
Attributes increased: HP +100, ATK +35 Shriveled Soul improved: Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 25% |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Tin Man. | |||
| Have at least 100% Trust with Tin Man. |
| Description |
|---|
| "Good afternoon, ma'am. I'm from the Maylander Foundation. Please, call me Tin Man. Going forward, I'll be in charge of constructing of the future capital of film: Wrankwood." "My gosh, Mr. Tin Man, you look like you've stepped out of a movie yourself." "I've heard that at least once a day ever since movies became a thing." "Then why not make it reality? I daresay movies will prove to be the future of Columbian entertainment." "I'll consider it, but I've got a question for you first, ma'am. I see you've brought along a lot of things from the early days of Wrankwood, but what's with the metal prospector's head and the reel of minework?" "Well, I'm glad you asked! You know, when I first got here, I asked someone here the same question. They told me this item and the film reel both have major significance to the birth of cinematography." "Go on." "You see, the camera on the prospector's head didn't only record the 3D structure of the mine, it also managed to capture the sheen of the ore and the dynamic environmental changes. Apparently, this was shot in the early years of our fair nation, as a way to make geological surveys more efficient, but we can't verify who actually took the footage." "Hmm... Well, I suppose I can't just go around telling people how I jammed the reel right into my head, trying to save my hands the trouble." "Sorry, what was that?" "...Never mind, just talking to myself. I'll be honest, ma'am, I still don't get what this has to do with movies." "I heard that Wrankwood's founder happened to watch that reel during his pioneering days, and realized that we've had the technology to record our lives and share them with others all along. After his revelation, he quit his job to learn cinematography, then shot his very first film by the lakeside." "Well now... I doubt that prospector ever expected to make such a splash when he left that film reel behind." "Well, I'm sure he'd be mighty pleased if he knew how much it was worth now." "And why are you so sure of that, ma'am? In my opinion, movies aren't much different from any other newfangled pastime. They're all just ways to kill time." "The first time I watched a movie as a little girl, mister, it was an experience I didn't even know how to describe in words. All I knew was that I had to be a part of it, part of the film industry. They might be time wasters to you, but to me and many others, they're a source of hopes and dreams. I think movies are always inspired from a single moment in time, because of someone wanting to share their experiences with others. Share what they see and how they see it. Am I wrong?" "...Hah." "Sorry, I'm not trying to say you're wrong either—" "It's not that. Maybe you're right, ma'am. A farmer once told me that the technology used to kill people could also be put to building idyllic, peaceful towns. I was convinced. But once the skyscrapers started going up, a question began itching at my brain. Was this the future I had been looking forward to? And thanks to today's chance meeting, you've shown me a new possibility. And so— If I wanted to be an actor, where would I start?" |
Base skills[edit]
| When this Operator is assigned to the HR Office, HR contacting speed +5%, with a further increase of +1% for every level of each Dormitory |
Maylander Detective β Replaces Maylander Detective α |
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| When this Operator is assigned to the HR Office, HR contacting speed +5%, with a further increase of +2% for every level of each Dormitory |
Changelog[edit]
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References[edit]
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