Tin Man

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Tin Man icon.png

Tin Man Elite 2 icon.png

Tin Man, a senior agent of Maylander Foundation, just had a short vacation.
He is sure he has found a future for the past.
Class Specialist.png Specialist
Branch Alchemist Specialist.png Alchemist
Faction Columbia.png Columbia
Position Ranged
Tags Debuff, Support
Trait Can throw Alchemy Units to assist in combat
How to obtain [CN] Sarkaz's Furnaceside Fables (Commission Rewards)
The names and descriptions of Tin Man's talent(s), skill(s), and base skills are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats

Range

Base.pngElite 2.png
    
   
  
   
    
   
  
  
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 500 677 880 1114 +200
ATK.png ATK 207 288 379 469 +30
DEF.png DEF 44 65 83 99
RES.png RES 20 25 30 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 13 15 17
BLOCK.png Block count 1
ASPD.png Attack interval 1.5 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves "On the Way"
Potential 4.png
RES +8
Potential 5.png
Improves Withered Revenant
Potential 6.png
DP cost -1
Total Cost
Tin Man's Token.png
5
OR
Epic Specialist Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: "Big Larry".
  • "On the Way" improved.
Prerequisites
Raise Tin Man to Level 50.
LMD.png
20K
Specialist Chip.png
4
Polyketon.png
4
Orirock Cube.png
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Withered Revenant.
  • "On the Way" improved.
  • Range extended.
Prerequisites
Raise Tin Man to Elite 1 Level 70.
LMD.png
120K
Specialist Dualchip.png
3
Keton Colloid.png
7
Orirock Cluster.png
18

Talents

"On the Way"
Base.png In [Sarkaz's Furnaceside Fables], Hope recruitment cost -1
Elite 1.png In [Sarkaz's Furnaceside Fables], Hope recruitment cost -2; When used as a Mental Burden Operator, further increases Mental Burden Threshold by +3
Elite 1.pngPotential 3.png In [Sarkaz's Furnaceside Fables], Hope recruitment cost -2; When used as a Mental Burden Operator, further increases Mental Burden Threshold by +4 (+1)
Elite 2.png In [Sarkaz's Furnaceside Fables], Hope recruitment cost -2; When used as a Mental Burden Operator, further increases Mental Burden Threshold by +9
Elite 2.pngPotential 3.png In [Sarkaz's Furnaceside Fables], Hope recruitment cost -2; When used as a Mental Burden Operator, further increases Mental Burden Threshold by +10 (+1)
Withered Revenant
Elite 2.png Increases the continuous damage taken by ground enemies within the Alchemy Unit's range by 20%
Elite 2.pngPotential 5.png Increases the continuous damage taken by ground enemies within the Alchemy Unit's range by 22% (+2%)
Addendum
  • Continuous damage refers to all non-attack debuffs or statuses that deal damage over time.
  • Withered Revenant increases all types of damage, no matter Physical, Arts, True, or Elemental.

Skills

Skill-TinMan1.png
"Ol' Curley"
Offensive Recovery
Auto
Level Effect SP init.png SP cost.png Duration.png
Rank 1.png
Throws an Alchemy Unit that lasts for 8 seconds, during which ground enemies around the impact point are inflicted with -15% Enfeeble and take 30% of ATK as Arts damage every second 0 8
Rank 2.png
Throws an Alchemy Unit that lasts for 8 seconds, during which ground enemies around the impact point are inflicted with -15% Enfeeble and take 35% of ATK as Arts damage every second 0 8
Rank 3.png
Throws an Alchemy Unit that lasts for 8 seconds, during which ground enemies around the impact point are inflicted with -15% Enfeeble and take 40% of ATK as Arts damage every second 0 8
Rank 4.png
Throws an Alchemy Unit that lasts for 8 seconds, during which ground enemies around the impact point are inflicted with -20% Enfeeble and take 45% of ATK as Arts damage every second 0 7
Rank 5.png
Throws an Alchemy Unit that lasts for 8 seconds, during which ground enemies around the impact point are inflicted with -20% Enfeeble and take 50% of ATK as Arts damage every second 0 7
Rank 6.png
Throws an Alchemy Unit that lasts for 8 seconds, during which ground enemies around the impact point are inflicted with -20% Enfeeble and take 55% of ATK as Arts damage every second 0 7
Rank 7.png
Throws an Alchemy Unit that lasts for 8 seconds, during which ground enemies around the impact point are inflicted with -25% Enfeeble and take 60% of ATK as Arts damage every second 0 6
Rank 8.png
Throws an Alchemy Unit that lasts for 9 seconds, during which ground enemies around the impact point are inflicted with -25% Enfeeble and take 65% of ATK as Arts damage every second 0 5
Rank 9.png
Throws an Alchemy Unit that lasts for 9 seconds, during which ground enemies around the impact point are inflicted with -25% Enfeeble and take 70% of ATK as Arts damage every second 0 5
Rank 10.png
Throws an Alchemy Unit that lasts for 10 seconds, during which ground enemies around the impact point are inflicted with -30% Enfeeble and take 75% of ATK as Arts damage every second 0 5
Addendum
The Alchemy Unit has an area-of-effect of 1 tile and the continuous Arts damage is independent from the Tin Man himself.
Skill-TinMan2.png
"Big Larry"
Auto Recovery
Manual
Level Effect SP init.png SP cost.png Duration.png
Rank 1.png
Throws an Alchemy Unit that lasts for 10 seconds, during which ground enemies around the impact point take 50% of ATK as Arts damage every second and restores the HP of allies by 10% of ATK every second
Can store 1 charge
10 35
Rank 2.png
Throws an Alchemy Unit that lasts for 10 seconds, during which ground enemies around the impact point take 55% of ATK as Arts damage every second and restores the HP of allies by 10% of ATK every second
Can store 1 charge
10 34
Rank 3.png
Throws an Alchemy Unit that lasts for 10 seconds, during which ground enemies around the impact point take 60% of ATK as Arts damage every second and restores the HP of allies by 10% of ATK every second
Can store 1 charge
10 33
Rank 4.png
Throws an Alchemy Unit that lasts for 11 seconds, during which ground enemies around the impact point take 65% of ATK as Arts damage every second and restores the HP of allies by 15% of ATK every second
Can store 1 charge
12 30
Rank 5.png
Throws an Alchemy Unit that lasts for 11 seconds, during which ground enemies around the impact point take 70% of ATK as Arts damage every second and restores the HP of allies by 15% of ATK every second
Can store 1 charge
12 29
Rank 6.png
Throws an Alchemy Unit that lasts for 11 seconds, during which ground enemies around the impact point take 75% of ATK as Arts damage every second and restores the HP of allies by 15% of ATK every second
Can store 1 charge
12 28
Rank 7.png
Throws an Alchemy Unit that lasts for 12 seconds, during which ground enemies around the impact point take 80% of ATK as Arts damage every second and restores the HP of allies by 20% of ATK every second
Can store 2 charges
14 25
Rank 8.png
Throws an Alchemy Unit that lasts for 13 seconds, during which ground enemies around the impact point take 90% of ATK as Arts damage every second and restores the HP of allies by 20% of ATK every second
Can store 2 charges
16 25
Rank 9.png
Throws an Alchemy Unit that lasts for 14 seconds, during which ground enemies around the impact point take 100% of ATK as Arts damage every second and restores the HP of allies by 20% of ATK every second
Can store 2 charges
18 25
Rank 10.png
Throws an Alchemy Unit that lasts for 15 seconds, during which ground enemies around the impact point take 110% of ATK as Arts damage every second and restores the HP of allies by 25% of ATK every second
Can store 2 charges
20 25
Addendum
  • If there are no enemies within the Tin Man's range when "Big Larry" is activated, he will throw the Alchemy Unit to the furthest tile ahead of him.
  • The Alchemy Unit has an area-of-effect of 2 tiles with the continuous Arts damage being independent from the Tin Man himself and the HP restoration being unconditional.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Orirock.png
10
Rank 4.png
Skill Summary Volume 2.png
6
Sugar.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Polyester.png
5
Rank 6.png
Skill Summary Volume 2.png
6
Loxic Kohl.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Sugar.png
3
Transmuted Salt.png
3
Rank 8.png
"Ol' Curley"
Skill Summary Volume 3.png
5
Orirock Concentration.png
3
Oriron Cluster.png
5
"Big Larry"
Skill Summary Volume 3.png
5
Crystalline Circuit.png
3
Incandescent Alloy.png
1
Rank 9.png
"Ol' Curley"
Skill Summary Volume 3.png
6
Cutting Fluid Solution.png
3
RMA70-24.png
5
"Big Larry"
Skill Summary Volume 3.png
6
Polymerized Gel.png
3
Keton Colloid.png
5
Rank 10.png
"Ol' Curley"
Skill Summary Volume 3.png
10
Crystalline Electronic Unit.png
4
Crystalline Circuit.png
1
"Big Larry"
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Transmuted Salt Agglomerate.png
4

Base skills

Skill-hire spd&dorm1.png Maylander Detective α
Base.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +5%, every level of each Dormitory adds extra +1% contacting speed
Skill-hire spd&dorm2.png Maylander Detective β
Replaces Maylander Detective α
Elite 2.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +5%, every level of each Dormitory adds extra +2% contacting speed

Changelog