Tin Man

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The Maylander Foundation agent Tin Man, just back from a short long vacation.
He firmly believes he has found the course of the future for the past.
Class Specialist.png Specialist
Branch Alchemist Specialist.png Alchemist
Faction Columbia.png Columbia
Position Ranged
Tags Debuff, Support
Trait Can throw Alchemical Units to assist in combat
How to obtain Sarkaz's Furnaceside Fables (Hypotheses Compilation)

Attention!

The names of Tin Man's Operator Modules are tentative translations which may not represent the official English localization and will be updated when the Modules are released in the Global server of Arknights.

Tin Man
Base
Elite 2
Phase Face
Tin Man.png
Tin Man Elite 2.png
Tin Man Skin 1.png
Other names
Mr. Tin Can (by Ho'olheyak)
Internal name
char_4151_tinman
In Other Languages
Simplified Chinese
锡人
Traditional Chinese
錫人
Japanese
ブリキ
Korean
틴맨
Character Information
File no.
CB30
Illustrator
树豚
Japanese CV
Hidenobu Kiuchi
Chinese CV
Liu Beichen
English CV
Gerald Tyler
Korean CV
Park Jun-hyung
Basic Info
Gender
Male
Combat Experience
Undisclosed
Place of Birth
Undisclosed
Date of Birth
Undisclosed
Race
Undisclosed (Revenant inhabiting a bionic body)
Height
184 cm
Infection Status
Medical tests have confirmed that (REDACTED)
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
■■
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Flawed
Other Information
Age
At least 10,000
Affiliation
Occupation
  • Private detective
  • Chairman of Maylander Historical Association
Family and relatives
Curly, Larry, Moe (companions)

The Tin Man is a 5★ Columbian Alchemist Specialist Operator in Arknights. He is mentioned in Ceobe's Fungimist and makes a cameo appearance in Phantom & Crimson Solitaire before appearing as a supporting character in Rhodes Island's Records of Originium - Rhine Lab and Lone Trail, and one of the main characters of A Kazdelian Rescue and Sarkaz's Furnaceside Fables, being introduced in the latter.

Stats[edit]

Range

Base.pngElite 2.png
    
   
  
   
    
   
  
  
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 500 677 880 1114 +200
ATK.png ATK 207 288 379 469 +30
DEF.png DEF 44 65 83 99
RES.png RES 20 25 30 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 13 15 17
BLOCK.png Block count 1
ASPD.png Attack interval 1.5 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves "On My Way"
Potential 4.png
RES +8
Potential 5.png
Improves Shriveled Soul
Potential 6.png
DP cost -1
Total Cost
Tin Man's Token.png
5
OR
Epic Specialist Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: "Big Larry".
  • "On My Way" improved.

Raise Tin Man to Level 50.
LMD.png
20K
Specialist Chip.png
4
Polyketon.png
4
Orirock Cube.png
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Shriveled Soul.
  • "On My Way" improved.
  • Range extended.

Raise Tin Man to Elite 1 Level 70.
LMD.png
120K
Specialist Dualchip.png
3
Keton Colloid.png
7
Orirock Cluster.png
18

Talents[edit]

"On My Way"
Base.png In [Sarkaz's Furnaceside Fables], costs -1 Hope to recruit
Elite 1.png In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator
Elite 1.pngPotential 3.png In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +4 (+1) Toil Limit when acting as a Loadbearing Operator
Elite 2.png In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator
Elite 2.pngPotential 3.png In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 (+1) Toil Limit when acting as a Loadbearing Operator
Shriveled Soul
Elite 2.png Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%
Elite 2.pngPotential 5.png Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% (+2%)

Skills[edit]

Skill-TinMan1.png
"Ol' Curly"
Offensive Recovery
Auto
Click to show/hide the information for "Ol' Curly"
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -15% Enfeeble and take 30% ATK as Arts damage per second 0 8
Rank 2.png
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -15% Enfeeble and take 35% ATK as Arts damage per second 0 8
Rank 3.png
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -15% Enfeeble and take 40% ATK as Arts damage per second 0 8
Rank 4.png
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -20% Enfeeble and take 45% ATK as Arts damage per second 0 7
Rank 5.png
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -20% Enfeeble and take 50% ATK as Arts damage per second 0 7
Rank 6.png
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -20% Enfeeble and take 55% ATK as Arts damage per second 0 7
Rank 7.png
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from -25% Enfeeble and take 60% ATK as Arts damage per second 0 6
Rank 8.png
Throws an Alchemical Unit. For 9 seconds, enemies around the landing point suffer from -25% Enfeeble and take 65% ATK as Arts damage per second 0 5
Rank 9.png
Throws an Alchemical Unit. For 9 seconds, enemies around the landing point suffer from -25% Enfeeble and take 70% ATK as Arts damage per second 0 5
Rank 10.png
Throws an Alchemical Unit. For 10 seconds, enemies around the landing point suffer from -30% Enfeeble and take 75% ATK as Arts damage per second 0 5
Additional information
The Alchemical Unit has an area-of-effect of 1 and the continuous Arts damage is independent from the Tin Man.
Skill-TinMan2.png
"Big Larry"
Auto Recovery
Manual
Click to show/hide the information for "Big Larry"
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Throws an Alchemical Unit. For 10 seconds, enemies around the landing point take 50% ATK as Arts damage per second, while allied units around the point recover HP equal to 10% ATK per second
Can store 1 charge
10 35
Rank 2.png
Throws an Alchemical Unit. For 10 seconds, enemies around the landing point take 55% ATK as Arts damage per second, while allied units around the point recover HP equal to 10% ATK per second
Can store 1 charge
10 34
Rank 3.png
Throws an Alchemical Unit. For 10 seconds, enemies around the landing point take 60% ATK as Arts damage per second, while allied units around the point recover HP equal to 10% ATK per second
Can store 1 charge
10 33
Rank 4.png
Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second
Can store 1 charge
12 30
Rank 5.png
Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 70% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second
Can store 1 charge
12 29
Rank 6.png
Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 75% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second
Can store 1 charge
12 28
Rank 7.png
Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second
Can store 2 charges
14 25
Rank 8.png
Throws an Alchemical Unit. For 13 seconds, enemies around the landing point take 90% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second
Can store 2 charges
16 25
Rank 9.png
Throws an Alchemical Unit. For 14 seconds, enemies around the landing point take 100% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second
Can store 2 charges
18 25
Rank 10.png
Throws an Alchemical Unit. For 15 seconds, enemies around the landing point take 110% ATK as Arts damage per second, while allied units around the point recover HP equal to 25% ATK per second
Can store 2 charges
20 25
Additional information
  • If there are no enemies within the Tin Man's range when "Big Larry" is activated, he will throw the Alchemy Unit to the furthest tile ahead of him.
  • The Alchemical Unit has an area-of-effect of 2 with the continuous Arts damage being independent from the Tin Man himself and the HP restoration being unconditional.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Orirock.png
10
Rank 4.png
Skill Summary Volume 2.png
6
Sugar.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Polyester.png
5
Rank 6.png
Skill Summary Volume 2.png
6
Loxic Kohl.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Sugar.png
3
Transmuted Salt.png
3
Rank 8.png
"Ol' Curly"
Skill Summary Volume 3.png
5
Orirock Concentration.png
3
Oriron Cluster.png
5
"Big Larry"
Skill Summary Volume 3.png
5
Crystalline Circuit.png
3
Incandescent Alloy.png
1
Rank 9.png
"Ol' Curly"
Skill Summary Volume 3.png
6
Cutting Fluid Solution.png
3
RMA70-24.png
5
"Big Larry"
Skill Summary Volume 3.png
6
Polymerized Gel.png
3
Keton Colloid.png
5
Rank 10.png
"Ol' Curly"
Skill Summary Volume 3.png
10
Crystalline Electronic Unit.png
4
Crystalline Circuit.png
1
"Big Larry"
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Transmuted Salt Agglomerate.png
4

Base skills[edit]

Skill-hire spd&dorm1.pngMaylander Detective α
Base.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +5%, with a further increase of +1% for every level of each Dormitory
Skill-hire spd&dorm2.pngMaylander Detective β
Replaces Maylander Detective α
Elite 2.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +5%, with a further increase of +2% for every level of each Dormitory

Operator Modules[edit]

Notice

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original module.png Original: Tin Man's Badge (click to show/hide the information)
Module Badge.png
Alchemist Specialist.png
Operator Tin Man has demonstrated a remarkable aptitude for using Alchemical Units to adapt with the flexible battlefield situation.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Alchemist responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
ALC-X module.png ALC-X: "Phrenology" (click to show/hide the information)
Phrenology.png
Stage 1
HP +80
ATK +20
New trait:
When an Alchemical Unit is on the field, increase SP recovery rate by +0.1/second
Stage 2
HP +90
ATK +30
Shriveled Soul improved:
Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 23%
Stage 3
HP +100
ATK +35
Shriveled Soul improved:
Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 25%
Module Missions
  1. During battle, have your own Tin Man use "Big Larry" a total of 8 times
  2. Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Tin Man and cannot include Medic Operators in the squad
PrerequisitesStage 1
  • Complete both of Tin Man's ALC-X Module Missions.
  • Raise Tin Man to Elite 2 Level 50.
Module Data Block.png
2
Cutting Fluid Solution.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Tin Man.
Module Data Block.png
2
Data Supplement Stick.png
20
Solidified Fiber Board.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Tin Man.
Module Data Block.png
2
Data Supplement Instrument.png
8
Polymerized Gel.png
5
LMD.png
60K
Description
“午安,女士。我来自梅兰德基金会,您可以称呼我为锡人。接下来,我将会负责这座未来的电影之都——蓝卡坞的建设。”
“天哪,锡人先生,您可真像从电影中走出来的人。”
“自从电影这种娱乐风靡起来之后,这样的评价我每天都要收到至少一次。”
“那您为什么不把这样的评价化为现实呢?我敢说,电影未来一定会是哥伦比亚最流行的娱乐。”
“我会考虑的。不过,我有一个问题,女士。我看到你们带来了许多和蓝卡坞的起点有关的东西,但是,为什么其中会有一个金属探矿器的头部和一段在矿洞中作业的影片?”
“这真是个好问题!您知道吗,先生,我刚入行时,也问了我的前辈同样的问题。而我的前辈告诉我,这件藏品和这段影片,对电影这种艺术的诞生有着相当重要的意义。”
“愿闻其详。”
“您看,接在探矿器上的摄像机不仅记录了矿洞的三维结构,还捕捉到了矿石的光泽以及周围环境的动态变化。据说,这段影像拍摄于建国时期,目的是更高效地勘察地貌,不过,究竟是谁拍摄的已经不可考了。”
“呃......毕竟我也没法告诉别人,当时我为了省事,把这个圆盘直接装在了自己的脑袋上。”
“您说什么?”
“——没什么,只是一点自言自语罢了。女士,我还是没明白,这和电影有什么关系?”
“据说,蓝卡坞的奠基人,就是在拓荒过程中偶然看到了这段影片,并由此意识到——我们的技术原来已经能够做到记录并向他人展示一段生活。于是,他转而开始学习摄影技术,而后在湖边拍出了属于自己的第一部电影。”
“这......恐怕当事人都想不到,工作时留下的影片,居然能制造这样的契机。”
“但是,我想,如果那个人知道自己拍摄的影像还有这样的价值,他一定是欣慰的。”
“为什么您能这么肯定,女士?在我看来,电影和许多当下兴起的娱乐一样,只是一种无意义的消遣行为。”
“我小时候看了人生中的第一部电影,先生,我不知道该怎么形容自己的感受,我只知道——那时起,我就下定决心要参与电影的制作。
“它在您眼中也许只是一种消遣,但在我看来,它给许多人带去理想与希望。我想,电影是一定会凭某种契机诞生的,因为,总会有人渴望以影像的方式向他人分享自己的所见所闻,所思所想。您能说,这种想法是没有意义的吗?”
“......哈。”
“抱歉,我没有否定您的意思——”
“不,女士,或许您是对的。曾经有一个农夫告诉我,用于杀人的技术同样可以用来建造安居之地,我被他说服了。但当那些高楼大厦拔地而起时,一个问题开始困扰我,这就是我所期望的未来的终点了吗?而今天的这场偶遇,您让我看到了一种新的可能性。所以——
“如果我想成为一名演员,我该怎么做?”

Changelog[edit]