Chilchuck

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This article pertains to a subject that is not yet released in the Global server of Arknights.
Agent VanguardLaios' Party
Vanguard.png
Agent Vanguard.png
Laios' Party

Chilchuck icon.png

Chilchuck Elite 2 icon.png

Chilchuck, a nimble and small half-foot. You can trust him to help with tasks such as lockpicking and disarming traps.
He may sound harsh at times, but he actually cares about his companions a lot.
Position Melee
Tags DP-Recovery, Fast-Redeploy
Trait Has reduced Redeployment Time, can use ranged attacks
How to obtain [CN] Headhunting (Crossover limited)
The names and descriptions of Chilchuck's talent(s), skill(s), base skills, and AGE-X Operator Module are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats

Range

  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 840 1201 1541 1880 +100
ATK.png ATK 236 348 459 560
DEF.png DEF 97 163 233 277 +40
RES.png RES 0 N/A
RDP.png Redeployment time 35 seconds
COST.png DP cost 8 10
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ASPD +5
Potential 5.png
Improves Acute Five Senses
Potential 6.png
DP cost -1
Total Cost
Chilchuck's Token.png
5
OR
Epic Vanguard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Acute Five Senses.
  • New skill: Situational Adaptation.
Prerequisites
Raise Chilchuck to Level 50.
LMD.png
20K
Vanguard Chip.png
4
Oriron.png
4
Polyketon.png
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Acute Five Senses improved.
  • Operator Modules available.
Prerequisites
Raise Chilchuck to Elite 1 Level 70.
LMD.png
120K
Vanguard Dualchip.png
3
Refined Solvent.png
9
RMA70-12.png
7

Talent

Acute Five Senses
Elite 1.png After deployment, grants immunity to damage and Elemental Damage from environmental effects for self and allies within Attack Range for 35 seconds
Elite 1.pngPotential 5.png After deployment, grants immunity to damage and Elemental Damage from environmental effects for self and allies within Attack Range for 40 (+5) seconds
Elite 2.png After deployment, grants immunity to damage and Elemental Damage from environmental effects for self and allies within Attack Range for 45 seconds
Elite 2.pngPotential 5.png After deployment, grants immunity to damage and Elemental Damage from environmental effects for self and allies within Attack Range for 50 (+5) seconds

Skills

Skill-Chilchuck1.png
Improvised Lockpicking Tool
Offensive Recovery
Auto
3 seconds
Level Effect SP init.png SP cost.png Duration.png
Rank 1.png
Stops attacking and randomly obtains 1-7 DP when the skill ends 6 15 3
Rank 2.png
Stops attacking and randomly obtains 1-7 DP when the skill ends 7 15 3
Rank 3.png
Stops attacking and randomly obtains 2-8 DP when the skill ends 7 14 3
Rank 4.png
Stops attacking and randomly obtains 2-8 DP when the skill ends 8 14 3
Rank 5.png
Stops attacking and randomly obtains 3-9 DP when the skill ends 8 13 3
Rank 6.png
Stops attacking and randomly obtains 3-9 DP when the skill ends 9 13 3
Rank 7.png
Stops attacking and randomly obtains 3-9 DP when the skill ends 9 12 3
Rank 8.png
Stops attacking and randomly obtains 4-10 DP when the skill ends 10 12 3
Rank 9.png
Stops attacking and randomly obtains 4-10 DP when the skill ends 10 11 3
Rank 10.png
Stops attacking and randomly obtains 4-10 DP when the skill ends 10 10 3
Skill-Chilchuck2.png
Situational Adaptation
Auto Recovery
Manual
10 seconds
Level Effect SP init.png SP cost.png Duration.png
Rank 1.png
Gains 30% Physical Dodge, ASPD +35, and obtains 1 DP in each attack 11 31 10
Rank 2.png
Gains 30% Physical Dodge, ASPD +37, and obtains 1 DP in each attack 11 30 10
Rank 3.png
Gains 30% Physical Dodge, ASPD +39, and obtains 1 DP in each attack 11 29 10
Rank 4.png
Gains 35% Physical Dodge, ASPD +42, and obtains 1 DP in each attack 12 28 10
Rank 5.png
Gains 35% Physical Dodge, ASPD +44, and obtains 1 DP in each attack 12 27 10
Rank 6.png
Gains 35% Physical Dodge, ASPD +46, and obtains 1 DP in each attack 12 26 10
Rank 7.png
Gains 38% Physical Dodge, ASPD +50, and obtains 1 DP in each attack 14 25 10
Rank 8.png
Gains 40% Physical Dodge, ASPD +54, and obtains 1 DP in each attack 15 24 10
Rank 9.png
Gains 42% Physical Dodge, ASPD +57, and obtains 1 DP in each attack 16 23 10
Rank 10.png
Gains 45% Physical Dodge, ASPD +60, and obtains 1 DP in each attack 17 22 10

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Damaged Device.png
4
Rank 4.png
Skill Summary Volume 2.png
6
Orirock Cube.png
4
Rank 5.png
Skill Summary Volume 2.png
6
Sugar.png
5
Rank 6.png
Skill Summary Volume 2.png
6
Orirock Cluster.png
5
Rank 7.png
Skill Summary Volume 3.png
6
Integrated Device.png
3
Aketon.png
1
Rank 8.png
Improvised Lockpicking Tool
Skill Summary Volume 3.png
5
Grindstone Pentahydrate.png
3
Semi-Synthetic Solvent.png
3
Situational Adaptation
Skill Summary Volume 3.png
5
RMA70-24.png
3
Sugar Pack.png
3
Rank 9.png
Improvised Lockpicking Tool
Skill Summary Volume 3.png
6
Refined Solvent.png
3
Orirock Concentration.png
7
Situational Adaptation
Skill Summary Volume 3.png
6
Optimized Device.png
3
Incandescent Alloy Block.png
4
Rank 10.png
Improvised Lockpicking Tool
Skill Summary Volume 3.png
10
Crystalline Electronic Unit.png
4
Incandescent Alloy Block.png
1
Situational Adaptation
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
Keton Colloid.png
4

Base skills

Skill-tra spd&limit7.png Half-foot's Guild Representative
Base.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and order limit +1
Skill-tra spd bd dungeon.png Familiar Taste
Elite 2.png
Trading Post.png
When this Operator is assigned to a Trading Post, every 1 Monster Cuisine increases order acquisition efficiency by +1%

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Chilchuck's Badge
Module Badge.png
Agent Vanguard.png
Operator Chilchuck has demonstrated a remarkable aptitude for removing traps and assisting teammates in combat.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Agent responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

AGE-X

AGE-X module.png AGE-X: Authentic Locksmith's Instruments
Authentic Locksmith's Instruments.png
Stage 1
HP +150
DEF +20
ASPD +5
New trait:
Less likely to be attacked
Stage 2
HP +200
DEF +23
ASPD +6
Acute Five Senses improved:
After deployment, grants immunity to damage and Elemental Damage from environmental effects for self and allies within Attack Range for 53 seconds
Stage 3
HP +300
DEF +25
ASPD +7
Acute Five Senses improved:
After deployment, grants immunity to damage and Elemental Damage from environmental effects for self and allies within Attack Range for 60 seconds
Module Missions
  1. During battle, have Chilchuck use Situational Adaptation a total of 6 times (excluding Support Units)
  2. Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Chilchuck, and cannot include any other Vanguard Operators as members
PrerequisitesStage 1
  • Complete both of Chilchuck's AGE-X Module Missions.
  • Raise Chilchuck to Elite 2 Level 50.
Module Data Block.png
2
Transmuted Salt Agglomerate.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Chilchuck.
Module Data Block.png
2
Data Supplement Stick.png
20
Cyclicene Prefab.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Chilchuck.
Module Data Block.png
2
Data Supplement Instrument.png
8
Oriron Block.png
5
LMD.png
60K
Description
某日,在阿卡胡拉丛林边缘一家只出售二十年以上陈酿的杜林酒吧内......
“听说了吗,昨天烈酒协会的机库那边出事了。”
“那肯定,我还在现场呢。这一次比上一次闹得还要大,杜林保护协会又是好一阵忙活。”
“我记得上一次是那台自走机械的控制芯片被香槟给泡了,这一次又是怎么回事?”
“这一次是麦酒。”
“啊?怎么又是酒?”
“你去过他们的机库吗?他们的酒也全堆在那里,东一桶西一瓶的到处乱扔,不出问题才怪呢。”
“唉,他们真是不长记性!上次制服‘烈酒金刚’花了不少功夫,这次怎么办?”
“这次烈酒协会本想自己去制服‘烈酒金刚’,结果呢,他们的工程师,有一个算一个,现在全部在医院躺着呢。”
“这么惨烈啊......那烈酒协会只能请外援了吧?”
“还得算他们运气好,刚发公告,就有高手出面解决了。”
“高手?说来听听?”
“是个没见过的外地人,比你还矮一头,自称是个解除机关陷阱的专家。刚开始大家以为他是其他地方来的工程师,但他偏要强调自己不是什么工程师而是冒险者,正在我们这边筹集补给,要回什么迷宫去。烈酒协会的人觉得他是喝多了在说胡话,但还是决定让他试试。双方一谈妥,他一溜烟就进机库里去了,身手灵活得很。”
“但是‘烈酒金刚’不是什么机关陷阱啊?”
“讨生活的手艺都是相通的嘛。等我到的时候,机库已经重新开放了,‘烈酒金刚’被那个外地人拆了个七零八落。”
“他们总能遇到这样的高手——那问题不是解决了吗,怎么今天一整天都没看到烈酒协会的人?”
“事情解决后,按他们之前说好的,烈酒协会用机库里堆着的麦酒作为给那个外地人的报酬。但是遇到个懂酒的,烈酒协会那些人哪忍得住,马上拉着对方开始大搞庆功宴。”
“......结果呢?”
“没想到那外地人一边说着自己的酒量不怎么样,一边还喝了不少呢。”

Changelog