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Narantuya
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★★★★★★
Narantuya |
The crimson Nightzmora Narantuya walks her own Khaganquest. She believes her name with be known throughout Sargon one day, as she has believed for a long time. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | DPS | |
| Trait | Can only attack while holding a boomerang projectile (projectile takes time to return) | |
| How to obtain | Standard Headhunting | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Narantuya
Etymology
From Mongolian нарантуяа (narantuya, "sunray")
Internal name
char_4138_narant
In Other Languages
Chinese
娜仁图亚
Japanese
ナラントゥヤ
Korean
나란투야
Character Information
File no.
SG17
Operator Record
Paradox Simulation
Illustrator
板板
Character Voices
Japanese
Satsuki Yukino
Chinese
Shao Minjia
English
Elisabeth Snegir
Korean
Kim Soon-mi
Basic Info
Gender
Female
Combat Experience
12 years
Place of Birth
Date of Birth
May 26th
Race
Height
177 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Excellent
Mobility
Excellent
Endurance
Excellent
Tactical Acumen
Standard
Combat Skill
Standard
Originium Arts Assimilation
Excellent
Narantuya is a 6★ Sargonian Loopshooter Sniper Operator in Arknights, introduced in Adventure That Cannot Wait for the Sun.
Stats[edit]
Range
□□□□
■□□□
□□□□ | □□□□□
□■□□□
□□□□□ |
Attributes
| 1064 – 1520 | 1520 – 2000 | 2000 – 2500 | – | |
| 229 – 382 | 382 – 546 | 546 – 675 | +90 | |
| 60 – 100 | 100 – 144 | 144 – 170 | – | |
| 0 | 0 | 0 | – |
| 70 seconds | |
| 14 / 16 | |
| 1 | |
| 1 second |
Potential
DP cost -1 |
Improves Graceful Shadow |
ATK +27 |
Improves "I See, I Take" |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talents[edit]
| "I See, I Take" | |
|---|---|
| When deployed, each attack Steals 15 ATK (Caps at 150) and 10 DEF (Caps at 100) from the target | |
| When deployed, each attack Steals 17 (+2) ATK (Caps at 170 (+20)) and 11 (+1) DEF (Caps at 110 (+10)) from the target | |
| When deployed, each attack Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target | |
| When deployed, each attack Steals 27 (+2) ATK (Caps at 270 (+20)) and 21 (+1) DEF (Caps at 210 (+10)) from the target | |
| Graceful Shadow | |
|---|---|
| Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20% | |
| Gains 38% (+3%) Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20% | |
Skills[edit]
Whirling Blade Auto RecoveryManual |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Can switch between the default state and the following state: Attack Range -1, boomerang projectiles deal 120% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 10 | –
| |
| Can switch between the default state and the following state: Attack Range -1, boomerang projectiles deal 125% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 10 | –
| |
| Can switch between the default state and the following state: Attack Range -1, boomerang projectiles deal 130% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 10 | –
| |
| Can switch between the default state and the following state: Attack Range -1, boomerang projectiles deal 140% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 9 | –
| |
| Can switch between the default state and the following state: Attack Range -1, boomerang projectiles deal 145% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 9 | –
| |
| Can switch between the default state and the following state: Attack Range -1, boomerang projectiles deal 150% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 9 | –
| |
| Can switch between the default state and the following state: Attack Range -1, boomerang projectiles deal 160% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 8 | –
| |
| Can switch between the default state and the following state: Attack Range -1, boomerang projectiles deal 170% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 7 | –
| |
| Can switch between the default state and the following state: Attack Range -1, boomerang projectiles deal 180% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 6 | –
| |
| Can switch between the default state and the following state: Attack Range -1, boomerang projectiles deal 190% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 5 | –
| |
| Additional information | ||||
| The projectile has a jump radius of 1.7 tiles and a velocity of 6 tiles/second while jumping, and prioritizes closest targets that it has not yet jump onto. | ||||
Nightmare Offensive RecoveryManual30 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Deals 190% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 140% ATK as Physical damage | 2 | 18 | 30
| |
| Deals 200% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 145% ATK as Physical damage | 3 | 18 | 30
| |
| Deals 205% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 150% ATK as Physical damage | 4 | 18 | 30
| |
| Deals 210% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 155% ATK as Physical damage | 5 | 18 | 30
| |
| Deals 215% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 160% ATK as Physical damage | 6 | 18 | 30
| |
| Deals 220% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 165% ATK as Physical damage | 7 | 18 | 30
| |
| Deals 225% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 170% ATK as Physical damage | 8 | 18 | 30
| |
| Deals 230% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 180% ATK as Physical damage | 8 | 17 | 30
| |
| Deals 240% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 190% ATK as Physical damage | 8 | 16 | 30
| |
| Deals 250% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 200% ATK as Physical damage | 8 | 15 | 30
| |
| Additional information | ||||
| The projectile flies ahead at a speed of 1 tile/second for 0.5 seconds before returning, and has a hitbox of 1 tile while returning. | ||||
Sunswallower Auto RecoveryManual20 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Throws 3 projectiles (each dealing 130% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 120% ATK as Physical damage and are Slowed for 1 second | 11 | 42 | 20
| |
| Throws 3 projectiles (each dealing 135% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 120% ATK as Physical damage and are Slowed for 1 second | 12 | 41 | 20
| |
| Throws 3 projectiles (each dealing 140% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 120% ATK as Physical damage and are Slowed for 1 second | 13 | 40 | 20
| |
| Throws 3 projectiles (each dealing 145% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 130% ATK as Physical damage and are Slowed for 1 second | 14 | 39 | 20
| |
| Throws 3 projectiles (each dealing 150% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 130% ATK as Physical damage and are Slowed for 1 second | 15 | 38 | 20
| |
| Throws 3 projectiles (each dealing 155% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 130% ATK as Physical damage and are Slowed for 1 second | 16 | 37 | 20
| |
| Throws 3 projectiles (each dealing 160% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 140% ATK as Physical damage and are Slowed for 1 second | 17 | 36 | 20
| |
| Throws 3 projectiles (each dealing 165% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 145% ATK as Physical damage and are Slowed for 1 second | 18 | 34 | 20
| |
| Throws 3 projectiles (each dealing 170% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 150% ATK as Physical damage and are Slowed for 1 second | 19 | 32 | 20
| |
| Throws 3 projectiles (each dealing 175% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 160% ATK as Physical damage and are Slowed for 1 second | 20 | 30 | 20
|
Skill upgrades
Operator Modules[edit]
Notice
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.
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干员娜仁图亚擅长操纵回旋投射物往复打击靠近的敌人 根据外勤部门决议 在外勤任务中划分为狙击干员,行使回环射手职责 特别颁发此证章 以兹证明 |
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Attributes increased: ATK +25, DEF +25 Trait improved: Attack increases to 110% when attacking enemies in close range. | |
|---|---|---|
Attributes increased: ATK +35, DEF +35 "I See, I Take" improved: When deployed, each attack Steals 25 ATK (Caps at 275) and 20 DEF (Caps at 220) from the target. When attacking enemies in surrounding range, the Steal will occur twice. | ||
Attributes increased: ATK +45, DEF +45 "I See, I Take" improved: When deployed, each attack Steals 25 ATK (Caps at 300) and 20 DEF (Caps at 240) from the target. When attacking enemies in surrounding range, the Steal will occur twice. |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Narantuya. | |||
| Have at least 100% Trust with Narantuya. |
| Description |
|---|
| 娜仁图亚从夜梦中惊醒,喉咙里仿佛含着一块热炭,耳朵里仍是梦中响起的金铁相击之声,令她难以忍受。 她走出帐篷,荒漠顶上无月,风似远征的骑兵,狂奔向沙漠深处。 “叮!铛!”那打铁一般的声音愈发响亮。娜仁图亚四处寻找声音的源头,却意外发现自己腰间的黑色弯刀正颤抖不止。 她握住刀柄,本以为这样便能止住它的躁动,没想到反而令其势更盛,将她震得手臂发麻、头晕目眩。 “停下!”她怒吼着,将那把刀抓得更紧。 黑色的弯刀拽着她,使她踉踉跄跄地跑进了夜色里。 她看到一柄如同山岭的巨锤,重重砸落在火红的铁砧之上,一声声战鼓,一阵阵金铁的嘶鸣,火星飞溅,巨锤不屑于铸造凡铁,它竟然将那坚不可摧的铁砧砸成了一把刀! 战鼓声越来越清晰,她看到有人接过了那把刀,行走在远征队伍的最前面,用它劈开坚硬的骨头,用它斩落歪斜的旗帜,直到那人死去,刀落进黄沙里。娜仁图亚若有所悟,自己此刻正站在那片黄沙之上! “......不,”她说,“那不是我!” 她不再试图遏止弯刀的躁动,狠狠地扔出弯刀,似乎要用它击碎那片风沙中的幻景。 “无论你是什么来历,我都不在乎!我有我自己的路,如果你不愿意跟我走,那随便你!” 娜仁图亚不确定自己有没有喊出这句话,因为下一刻,她狠狠摔进了荒漠里。 ...... 娜仁图亚醒来时,一旁的酒友正关切又畏惧地给她摇着扇子。 “我喝多了?” 正在往酒里掺水的摊主赧然一笑。 “我的刀呢?!”娜仁图亚手往腰间一拍,冷汗立刻冒了出来。 酒友们将她引到一块巨岩前。 “娜仁图亚,你究竟是怎么做到的?” 娜仁图亚揉了揉眼睛,那把深深插进巨岩的黑色弯刀的确是自己的。她试着往外拔,但刀与石头都纹丝未动。 “昨晚天上打了几个雷,你醉醺醺地从帐篷里出来,对着阴云破口大骂,然后就拔出刀往这大石头上一砸!”一名酒友龇着牙说,“太吓人了,等会儿我就把欠你的酒钱都还你......” “的确吓人,我还记得你最后大声喊了一句——” “我喊了什么?”娜仁图亚此时已经回忆起了一些片段,她甚至有些佩服自己能想出那样霸气的宣言,她并不介意再听别人讲一遍。 “你喊的是——‘如果你再不老实,我把你卖了,换一把纯金的!’” “什么?等等,难道不是......” “唔,就是这句,我也听到了。的确是娜仁图亚会说的话。” “......” |
Base skills[edit]
| When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25 |
| When this Operator is assigned to a Factory, Precious Metal productivity +1% for every level of each Dormitory |
Changelog[edit]
|


