
★★★★★★
Narantuya |
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![]() The crimson Nightzmora Narantuya walks her own Khaganquest. She believes her name with be known throughout Sargon one day, as she has believed for a long time. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | DPS | |
Trait | Can only attack while holding a boomerang projectile (projectile takes time to return) | |
How to obtain | Standard Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Narantuya is a 6★ Sargonian Loopshooter Sniper Operator in Arknights. She is introduced in Adventure That Cannot Wait for the Sun as one of the deuteragonists.
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1064 | 1520 | 2000 | 2500 | – |
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229 | 382 | 546 | 675 | +90 |
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60 | 100 | 144 | 170 | – |
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0 | N/A | |||
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70 seconds | ||||
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14 | 16 | |||
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1 | ||||
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1 second |
![]() | DP cost -1 |
![]() | Improves Graceful Shadow |
![]() | ATK +27 |
![]() | Improves "I See, I Take" |
![]() | DP cost -1 |
Total Cost | |
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"I See, I Take" | |
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When deployed, each attack Steals 15 ATK (Caps at 150) and 10 DEF (Caps at 100) from the target |
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When deployed, each attack Steals 17 (+2) ATK (Caps at 170 (+20)) and 11 (+1) DEF (Caps at 110 (+10)) from the target |
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When deployed, each attack Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target |
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When deployed, each attack Steals 27 (+2) ATK (Caps at 270 (+20)) and 21 (+1) DEF (Caps at 210 (+10)) from the target |
Graceful Shadow | |
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Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20% |
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Gains 38% (+3%) Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20% |
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Whirling Blade Auto Recovery Manual |
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Click to show/hide the information for Whirling Blade |
Lv. | Description | ![]() |
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Can switch between the default stance and the following stance: Attack Range -1, boomerang projectiles deal 120% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 10 | – |
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Can switch between the default stance and the following stance: Attack Range -1, boomerang projectiles deal 125% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 10 | – |
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Can switch between the default stance and the following stance: Attack Range -1, boomerang projectiles deal 130% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 10 | – |
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Can switch between the default stance and the following stance: Attack Range -1, boomerang projectiles deal 140% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 9 | – |
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Can switch between the default stance and the following stance: Attack Range -1, boomerang projectiles deal 145% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 9 | – |
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Can switch between the default stance and the following stance: Attack Range -1, boomerang projectiles deal 150% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 9 | – |
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Can switch between the default stance and the following stance: Attack Range -1, boomerang projectiles deal 160% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 8 | – |
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Can switch between the default stance and the following stance: Attack Range -1, boomerang projectiles deal 170% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 7 | – |
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Can switch between the default stance and the following stance: Attack Range -1, boomerang projectiles deal 180% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 6 | – |
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Can switch between the default stance and the following stance: Attack Range -1, boomerang projectiles deal 190% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) |
0 | 5 | – |
Additional information | ||||
The projectile has a jump radius of 1.7 tiles and a velocity of 6 tiles/second while jumping, and prioritizes closest targets that it has not yet jump onto. |
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Nightmare Offensive Recovery Manual 30 seconds |
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Click to show/hide the information for Nightmare |
Lv. | Description | ![]() |
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Deals 190% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 140% ATK as Physical damage | 2 | 18 | 30 |
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Deals 200% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 145% ATK as Physical damage | 3 | 18 | 30 |
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Deals 205% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 150% ATK as Physical damage | 4 | 18 | 30 |
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Deals 210% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 155% ATK as Physical damage | 5 | 18 | 30 |
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Deals 215% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 160% ATK as Physical damage | 6 | 18 | 30 |
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Deals 220% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 165% ATK as Physical damage | 7 | 18 | 30 |
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Deals 225% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 170% ATK as Physical damage | 8 | 18 | 30 |
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Deals 230% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 180% ATK as Physical damage | 8 | 17 | 30 |
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Deals 240% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 190% ATK as Physical damage | 8 | 16 | 30 |
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Deals 250% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 200% ATK as Physical damage | 8 | 15 | 30 |
Additional information | ||||
The projectile flies ahead at a speed of 1 tile/second for 0.5 seconds before returning, and has a hitbox of 1 tile while returning. |
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Sunswallower Auto Recovery Manual 20 seconds |
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Click to show/hide the information for Sunswallower |
Lv. | Description | ![]() |
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Throws 3 projectiles (each dealing 130% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 120% ATK as Physical damage and are Slowed for 1 second | 11 | 42 | 20 |
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Throws 3 projectiles (each dealing 135% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 120% ATK as Physical damage and are Slowed for 1 second | 12 | 41 | 20 |
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Throws 3 projectiles (each dealing 140% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 120% ATK as Physical damage and are Slowed for 1 second | 13 | 40 | 20 |
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Throws 3 projectiles (each dealing 145% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 130% ATK as Physical damage and are Slowed for 1 second | 14 | 39 | 20 |
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Throws 3 projectiles (each dealing 150% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 130% ATK as Physical damage and are Slowed for 1 second | 15 | 38 | 20 |
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Throws 3 projectiles (each dealing 155% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 130% ATK as Physical damage and are Slowed for 1 second | 16 | 37 | 20 |
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Throws 3 projectiles (each dealing 160% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 140% ATK as Physical damage and are Slowed for 1 second | 17 | 36 | 20 |
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Throws 3 projectiles (each dealing 165% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 145% ATK as Physical damage and are Slowed for 1 second | 18 | 34 | 20 |
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Throws 3 projectiles (each dealing 170% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 150% ATK as Physical damage and are Slowed for 1 second | 19 | 32 | 20 |
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Throws 3 projectiles (each dealing 175% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 160% ATK as Physical damage and are Slowed for 1 second | 20 | 30 | 20 |
![]() | Fearless Valor | ![]() |
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When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25 |
![]() | Union of Desert Bandits | ![]() |
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When this Operator is assigned to a Factory, Precious Metal productivity +1% for every level of each Dormitory |
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