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Laios

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Laios, adventurer. I'll do my best to research Terra's monsters—ah, no, to support everyone in completing their duties.
"The continent of Terra has so much wildlife. I wonder how it all tastes?"
Class Guard.png Guard
Branch Dreadnought Guard.png Dreadnought
Faction Rhodes Island.png Laios's Party
Position Melee
Tags DPS Crowd-Control
Trait Blocks 1 enemy
How to obtain Crossover Limited Headhunting
Laios
Base
Elite 2
Laios.png
Laios Elite 2.png
Internal name
char_4142_laios
In Other Languages
Simplified Chinese
莱欧斯
Traditional Chinese
萊歐斯
Japanese
ライオス
Korean
라이오스
Character Information
File no.
DD01
Illustrator
九日九号 (credited as Studio Montagne in-game)
Character Voices
Japanese
Kentaro Kumagai
Basic Info
Gender
Male
Dungeoneering Experience
4 years
Place of Birth
Northern Continent (Self-declared)
Date of Birth
November 26th
Race
Tall-man (Self-declared)
Height
185 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Normal
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Standard
Originium Arts Assimilation
■■
Meals are the special privilege of the living. In order to stay alive, we need to keep eating.

Laios is a crossover limited 5★ Dreadnought Guard from the eponymous dungeoneers' party in Arknights. He is one of the protagonists of Delicious in Dungeon introduced in Delicious On Terra.

Stats[edit]

Range

    

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 1481 2117 21172901 29013868
ATK.png ATK 491 590 590747 747900 +75
DEF.png DEF 114 163 163212 212256 +25
RES.png RES 0 0 0
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 16 / 18
BLOCK.png Block 1
ASPD.png Attack Interval 1.5 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +32
Potential 5.png
Redeployment time -6 seconds
Potential 6.png
DP cost -1
Total Cost
Laios's Token.png
5
OR
Epic Guard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Dungeon Monster Expert.
  • New skill: Intimidation Tactics.

Raise Laios to Level 50.
LMD.png
20K
Guard Chip.png
4
Polyester.png
5
Oriron.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Dungeon Monster Expert improved.
  • Operator Modules available.

Raise Laios to Elite 1 Level 70.
LMD.png
120K
Guard Dualchip.png
3
Oriron Block.png
7
Transmuted Salt.png
10

Talent[edit]

Dungeon Monster Expert
Elite 1
After defeating an enemy, Laios ignores 20% DEF with every attack against enemies with the same name
Elite 2
After defeating an enemy, Laios ignores 40% DEF with every attack against enemies with the same name

Skills[edit]

Skill-Laios1.png
Cowardly Kensuke
Passive15 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
When HP is above 75%, gains Vigor effect of +25% ATK
The first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds
15

Rank 2.png
When HP is above 70%, gains Vigor effect of +25% ATK
The first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds
15

Rank 3.png
When HP is above 70%, gains Vigor effect of +30% ATK
The first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds
15

Rank 4.png
When HP is above 65%, gains Vigor effect of +30% ATK
The first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds
15

Rank 5.png
When HP is above 65%, gains Vigor effect of +35% ATK
The first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds
15

Rank 6.png
When HP is above 60%, gains Vigor effect of +35% ATK
The first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds
15

Rank 7.png
When HP is above 50%, gains Vigor effect of +50% ATK
The first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds
15

Rank 8.png
When HP is above 50%, gains Vigor effect of +55% ATK
The first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds
15

Rank 9.png
When HP is above 50%, gains Vigor effect of +60% ATK
The first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds
15

Rank 10.png
When HP is above 50%, gains Vigor effect of +70% ATK
The first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds
15

Additional information
The disarm effect when a Leader spawns is counted as a skill activation and will trigger any related effects.
Skill-Laios2.png
Intimidation Tactics
Auto RecoveryManual10 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 280% ATK as Physical damage to blocked enemies 10 30 10

Rank 2.png
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 290% ATK as Physical damage to blocked enemies 10 29 10

Rank 3.png
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 300% ATK as Physical damage to blocked enemies 10 28 10

Rank 4.png
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 320% ATK as Physical damage to blocked enemies 10 27 10

Rank 5.png
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 340% ATK as Physical damage to blocked enemies 10 26 10

Rank 6.png
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 360% ATK as Physical damage to blocked enemies 10 24 10

Rank 7.png
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 380% ATK as Physical damage to blocked enemies 10 22 10

Rank 8.png
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 400% ATK as Physical damage to blocked enemies 10 20 10

Rank 9.png
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 420% ATK as Physical damage to blocked enemies 10 18 10

Rank 10.png
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 450% ATK as Physical damage to blocked enemies 10 16 10

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Diketon.png
5
Rank 4.png
Skill Summary Volume 2.png
6
Device.png
2
Rank 5.png
Skill Summary Volume 2.png
6
Orirock Cube.png
8
Rank 6.png
Skill Summary Volume 2.png
6
Oriron Cluster.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Compound Cutting Fluid.png
3
Crystalline Component.png
2
Rank 8.png
Cowardly Kensuke
Skill Summary Volume 3.png
5
Cutting Fluid Solution.png
3
Transmuted Salt.png
3
Intimidation Tactics
Skill Summary Volume 3.png
5
Solidified Fiber Board.png
3
RMA70-12.png
2
Rank 9.png
Cowardly Kensuke
Skill Summary Volume 3.png
6
Manganese Trihydrate.png
3
Optimized Device.png
4
Intimidation Tactics
Skill Summary Volume 3.png
6
Cyclicene Prefab.png
3
Polymerized Gel.png
6
Rank 10.png
Cowardly Kensuke
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Polymerized Gel.png
4
Intimidation Tactics
Skill Summary Volume 3.png
10
Nucleic Crystal Sinter.png
4
Orirock Concentration.png
2

Operator Modules[edit]

Original module.png Original: Laios's Badge
Module Badge.png
Dreadnought Guard.png

Operator Laios has demonstrated a remarkable aptitude in analyzing monsters and cleaving through enemy formations.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
DRE-Y module.png DRE-Y: Trophies to Bring Back to the Dungeon
Trophies to Bring Back to the Dungeon.png
Stage 1
Attributes increased: HP +150, ATK +25, DEF +50
New trait:
When defeated, does not retreat and recovers HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
Stage 2
Attributes increased: HP +190, ATK +40, DEF +30
Dungeon Monster Expert improved:
When an enemy is defeated in the surrounding 4 tiles, Laios ignores 45% DEF when attacking enemies with the same name
Stage 3
Attributes increased: HP +220, ATK +55, DEF +40
Dungeon Monster Expert improved:
When an enemy is defeated in the surrounding 4 tiles, Laios ignores 50% DEF when attacking enemies with the same name
Module Missions
  1. Complete a total of 5 battles; You must deploy your own Laios, and unleash Intimidation Tactics at least 1 time in each battle
  2. Clear Main Theme 2-4 with a 3-star rating; You must deploy your own Laios and have him defeat at least 1 Senior Caster
PrerequisitesStage 1
  • Complete both of Laios's DRE-Y Module Missions.
  • Raise Laios to Elite 2 Level 50.
Module Data Block.png
2
Crystalline Circuit.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Laios.
Module Data Block.png
2
Data Supplement Stick.png
20
Keton Colloid.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Laios.
Module Data Block.png
2
Data Supplement Instrument.png
8
Manganese Trihydrate.png
5
LMD.png
60K
Description
All along his search for Rhodes Island, Laios has been quietly gathering odds and ends in anticipation of his return to the dungeon, where he might continue studying their wonders.

INTIMIDATION POSES. A set of hand-drawn how-tos by Laios for use in combat, one for the mock-gloompincer (imitate mandibles with the arms as a deterrent) and one for the mock-Originium slug (arch the body and imitate pricking with the hands). The gloompincer chart also has a small annotation to the side: "could be interpreted by male gloompincers as a mating ritual."
SKETCH OF MON3TR. Multiple hand-drawn sketches of Mon3tr from different angles by Laios. Finely rendered, but the abdomen and claws are given a jarring level of detail, possibly suggesting he had the chance to observe up close while being grabbed by Mon3tr. Small annotation to the side: "so cool!"
A FEATHER. Confirmed by Zumama to be from the High Priest, who has filed with Rhodes Island for a restraining order. Nevertheless, countless operators report seeing the High Priest waiting in areas Laios frequents, and even perching on his head. HR operators suspect the High Priest may actually be enjoying the attention.
SEEDS. Sami silencing chestnut seeds (P.S. works on Marcille), Rim Billitonian bottletree fruit (P.S. is swimming in the tree trunk possible?), Iberian seagrass roots (P.S. tongue numb after taste), etc. Doodle on a note to the side of a walking mushroom, with... the head of an Originium slug?
SEA TERROR IN A BOTTLE. A small Sea Terror kept in a bottle. Laios occasionally feeds it different things to test what it eats, and observes how it is able to change form in such a short time. Unfortunately, this one hasn't demonstrated even the slightest metamorphosis, which has more than saddened Laios.

Laios had a spot in his armor where he could nestle these items safe and sound, but in a tragic turn of events, Marcille spotted his Sea Terror during feeding time, and then everything else too, ending in the forcible disposal of the entire bundle by her hands.
Operators at the scene report that Laios was "like a hoarding musbeast who had a year's worth of food soaked by rain," and simply walked away down the corridor with his head hung low. He contacted HR and relayed the day's events out of concern for the repercussions, following which we discovered the Sea Terror in a standard wastebin in an ordinary Rhodes Island hallway.
Pursuant to this, HR has elected to commend Marcille for her safety awareness, and to act on an immediate and pressing need to put Laios through safety training.

Base skills[edit]

Skill-meet spd2.png
Base.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 20%
Skill-meet bd dungeon.png
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, increases Clue search speed by an additional 2% for every 1 Monster Meal

Changelog[edit]

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