Bush
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- This article is about the terrain feature. For the static device in Reclamation Algorithm, see Bush (Reclamation Algorithm).
“ | The Operator on it will not be targeted by enemy ranged attacks. | ” |
—Tooltip |
Bush is a terrain feature in Arknights.
Overview
Basically a group of tall grasses that could hide someone on it from the sight of others, the friendly unit that are deployed on a Bush will become invisible; unlike from other sources, the invisibility will still persist even if the friendly is blocking enemies.
There are also Exhaust Grilles which are identical in all but name and appearance to Bushes.
Appearances
Bush
Main Theme | 3-1 • 3-2 • 3-3 • 3-4 • 3-5 • S3-3 • S3-4 • S3-7 |
---|---|
Side Stories | CF-4 • GT-EX-3 • MN-EX-2 • OD-EX-3 • OD-EX-4 • OD-EX-5 • OD-EX-6 • OD-EX-8 • OF-EX3 • RI-2 • RI-4 • RI-5 • RI-EX-2 • RI-EX-3 • RI-EX-4 • RI-EX-5 • RI-EX-7 • RI-EX-8 |
Story Collections | AF-2 • FA-5 • SV-2 • SV-5 • SV-6 • SW-EV-3 |
Stationary Security Service | Jungle Greetings |
Integrated Strategies | Eternal Wrath • Requiem Aeternam • Restricted Zone • Voiceless Summons |
Trials for Navigator | Rolling Sands • Survival of the Fittest |
Paradox Simulation | Archetto: Aiming Even Further • Elysium: The Target's Over Here! |
Other | UO-1 |
Exhaust Grille
Side Stories | NL-7 |
---|---|
Contingency Contract | Deserted Factory • Londinium Outskirts |
Paradox Simulation | Santalla: The Blizzard Descends |