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Reeds
“ | Operators within gain Camouflage. | ” |
—Tooltip |
Reeds are a terrain feature in Arknights.
Basically a group of reeds that could hide someone on it from the sight of others but can be set ablaze with fire attacks, Reeds are similar in function to Bushes but camouflages the friendly unit deployed on it instead of making them invisible, so the friendly can still be hit by area-of-effect attacks.
Certain enemies (see Interactions below) can ignite Reeds, turning it into Burning Reeds which no longer camouflages the friendly inside and causes them to take 40 Arts damage and Burn Damage every second, and ignites the adjacent Reeds every 15 seconds unless if a friendly unit is deployed on it, in which case it will be extinguished after 20 seconds (reverting the Burning Reeds into Reeds in the process) and cannot be ignited for 5 seconds afterward.
Interactions[edit]
Enemy | Interaction |
---|---|
Becomes invisible while on Reeds. | |
Attacks inflict Burn Damage equal to ATK while in a radius of 1.5 around a Burning Reeds. | |
Reduces the Physical and Arts taken by 50%, and attacks inflict Burn Damage equal to ATK while in a radius of 1.5 around a Burning Reeds. | |
| |
Ignites Reeds on the tiles they pass through. | |
Ignites all Reeds on the map upon entering the Second Form. |
Appearances[edit]
Side Stories | FC-1 • FC-2 • FC-3 • FC-4 • FC-5 • FC-6 • FC-7 • FC-8 • FC-EX-1 • FC-EX-2 • FC-EX-3 • FC-EX-4 • FC-EX-5 • FC-EX-6 • FC-EX-7 • FC-EX-8 • FC-TR-1 • FC-TR-2 |
---|---|
Annihilation | Ashy Marsh |
Stationary Security Service | Mirage |
Contingency Contract | Ashen Swampland • Dryreed Morass • Muddy Bog |
Trials for Navigator | Dublinn Burning |
Vector Breakthrough | VEC-SP08 |
Paradox Simulation | Harmonie: Heavy Dance Steps • Reed: The Weight of a Life |