Reeds
“ | Operators within gain Camouflage. | ” |
—Tooltip |
Reeds are a terrain feature in Arknights.
Overview
Basically a group of reeds that could hide someone on it from the sight of others but can be set ablaze with fire attacks, Reeds are similar in function to Bushes but camouflages the friendly unit deployed on it instead of making them invisible, so the friendly can still be hit by area-of-effect attacks.
Certain enemies can ignite Reeds, turning it into Burning Reeds which no longer camouflages the friendly inside and causes them to receive 40 Arts damage and Burn Damage every second, and ignites the adjacent Reeds every 15 seconds unless if a friendly unit is deployed on it, in which case it will be extinguished after 20 seconds (reverting the Burning Reeds into Reeds in the process) and cannot be ignited for 5 seconds afterward.
Appearances
Side Stories | All FC operations |
---|---|
Annihilation | Ashy Marsh |
Stationary Security Service | Mirage |
Contingency Contract | Ashen Swampland • Muddy Bog |
Trials for Navigator | Dublinn Burning |
Paradox Simulation | Harmonie: Heavy Dance Steps • Reed: The Weight of a Life |
Interactions
Enemy | Interaction |
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Becomes invisible while on Reeds. | |
Their attacks inflict Burn Damage equal to their ATK while in a radius of 1.5 tiles around a Burning Reeds. | |
Half the Physical and Arts damage they took and their attacks inflict Burn Damage equal to their ATK while in a radius of 1.5 tiles around a Burning Reeds. | |
| |
Ignites Reeds on the tiles they pass through. | |
Ignites all Reeds on the map upon entering the second phase. |