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ISW-NO Pressing Ahead
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Phantom & Crimson Solitaire 4F – Nightmare's Prelude
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The enemies of the past all emerge from the shadows one by one, yet their equipment seems multitudes better than before. DP recovery rate is decreased, and tiles do not have melee/ranged restrictions
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Information
Unit Limit
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Initial DP
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Life Points
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Enemies
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6
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40
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Varies
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36 ~ 37
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Terrain properties
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The Medical Rune restores 3% of maximum HP every second to the friendly unit on it.
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Addendum
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- The automatic DP generation rate is reduced to 1 DP every 3 seconds.
- Friendly melee and ranged units can be deployed in all deployable tiles.
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Enemies
Information
Condition: Enemies have increased ATK, DEF, and HP.
Unit Limit
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Initial DP
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Life Points
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Enemies
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6
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40
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Varies
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36 ~ 37
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Terrain properties
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The Medical Rune restores 3% of maximum HP every second to the friendly unit on it.
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Addendum
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- The automatic DP generation rate is reduced to 1 DP every 3 seconds.
- Friendly melee and ranged units can be deployed in all deployable tiles.
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Enemies
Normal
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Light-Armored Soldier Leader ×14, Arts Guard Leader ×10, Breaker Leader ×4
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Elite
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Defense Crusher ×4, Arts Master A2 ×7
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Addendum
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- All enemies have their HP, ATK, and DEF increased by 30%, 20%, and 10%, respectively.
- Arts Guard Leaders have 8500 HP and 460 ATK.
- Arts Masters A2 have 5500 HP, 320 ATK, 40 RES, and an attack interval of 2.3 seconds.
- Breaker Leaders have 8000 HP.
- Defense Crushers have 16000 HP.
- Light-Armored Soldier Leaders have 3000 HP.
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See also
Phantom & Crimson Solitaire operations