R-Series Power Armor

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Absorbs nearby experimental products to recover SP. Activates when SP is full.
—Description of operations featuring the R-Series Power Armor

The R-Series Power Armors are static devices in Arknights. They represent the "inactive state" of the namesake enemies, which will generate some SP when any of the Experimental Products (Dor-1 Failures, Dor-2 Replicas, and Dor-3 Bionics) is in a radius of ~1 tile around the Armor (indicated by a dark circle underneath it), at which the Experiment disappears; the Armor does not automatically generate SP otherwise. It is worth noting that the inactive Armor also reroutes enemies as if it is a Roadblock.

Should the inactive R-Series Power Armor fully restores its SP through the Experimental Products, it becomes activated as the corresponding enemy that are not included to the enemy counter; any damage taken by the inactive Armor will be carried over to its activated state. Therefore, either keeping the Products from reaching the inactive Armors or destroying them before they could ever be activated is recommended to prevent the player from being overwhelmed due to the R-Series Power Armor enemies' significant stats.

Appearances

Side Stories DV-3DV-4DV-5DV-6DV-7DV-8DV-EX-2DV-EX-3DV-EX-5DV-EX-6DV-EX-7DV-EX-8DV-S-1DV-S-2DV-TR-1
Story Collections AW-6
Annihilation Research Base Hanger
Integrated Strategies Practical Test
Contingency Contract Research Base Quarantine Zone
Paradox Simulation Astesia: Twinkling Like StarsAstgenne: Asterisms, Twinkling in TwinMuelsyse: "Personal Experience"

Stats

Immune to control effects[note 1]
HP ATK DEF RES
25000 1600 1200 20
DP cost Redeployment time Block count Attack interval
N/A N/A 0 N/A
Immune to control effects[note 1]
HP ATK DEF RES
32500 2000 1500 20
DP cost Redeployment time Block count Attack interval
N/A N/A 0 N/A
Immune to control effects[note 1]
HP ATK DEF RES
25000 1200 1200 20
DP cost Redeployment time Block count Attack interval
N/A N/A 0 N/A
Immune to control effects[note 1]
HP ATK DEF RES
32500 1350 1500 20
DP cost Redeployment time Block count Attack interval
N/A N/A 0 N/A

Skill

Skill-R31HeavyPowerArmor.png
Research Success
Auto Recovery
Auto
Effect Initial SP SP cost Duration
Absorbs experiment products within range to recover SP. Activates when SP is full 0 100
Addendum
This skill is used by inactive R-31(a) Heavy Power Armors.
Skill-R11AssaultPowerArmor.png
Research Success
Auto Recovery
Auto
Effect Initial SP SP cost Duration
Absorbs experiment products within range to recover SP. Activates when SP is full 0 100
Addendum
This skill is used by inactive R-11(a) Assault Power Armors.

Interactions

Enemy Interaction
Rhine Engineering Member sprite.png
Rhine Engineering Senior Member sprite.png
Can repair a damaged inactive R-Series Power Armor over 10 seconds at a rate of 5% HP every second when one is within their attack range (25 seconds cooldown after spawning, 30 seconds cooldown afterward).
Dor-1 Failure sprite.png
Dor-α Failure sprite.png
Dor-2 Replica sprite.png
Dor-β Replica sprite.png
Generates 50 SP to an inactive R-Series Power Armor upon coming into contact with one.
Dor-3 Bionic sprite.png
Dor-γ Bionic sprite.png
Generates 100 SP to an inactive R-Series Power Armor upon coming into contact with one, activating it instantly.
"Awaken"
All inactive R-Series Power Armors will be instantly activated when the Awaken enters the second phase.

Notes

  1. 1.0 1.1 1.2 1.3 Stun, Freeze, Sleep, Levitate, speed reductions including Slow and Bind, and being shifted.