Collectibles: Mizuki & Caerula Arbor

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There are a grand total of 237 Collectibles divided into eight groups in Mizuki & Caerula Arbor. 24 Collectibles of a ninth group, Dusty Remnants, are added in Expansion II, increasing the count to 261.

Survival Aids

Survival Aids Collectibles help mitigating Caerula Arbor's randomness by making Operator deployment and promotion easier, and providing additional resources.

No. Collectible Information
001
Normal
Purchasable
Increases the squad size by 1. Friendly units regenerate 3 HP every second.
002
Normal
Purchasable
Increases the squad size by 1. Friendly units have their ASPD increased by 1.

Unlock condition: Toss at least 4 coins in a row on a single instance of Downtime Recreation: Buy Now, Print Now.
003
Normal
Purchasable
Increases the squad size by 1. Friendly units have their ATK increased by 1%.
004
Rare
Purchasable
Increases the squad size by 2. Friendly units have their ASPD increased by 2.

Unlock condition: Recruit 70 Operators across all runs.
005
Rare
Purchasable
Increases the squad size by 2. Friendly units have their ATK increased by 2%.
006
Super Rare
Purchasable
Increases the squad size by 3. Friendly units have their maximum HP, ATK, and DEF increased by 3%.

Unlock condition: Increase the squad size to 13.
007
Rare
Purchasable
Gives 1 Objective Shield. Increases the squad size and Unit Limit by 1.

Unlock condition: Recruit 120 Operators across all runs.
008
Normal
Purchasable
Gives 2 Hope.png. Increases the squad size by 1.

Unlock condition: Obtain 50 Hope.png across all runs.
009
Normal
Purchasable
Gives 2 Hope.png. Increases the Unit Limit by 1.

Unlock condition: Obtain 150 Hope.png across all runs.
010
Rare
Purchasable
Gives 4 Hope.png. Increases the Unit Limit by 1.

Unlock condition: Complete a run while having at least 8 Hope.png.
011
Super Rare
Purchasable
Gives 6 Hope.png. Increases the squad size by 2.

Unlock condition: Complete a run while having at least 60 Hope.png.
012
Rare
Purchasable
Gives 4 Hope.png. Increases the squad size by 1.
013
Rare
Purchasable
Gives 4 Hope.png. Increases the squad size by 1.
014
Super Rare
Purchasable
Gives 4 Hope.png. Increases the squad size and Unit Limit by 1.
015
Rare
Purchasable
Gives 4 Objective Shields.

Unlock condition: Lose 50 Life Points.png across all runs.
016
Rare
Purchasable
Gives 6 Objective Shields.

Unlock condition: Lose 125 Life Points.png across all runs.
017
Normal
Gives 1 Hope.png. Increases the Life Point cap by 1.
May be available as one of the Operation Rewards.
018
Normal
Purchasable
Gives 2 Life Points.png. Increases the Life Point cap by 2.
019
Normal
Purchasable
Increases the Life Point cap by 3.
020
Rare
Purchasable
Increases the Life Point cap by 4.
021
Super Rare
Purchasable
Increases the Life Point cap by 6.
022
Normal
Purchasable
Gives 4 Hope.png.
023
Normal
Purchasable
Gives 4 Hope.png.
024
Normal
Purchasable
Gives 4 Hope.png.

Unlock condition: Recruit 30 Operators (the initial three Operators are not counted) across all runs.
025
Rare
Purchasable
Gives 6 Hope.png.
026
Super Rare
Purchasable
Gives 8 Hope.png.
027
Normal
Purchasable
Gives 10 Originium Ingot icon.png.
028
Rare
Purchasable
Gives 18 Originium Ingot icon.png.
029
Super Rare
Purchasable
Gives 25 Originium Ingot icon.png.

Unlock condition: Complete a run while having at least 20 Originium Ingot icon.png.
030
Normal
Purchasable
The player gains 10 Light.
031
Normal
Purchasable
The player gains 15 Light.
032
Rare
Purchasable
The player gains 30 Light.
Can only be obtained by rolling a 7 or higher when refreshing the Rogue Trader's wares, at which this Collectible may be available for purchase.
033
Normal
Purchasable
Promotes a Vanguard for free.
034
Normal
Purchasable
Promotes a Guard for free.
035
Normal
Purchasable
Promotes a Defender for free.
036
Normal
Purchasable
Promotes a Sniper for free.
037
Normal
Purchasable
Promotes a Caster for free.
038
Normal
Purchasable
Promotes a Supporter for free.
039
Normal
Purchasable
Promotes a Medic for free.
040
Normal
Purchasable
Promotes a Specialist for free.

Combat Gear

Combat Gear Collectibles enhance friendly units' combat performance by providing various buffs or debuffing enemies.

No. Collectible Information
041
Normal
Purchasable
Exchangeable
Enemies have their ATK reduced by 7%.
042
Super Rare
Friendly units have their maximum HP and ATK/DEF increased by 45% and 35%, respectively.
Given at the start of a Calm Seas run.
043
Rare
Purchasable
Exchangeable
Enemies have their ATK reduced by 12%.

Unlock condition: Complete a run with Leader Squad.
044
Super Rare
Purchasable
Exchangeable
Enemies have their ATK reduced by 17%.
045
Normal
Purchasable
Exchangeable
Enemies have their DEF reduced by 12%.
046
Rare
Purchasable
Exchangeable
Enemies have their DEF reduced by 21%.

Unlock condition: Complete a run with Gathering Squad.
047
Super Rare
Purchasable
Exchangeable
Enemies have their DEF reduced by 30%.
048
Rare
Purchasable
Exchangeable
Enemies have their HP reduced by 15%.

Unlock condition: Complete a run with First-Class Squad.
049
Normal
Purchasable
Exchangeable
Enemies have their HP reduced by 10%.
050
Super Rare
Purchasable
Exchangeable
Enemies have their HP reduced by 20%.
051
Normal
Purchasable
Exchangeable
Friendly units have their DEF increased by 15%.
052
Rare
Purchasable
Exchangeable
Friendly units have their DEF increased by 25%.

Unlock condition: Complete a run with Spearhead Squad.
053
Super Rare
Purchasable
Exchangeable
Friendly units have their DEF increased by 35%.
054
Normal
Purchasable
Exchangeable
Friendly melee units have their ATK increased by 15%.
055
Rare
Purchasable
Exchangeable
Friendly melee units have their ATK increased by 25%.

Unlock condition: Clear 3F while having no Originium Ingots.
056
Super Rare
Purchasable
Exchangeable
Friendly melee units have their ATK increased by 35%.
057
Normal
Purchasable
Exchangeable
Friendly ranged units have their ATK increased by 15%.
058
Rare
Purchasable
Exchangeable
Friendly ranged units have their ATK increased by 25%.

Unlock condition: Clear Reality without losing Life Points.
059
Super Rare
Purchasable
Exchangeable
Friendly ranged units have their ATK increased by 35%.
060
Normal
Purchasable
Exchangeable
Friendly units have their maximum HP increased by 20%.
061
Rare
Purchasable
Exchangeable
Friendly units have their maximum HP increased by 35%.

Unlock condition: Complete a run with Tactical Assault Operative.
062
Super Rare
Purchasable
Exchangeable
Friendly units have their maximum HP increased by 50%.
063
Normal
Purchasable
Exchangeable
Enemies take 1.15× Physical damage.
064
Rare
Purchasable
Exchangeable
Enemies take 1.25× Physical damage.

Unlock condition: Complete a run with Tactical Fortification Operative.
065
Super Rare
Purchasable
Exchangeable
Enemies take 1.35× Physical damage.
066
Normal
Purchasable
Exchangeable
Enemies take 1.2× Arts damage.
067
Rare
Purchasable
Exchangeable
Enemies take 1.3× Arts damage.

Unlock condition: Complete a run with Research Squad.
068
Super Rare
Purchasable
Exchangeable
Enemies take 1.4× Arts damage.
069
Normal
Purchasable
Exchangeable
Friendly units restore 20% more HP from all sources of healing.
070
Rare
Purchasable
Exchangeable
Friendly units restore 30% more HP from all sources of healing.

Unlock condition: Restore 500000 HP across all runs.
071
Super Rare
Purchasable
Exchangeable
Friendly units restore 30% more HP from all sources of healing and takes 30% less Elemental Damage.

Unlock condition: Lose 100 Life Points across all runs.
072
Rare
Purchasable
Exchangeable
Friendly units regenerate 1% of their maximum HP every second.

Unlock condition: Restore 250000 HP across all runs.
073
Normal
Purchasable
Exchangeable
Friendly units can dodge Physical attacks 15% at a time.
074
Normal
Purchasable
Exchangeable
Friendly units can dodge Arts attacks 15% at a time.
075
Rare
Purchasable
Exchangeable
Friendly units can dodge Physical and Arts attacks 10% at a time.

Unlock condition: Clear 4F.
076
Normal
Purchasable
Exchangeable
Increases the starting DP by 10.
077
Rare
Purchasable
Exchangeable
Increases the starting DP by 20.
078
Super Rare
Purchasable
Exchangeable
Increases the starting DP by 30.

Unlock condition: Clear 2F.
079
Super Rare
Exchangeable
Casters and Specialists have their ATK increased by 3% and 30%, respectively.
May be obtained from Encounter: The Last Tidewatcher Encounter at the cost of 1 Life Points.png.
080
Super Rare
Exchangeable
Casters and Specialists have their ATK increased by 30% and 3%, respectively.
May be obtained from Encounter: The Last Tidewatcher at the cost of 1 Life Points.png.
081
Rare
Purchasable
Exchangeable
Melee units can be deployed on ranged tiles.
Can also be obtained from Encounter: Singer by the Sea at the cost of 3 Originium Ingot icon.png.

Unlock condition: Clear 3F while having 6 melee or ranged Operators 3 times across all runs.
082
Rare
Purchasable
Exchangeable
Ranged units can be deployed on melee tiles.
Can also be obtained from Encounter: Singer by the Sea at the cost of 3 Originium Ingot icon.png.

Unlock condition: Clear 3F while having 6 melee or ranged Operators 3 times across all runs.
083
Super Rare
Exchangeable
Reduces the DP cost of Operators by 3. Shuffles the DP cost of Operators in each operation.
May be obtained from Encounter: Ignorance is Bliss at the cost of 4 Originium Ingot icon.png.

Unlock condition: Complete a run.
084
Super Rare
Exchangeable
A random Operator has their maximum HP and ATK doubled for the rest of an operation.
May be obtained from Encounter: Ignorance is Bliss at the cost of 4 Originium Ingot icon.png.

Unlock condition: Complete a run.
085
Normal
Purchasable
Exchangeable
Increases the initial SP of friendly units' skills by 6.
086
Rare
Purchasable
Exchangeable
Increases the initial SP of friendly units' skills by 12.
087
Super Rare
Purchasable
Exchangeable
Increases the initial SP of friendly units' skills by 18.
088
Normal
Purchasable
Exchangeable
Increases friendly units' automatic SP recovery rate by 0.2/sec.
089
Rare
Purchasable
Exchangeable
Increases friendly units' automatic SP recovery rate by 0.35/sec.

Unlock condition: Complete a run with Tactical Destruction Operative.
090
Super Rare
Purchasable
Exchangeable
Increases friendly units' automatic SP recovery rate by 0.5/sec.
091
Normal
Purchasable
Exchangeable
Friendly units with offensive/defensive SP recovery skills restore 1 SP every 3 seconds.
092
Rare
Purchasable
Exchangeable
Friendly units with offensive/defensive SP recovery skills restore 1 SP every 2.5 seconds.

Unlock condition: Complete a run with Tactical Ranged Operative.
093
Super Rare
Purchasable
Exchangeable
Friendly units with offensive/defensive SP recovery skills restore 1 SP every 1.5 seconds.
094
Super Rare
Purchasable
Exchangeable
Friendly units restore 1 SP whenever they take damage or Elemental Damage.

Unlock condition: Clear Separation and Unity without losing Life Points.
095
Rare
Purchasable
Exchangeable
Stunned, Frozen, and Bound enemies take 700 Arts damage every second.
096
Super Rare
Purchasable
Exchangeable
Stunned, Frozen, and Bound enemies take 1000 Arts damage every second.
097
Rare
Purchasable
Exchangeable
Negative Statuses last twice as long on enemies.
098
Rare
Purchasable
Exchangeable
Negative Statuses last 2.1× as long on enemies.

Unlock condition: Complete a run with at least 3 Supporters recruited.
099
Super Rare
Purchasable
Exchangeable
Negative Statuses last 2.5× as long on enemies.
100
Super Rare
Purchasable
Exchangeable
Friendly units have their RES increased by 15 and blocks the first instance of damage taken when deployed.
101
Super Rare
Purchasable
Exchangeable
Operators have their ATK increased by 10% for every Operator with different classes in the squad.

Unlock condition: Complete a run with at least 15 Operators recruited.
102
Super Rare
Purchasable
Exchangeable
When a friendly unit is overhealed (healing that exceeds max. HP), deals Arts damage equal to the overheal amount to enemies in the surrounding tiles to the target.

Unlock condition: Complete a run with at least 3 Medics recruited.
103
Super Rare
Purchasable
Exchangeable
Enemies have their MSPD and weight reduced by 15% and 1, respectively.
104
Super Rare
Purchasable
Exchangeable
Increases the damage dealt by friendly units to enemies away from their position (caps at +100%[note 1]).
105
Super Rare
Purchasable
Exchangeable
Friendly units have their ATK gradually increases when their skill is not active, up to +60% over 60 seconds, which will reset when the skill expires after being activated.
106
Normal
Purchasable
Exchangeable
Guards and Vanguards have their ATK increased by 8% for every Guard or Vanguard in the squad.
107
Normal
Purchasable
Exchangeable
Defenders and Supporters have their ATK increased by 8% for every Defender or Supporter in the squad.
108
Normal
Purchasable
Exchangeable
Medics and Snipers have their ATK increased by 8% for every Medic or Sniper in the squad.
109
Normal
Purchasable
Exchangeable
Casters and Specialists have their ASPD increased by 6 for every Caster or Specialist in the squad.
110
Rare
Purchasable
Exchangeable
Friendly units have their ATK increased by 60% for 1 second after their respective skill is activated.
111
Super Rare
Purchasable
Exchangeable
Friendly units have their ATK increased by 100% for 1 second after their respective skill is activated.
112
Super Rare
Purchasable
Exchangeable
Friendly units who are blocking only 1 enemy have their ATK increased by 100%.
113
Super Rare
Purchasable
Exchangeable
Friendly units take no damage from Sarkaz enemies.
114
Rare
Purchasable
Exchangeable
Friendly units have their ASPD increased by 50 while the player has only 1 Life Points.png.
115
Super Rare
Purchasable
Exchangeable
Increases the DEF and RES of friendly units who have been deployed for at least 100 seconds by 300 and 30, respectively.

Unlock condition: Complete a run after deploying Operators at least 80 times.
116
Rare
Purchasable
Exchangeable
A random deployable tile will be selected in each operation; the friendly unit on said tile regenerates 3% of their max. HP and restores 1 SP every second[note 2].
117
Super Rare
Purchasable
Exchangeable
A random deployable tile will be selected in each operation; the friendly unit on said tile has their ATK and ASPD increased by 50% and 50, respectively.

Unlock condition: Complete a run after deploying Operators at least 120 times.
118
Rare
Purchasable
Exchangeable
Friendly units receive 2 Shields when deployed.
119
Super Rare
Purchasable
Exchangeable
Ranged Operators are camouflaged.

Unlock condition: Defeat the Saint Iberia.
120
Rare
Purchasable
Exchangeable
Friendly units have their ATK increased by 70% for 6 seconds after dodging an attack.[note 3]
121
Super Rare
Purchasable
Exchangeable
Friendly units have their ATK increased by 130% for 6 seconds after dodging an attack.[note 3]

Unlock condition: Clear 40 operations across all runs.
122
Normal
Purchasable
Exchangeable
Friendly units have their ASPD increased by 40 for 10 seconds after they are deployed.
123
Rare
Purchasable
Exchangeable
Friendly units have their ASPD increased by 70 for 10 seconds after they are deployed.

Unlock condition: Defeat the Tidelinked Immortal.
124
Rare
Purchasable
Exchangeable
Friendly units have their ATK increased based on their current HP (caps at +30% with full HP).

Unlock condition: Defeat 500 Baleful Broodlings across all runs.
125
Rare
Purchasable
Exchangeable
Friendly units have their ASPD increased based on their missing HP (caps at +60 with 30% or less HP).

Unlock condition: Let 15 Skimming Sea Drifters enter Protection Objectives across all runs.
126
Rare
Purchasable
Exchangeable
Friendly units have their block count increased by 2 while the player has only 1 Life Points.png.
127
Rare
Purchasable
Exchangeable
Friendly units restore 1 SP every 2 seconds while the player has only 1 Life Points.png.
128
Super Rare
Purchasable
Exchangeable
Friendly units have their ATK increased by 50% while the player has only 1 Life Points.png; the ATK buff will be increased to 150% of the player have at least 3 "King's" Collectibles (including this one).

Unlock condition: ???
Complete a run with the Price of Peace ending.
129
Super Rare
Purchasable
Exchangeable
Summons are not counted towards the Unit Limit.

Unlock condition: Defeat the Lingering Pathshaper.
130
Rare
Purchasable
Exchangeable
Summons have their HP/ATK and ASPD increased by 30% and 30, respectively.
131
Normal
Purchasable
Exchangeable
Friendly ranged units take 40% less Elemental Damage.

Unlock condition: Let 5 Skimming Sea Drifters enter Protection Objectives across all runs.
132
Normal
Purchasable
Exchangeable
Friendly melee units take 40% less Elemental Damage.

Unlock condition: Defeat 200 Baleful Broodlings across all runs.

Professional Tools

Professional Tools Collectibles provide significant improvements for specific Operator classes.

No. Collectible Information
133
Normal
Purchasable
Exchangeable
Vanguards have their maximum HP increased by 60% and DP cost reduced by 2.
134
Normal
Purchasable
Exchangeable
Vanguards have the initial SP of their skills increased by 15.

Unlock condition: Defeat the Tidelinked Bishop.
135
Rare
Purchasable
Exchangeable
Vanguards have their skill's SP cost reduced by 35%.

Unlock condition: Defeat the Tidelinked Bishop 3 times across all runs.
136
Super Rare
Purchasable
Exchangeable
Vanguards have their ATK and DEF increased by 50%.

Unlock condition: Defeat the Tidelinked Bishop 6 times across all runs.
137
Normal
Purchasable
Exchangeable
Guards have their HP incresed by 40% and DP cost reduced by 3.
138
Normal
Purchasable
Exchangeable
Guards have their ATK increased 25%.
139
Rare
Purchasable
Exchangeable
Guards restore 2 SP when attacking.

Unlock condition: Defeat the Pathshaper.
140
Rare
Purchasable
Exchangeable
Guards have their block count increased by 1.

Unlock condition: Defeat the Pathshaper 3 times across all runs.
141
Super Rare
Purchasable
Exchangeable
Guards have their DEF reduced by 40% but have their ATK and ASPD increased by 40% and 30, respectively.

Unlock condition: Defeat the Pathshaper 6 times across all runs.
142
Normal
Purchasable
Exchangeable
Defenders have their maximum HP increased by 40% and DP cost reduced by 3.
143
Normal
Purchasable
Exchangeable
Defenders have their ATK increased by 60%.

Unlock condition: Defeat Saint Carmen.
144
Rare
Purchasable
Exchangeable
Defenders have their block count reduced by 1 (unless if the Defender has a block count of 1) but have their ATK and ASPD increased by 40% and 40, respectively.

Unlock condition: Defeat Saint Carmen 3 times across all runs.
145
Super Rare
Purchasable
Exchangeable
Defenders restore 2 SP whenever they lose HP.

Unlock condition: Defeat Saint Carmen 6 times across all runs.
146
Rare
Purchasable
Exchangeable
Defenders have their ATK and DEF doubled and block count increased by 1 after 15 seconds when deployed.

Unlock condition: Complete a run with at least 3 Defenders recruited.
147
Normal
Purchasable
Exchangeable
Snipers have their maximum HP increased by 60% and DP cost reduced by 2.
148
Normal
Purchasable
Exchangeable
Snipers have their ATK increased by 20%.

Unlock condition: Enter Encounter: Homecoming 2 times across all runs.
149
Rare
Purchasable
Exchangeable
Snipers have their maximum HP reduced by 40% but have their ATK increased by 40%.

Unlock condition: Enter Encounter: Homecoming 4 times across all runs.
150
Super Rare
Purchasable
Exchangeable
Snipers have their ASPD increased by 70.

Unlock condition: Enter Encounter: Homecoming 6 times across all runs.
151
Normal
Purchasable
Exchangeable
Casters have their maximum HP increased by 60% and DP cost reduced by 3.
152
Normal
Purchasable
Exchangeable
Casters have their ATK increased by 25%.

Unlock condition: Enter Encounter: Like Flames to Wood 2 times across all runs.
153
Rare
Purchasable
Exchangeable
Casters have their automatic SP recovery rate increased by 0.4/sec.

Unlock condition: Enter Encounter: Like Flames to Wood 4 times across all runs.
154
Super Rare
Purchasable
Exchangeable
Casters have their maximum HP reduced by 40% but deals 1.7× Arts damage.

Unlock condition: Enter Encounter: Like Flames to Wood 6 times across all runs.
155
Normal
Purchasable
Exchangeable
Supporters have their maximum HP increased by 60% and DP cost reduced by 2.
156
Rare
Purchasable
Exchangeable
Supporters have their skills' SP cost reduced by 40%.

Unlock condition: Enter Encounter: Lighthouse Keeper 2 times across all runs.
157
Super Rare
Purchasable
Exchangeable
Friendly units within a Supporter's attack range have their ATK increased by 20%.

Unlock condition: Enter Encounter: Lighthouse Keeper 4 times across all runs.
158
Rare
Purchasable
Exchangeable
Enemies within a Supporter's attack range have their DEF and RES reduced by 20%.

Unlock condition: Enter Encounter: Lighthouse Keeper 6 times across all runs.
159
Normal
Purchasable
Exchangeable
Medics have their maximum HP increased by 60% and DP cost reduced by 2.
160
Normal
Purchasable
Exchangeable
Medics have their automatic SP recovery rate increased by 0.3/sec.

Unlock condition: Enter Encounter: Camp 2 times across all runs.
161
Rare
Purchasable
Exchangeable
Medics have their ASPD increased by 50.

Unlock condition: Enter Encounter: Camp 4 times across all runs.
162
Super Rare
Purchasable
Exchangeable
Applies Status Resistance to friendly units within a Medic's healing range.

Unlock condition: Enter Encounter: Camp 6 times across all runs.
163
Normal
Purchasable
Exchangeable
Specialists have their maximum HP increased by 60% and DP cost reduced by 2.
164
Normal
Purchasable
Exchangeable
Specialists have their ASPD increased by 30.

Unlock condition: Enter Encounter: Advance Squad 2 times across all runs.
165
Rare
Purchasable
Exchangeable
Specialists have their ATK and DEF increased by 40%.
166
Rare
Purchasable
Exchangeable
Specialists have their redeployment time reduced by 35%.

Unlock condition: Enter Encounter: Advance Squad 4 times across all runs.
167
Super Rare
Purchasable
Exchangeable
Specialists have the shift force they deliver increased by 2.

Unlock condition: Enter Encounter: Advance Squad 6 times across all runs.
168
Super Rare
Purchasable
Exchangeable
Enemies blocked by Arts Protector, Duelist, and Protector Defenders take Arts damage equal to the Defender's DEF every second.
169
Super Rare
Purchasable
Exchangeable
Enemies with at most 20% HP attacked by Besieger, Deadeye, and Heavyshooter Snipers will be instantly defeated.
170
Super Rare
Purchasable
Exchangeable
Abjurer, Decel Binder, and Hexer Supporters deal an additional instance of Arts damage equal to 3% of the target's current HP when attacking.
171
Super Rare
Purchasable
Exchangeable
Blast and Chain Casters as well as Fortress Defenders restore 2 SP whenever they damage an enemy.
172
Super Rare
Purchasable
Exchangeable
When there are no friendly units in the adjacent tiles to Ambusher, Dollkeeper, and Executor Specialists, their ASPD is increased by 120.
173
Super Rare
Purchasable
Exchangeable
Reduces the DP cost of Charger, Pioneer, and Tactician Vanguards by 12, and generates 6 DP whenever the aforementioned Operators defeat an enemy.
174
Super Rare
Purchasable
Exchangeable
Enemies within the attack range of Bard Supporters, Therapist Medics, and Phalanx Casters take Arts damage equal to 50% of the respective Operator's ATK every second.
175
Super Rare
Purchasable
Exchangeable
Whenever Artilleryman and Flinger Snipers as well as Splash Casters damage an enemy, their ATK is increased by 15%, which stacks up to +150% and will be reset if they do not damage enemies for 5 seconds.
176
Super Rare
Purchasable
Exchangeable
Whenever Core and Mystic Casters as well as Summoner Supporters activate their skill, their automatic SP recovery rate is increased by 0.5/sec., which stacks up to +2/sec.

Adept's Collection

Adept's Collections have many uses that requires advanced knowledge and foresight to be utilized effectively as well as making Operator recruitment and promotion easier.

No. Collectible Information
177
Normal
Purchasable
Promotes an Operator for free.
178
Rare
Purchasable
Promote two Operators for free.

Unlock condition: Promote 15 Operators across all runs.
179
Super Rare
Purchasable
Promote three Operators for free.

Unlock condition: Promote 35 Operators across all runs.
180
Normal
Purchasable
Increases the Unit Limit and DEF of friendly units by 1 and 4%, respectively.
181
Normal
Purchasable
Increases the Unit Limit and max. HP of friendly units by 1 and 4%, respectively.
182
Rare
Purchasable
Increases the Unit Limit and DEF of friendly units by 2 and 6%, respectively.
183
Rare
Purchasable
Increases the Unit Limit and max. HP of friendly units by 2 and 6%, respectively.
184
Rare
Purchasable
4★ Operators cost -2 Hope.png (i.e. becomes free) to be recruited.

Unlock condition: Clear 1F.
185
Rare
Purchasable
5★ Operators cost -2 Hope.png to be recruited.

Unlock condition: Recruit five 5★ Operators.
186
Rare
Purchasable
6★ Operators cost -2 Hope.png to be recruited.

Unlock condition: Recruit four 6★ Operators.
187
Super Rare
Purchasable
4★ or above Operators cost -2 Hope.png to be recruited.

Unlock condition: Complete a run with at least 15 Operators recruited.
188
Rare
Purchasable
Halves the price of the Rogue Trader's wares.
189
Rare
Purchasable
There will be an additional Rec. Voucher to choose from after clearing operations.
190
Super Rare
Purchasable
There will be an additional Collectible to choose from when one is awarded from operations and on Wish Fulfilled.

Unlock condition: Obtain 150 Collectibles across all runs.
191
Normal
Purchasable
Gives 4 Life Points.png and 2 Objective Shields.
192
Rare
Purchasable
Gives 7 Life Points.png when obtained and 1 Life Points.png after clearing an operation.

Unlock condition: Lose 100 Life Points.png across all runs.
193
Normal
Purchasable
Gives 1 Key icon.png, 1 Objective Shield, and 1 die roll.

Unlock condition: Enter 40 non-combat nodes across all runs.
194
Rare
Purchasable
Gives 3 Key icon.png.

Unlock condition: Enter 100 non-combat nodes across all runs.
195
Normal
Gives 2 die rolls.
May be obtained from Encounter: Medic's Will; having this Collectible will force the player into Reality on Encounter: Heart of a Fool.
196
Rare
Purchasable
Gives 1 die roll after clearing an operation.

Unlock condition: Clear 50 operations across all runs.
197
Super Rare
Purchasable
Gives 6 die rolls.

Unlock condition: Clear 100 operations across all runs.
198
Super Rare
Purchasable
Upgrades the player's die (6-sided > 8-sided > 12-sided).

Unlock condition: Unlock the "Divine Duckforce" Cognitive Shaping node.
199
Normal
Purchasable
Gives 5 Objective Shields.
200
Rare
Purchasable
Reduces the Life Point cap by 2 but gives 8 Objective Shields.

Unlock condition: Lose 8 Life Points in a single operation (still counts if the run fails in the process).
201
Rare
Suppresses the Rejection on an Operator.
May be obtained from Encounter: A Faint Spark at the cost of 3 Life Points.png.
202
Rare
Purchasable
Exchanges all but 1 Life Points.png into an equal amount of Objective Shield(s) + 2.
Can also be obtained from Encounter: Ignorance is Bliss at the cost of 4 Originium Ingot icon.png.

Unlock condition: Complete a run.
203
Rare
Suppresses the Rejection on an Operator.
May be awarded from completing Tricky Regional Commissions.
204
Rare
Suppresses the Rejection on an Operator but the player loses 30 Light.
May be obtained from Encounter: Worship the Flame.
205
Normal
The player gains 5 Light.
May be obtained from Encounter: Medic's Will.
206
Super Rare
Receives a random Enlightenment.
May be obtained from Encounter: Heart of a Fool (requires Nightsun Grass).
207
Normal
Purchasable
Exchangeable
Friendly units have their ASPD increased by 3 for every 5 Originium Ingot icon.png the player have.
208
Rare
Purchasable
Exchangeable
Friendly units have their ASPD increased by 5 for every 5 Originium Ingot icon.png the player have.

Unlock condition: Complete a run while having at least 40 Originium Ingot icon.png.

Support Items

Support Items allow the player to make use of deployable devices during operations, similar to Tactical Props in Phantom & Crimson Solitaire (in fact, they are often referred to as such on in-game texts).

Unlike other Collectibles, Support Items will always be shown first in the Collectible listings and the player can only possess one Support Item at a time; obtaining a new one will cause the old one to be replaced.

No. Collectible Information
209
Normal
Purchasable
210
Normal
Purchasable
3 Interference Mines are available on operations.
211
Normal
Purchasable
1 Mr. Boom is available on operations.
212
Normal
Purchasable
1 Snowsant's Safe Escape Crane is available on operations.
213
Normal
Purchasable
2 Barriers are available on operations.
214
Normal
Purchasable
3 First-aid Kits are available on operations.

Cursed Curios

Cursed Curios, as the name suggests, are Collectibles with negative effects that could make Caerula Arbor runs more difficult so long as the player have them.

No. Collectible Information
215
Rare
Cursed
Exchangeable
Friendly units lose 15 SP upon deployment.
216
Rare
Cursed
Exchangeable
Enemies have their HP increased by 25%.
217
Rare
Cursed
Exchangeable
A random Operator will be afflicted with Rejection.
218
Rare
Cursed
Exchangeable
The player will lose 2 Light after clearing an operation.
219
Rare
Cursed
Exchangeable
The player will lose 3 Light after clearing an operation.
220
Rare
Cursed
The player will lose 5 Light after clearing an operation.
SPOILER
May be obtained from Encounter: The Beginning.

Unlock condition: ???
Complete a run with the Age of the Silence ending.
221
Super Rare
Cursed
The player loses 50 Light and a random Operator will be afflicted with Rejection.
SPOILER
May be obtained from the Encounter: Caerula Animus (requires Bishop's Research).
Having this Collectible will cause the player to enter 6F after clearing 5F with Destiny of We Many as the Dreadful Foe, which will complete the run with the Price of Peace ending when cleared.

Unlock condition: ???
Complete a run with the Age of the Silence ending.

Story Teller

Story Teller Collectibles are essential to reach Caerula Arbor's alternate endings.

No. Collectible Information
222
Super Rare
Increases the Unit Limit by 1.
May be obtained from Encounter: Delusions of Lunacy at the cost of 2 Hope.png or by rolling a die (must not roll a 1) at the cost of 1 die roll.
Having this Collectible will change the 5F Dreadful Foe into "Fate's Favored Child" which will complete the run with the Age of the Silence ending when cleared and causes the Tide-Hunt Knight to appear in operations up until and including 4F; he must not be defeated whenever he appears until the player enters 5F, or else Regressed Rocinante will be given.

Unlock condition: Complete a run.
223
Normal
Obtained after clearing the operation where the Tide-Hunt Knight is defeated at any point before entering 5F (requires Breath of the Tide).
The Age of the Silence ending is lost for the run; the 5F Dreadful Foe is reverted to Curse of Cognition and the Tide-Hunt Knight no longer appears in every subsequent operations.

Unlock condition: Complete a run.
224
Rare
Gives 10 Originium Ingot icon.png and 1 Key icon.png.
May be obtained from Encounter: The Knight Persists at the cost of 2 Life Points.png (requires Breath of the Tide).

Unlock condition: Complete a run.
225
Rare
Reduces the DEF of the Tide-Hunt Knight and The Last Knight by 80%.
May be obtained from Encounter: The Knight Persists (requires Breath of the Tide).

Unlock condition: Complete a run.
226
Super Rare
Receives two random Enlightenments.
SPOILER
Obtained from Encounter: Paean (requires Caerula Animus.png Caerula Animus).

Unlock condition: ???
Complete a run with the Age of the Silence ending.

Secrets of Terra

Secrets of Terra are powerful, game-changing Collectibles.

No. Collectible Information
227
Super Rare
Purchasable
Exchangeable
Enemies take 2.5× True damage.

Unlock condition: ???
Complete a run with the Age of the Silence ending.
228
Rare
Purchasable
When the player fails an (Emergency) Operation, they will proceed into the next node and gains 1 Life Points.png instead of failing the run. This effect can only be triggered once per run.

Unlock condition: Spend 100 Originium Ingot icon.png in Rogue Traders across all runs.
229
Super Rare
Purchasable
Exchangeable
Friendly units restore 2 SP whenever they damage Sea Monsters.

Unlock condition: Invest a total of 325 Originium Ingot icon.png.
230
Super Rare
Purchasable
Exchangeable
Enemies have their DEF and MSPD reduced by 15%.
231
Rare
Purchasable
Exchangeable
Whenever an enemy enters a Protection Objective, all other enemies present are Stunned for 5 seconds.

Unlock condition: Lose 125 Life Points.png across all runs.
232
Super Rare
Purchasable
Exchangeable
Whenever an enemy enters a Protection Objective, all other enemies present takes 3000 True damage.
233
Normal
Purchasable
Exchangeable
Enemies in a radius of 1.25 tiles to a friendly unit will be Stunned for 6 seconds when the friendly is knocked out/destroyed.

Unlock condition: Complete a run with Support Squad.
234
Super Rare
Purchasable
Exchangeable
Whenever a friendly unit is deployed, a random enemy and other enemies in the surrounding tiles to the chosen enemy takes 3000 Arts damage.

Unlock condition: Complete a run with at least 3 Specialists recruited.
235
Super Rare
Exchangeable
Friendly units have their max. HP, ATK, and DEF increased by 15%, but have their DP cost increased by 5.
May be obtained from Encounter: Traditional Technology.
236
Super Rare
Exchangeable
Friendly units have their redeployment time halved but have their max. HP reduced by 25%.
May be obtained from Encounter: Traditional Technology.
237
Super Rare
Exchangeable
Increases the ASPD of friendly units by 10 and reduces the ASPD of enemies by 10.
May be obtained from Encounter: The Wares Peddler at the cost of all Originium Ingots or 5 Life Points.png.

Dusty Remnants

Dusty Remnants Collectibles are introduced in Expansion II and can only be unlocked by meeting the conditions from that point; they will not be retroactively unlocked if the conditions are met before the Collectibles are introduced.

No. Collectible Information
238
Super Rare
Increases the max. HP/DEF, RES, and block count of friendly units by 120%, 20, and 2, respectively.
One of the Collectibles that may be obtained from Encounter: Sublimation (can only be chosen while having 90-100 Light, requires Caerula Memory).
Having this Collectible will cause the player to enter 6F after clearing 5F with Glory of Humanity as the Dreadful Foe, which will complete the run with the Stella Caerula ending when cleared.

Unlock condition: Complete a run after Mizuki & Caerula Arbor's Expansion II.
239
Super Rare
Increases the block count of friendly units by 1.
One of the Collectibles that may be obtained from Encounter: Sublimation (can only be chosen while having 50-89 Light, requires Caerula Memory).
Having this Collectible will cause the player to enter 6F after clearing 5F with Glory of Humanity as the Dreadful Foe, which will complete the run with the Stella Caerula ending when cleared.

Unlock condition: Complete a run after Mizuki & Caerula Arbor's Expansion II.
240
Super Rare
Reduces the block count of friendly units by 1 (unless if the friendly has a block count of 1).
One of the Collectibles that may be obtained from Encounter: Sublimation (can only be chosen while having <50 Light, requires Caerula Memory).
Having this Collectible will cause the player to enter 6F after clearing 5F with Glory of Humanity as the Dreadful Foe, which will complete the run with the Stella Caerula ending when cleared.

Unlock condition: Complete a run after Mizuki & Caerula Arbor's Expansion II.
241
Rare
Cursed
Exchangeable
A random Operator will be afflicted with Rejection after entering a new floor.
242
Super Rare
Cursed
The player loses 100 Light and a random Operator will be afflicted with Rejection.
May be obtained from Encounter: The Beginning.

Unlock condition: Complete a run after Mizuki & Caerula Arbor's Expansion II.
243
Super Rare
Cursed
Enemies have their ASPD increased by 15 but the player gains 15 Light after an operation is cleared without losing Life Points.
May be obtained from Encounter: Caerula Ritual (requires Caerula Memory).

Unlock condition: Complete a run after Mizuki & Caerula Arbor's Expansion II.
244
Rare
Purchasable
Recruits a pre-promoted 5★ Operator for free.
245
Super Rare
Purchasable
Recruits a pre-promoted 6★ Operator for free.
246
Rare
Purchasable
The player gains 5 Light after rolling the die.

Unlock condition: Clear the Emergency Operation version of Looking Forward, Looking Back without losing Life Points.
247
Rare
Purchasable
The player gains 6 Light after an operation is cleared without losing Life Points.
248
Super Rare
Purchasable
The player gains 9 Light after an operation is cleared without losing Life Points.

Unlock condition: Clear the Emergency Operation version of Guns and Order without losing Life Points.
249
Purchasable
Reduces the Light loss from operations by 40%.
250
Rare
Purchasable
Reduces the Light loss from operations by 60%.

Unlock condition: Clear the Emergency Operation version of Ember Phalanx without losing Life Points.
251
Rare
Purchasable
The player loses 2 Life Points.png (unless if the player has only 1 Life Points.png) but gains 1 Hope.png and 5 Originium Ingot icon.png after clearing an operation.
252
Super Rare
Purchasable
Exchangeable
Dreadnought Guards, Duelist Defenders, and Musha Guards have their max. HP/ATK and ASPD increased by 1% and 1, respectively, whenever any of them defeats an enemy (caps at +99% max. HP/ATK and +99 ASPD).
253
Rare
Purchasable
Exchangeable
Friendly units have their DEF and RES increased by 25% and 10, respectively, for every cursed Collectibles the player have.
254
Rare
Purchasable
Exchangeable
Friendly units have their ASPD increased by 35 for every cursed Collectibles the player have.

Unlock condition: Clear the Emergency Operation version of Hunger and Thirst without losing Life Points.
255
Purchasable
Exchangeable
Friendly units have 10% Sanctuary that increases to 35% when the Light is below 50.
256
Rare
Purchasable
Exchangeable
Casters have their ATK and ASPD increased by 2% and 1, respectively, for every Collectible the player has.
257
Super Rare
Purchasable
Exchangeable
Casters have their ATK and ASPD increased by 3% and 2, respectively, for every Collectible the player has.
258
Rare
Purchasable
Exchangeable
Enemies have their RES reduced by 12 for every Caster deployed.

Unlock condition: Clear the Emergency Operation version of Mutual Aid without losing Life Points.
259
Rare
Purchasable
Exchangeable
Defenders have their DEF and RES increased by 40% and 10, respectively.
260
Super Rare
Purchasable
Exchangeable
Defenders have their DEF and RES increased by 70% and 20, respectively, and take 60% less Elemental Damage.
261
Super Rare
Exchangeable
A random Operator has their ATK and DEF increased by 20% at the start of an operation, which further increases by 20% at the start of every subsequent operations.

Unlock condition: Unlock the "Matter From Mind" Cognitive Shaping node.

Notes

  1. The in-game description incorrectly states 50%
  2. The in-game text incorrectly states 1 SP every 2 seconds
  3. 3.0 3.1 Also gives friendly units a chance to dodge Physical and Arts attacks, which is neither specified or acknowledged in-game.