Mizuki & Caerula Arbor Collectibles: Dusty Remnants
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Mizuki & Caerula Arbor Collectibles | ||||
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Survival Aids | Combat Gear | Prof. Tools | Adept's Col. | Support Items |
Cursed Curios | Story Teller | Secrets of Terra | Dusty Remnants | – |
Dusty Remnants Collectibles are introduced in Expansion II and can only be unlocked by meeting the conditions from that point; they will not be retroactively unlocked if the conditions are met before the Collectibles are introduced.
No. | Collectible | Information |
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238 | Super Rare Increases the max. HP/DEF, RES, and block count of friendly units by 120%, 20, and 2, respectively. One of the Collectibles that may be obtained from Encounter: Sublimation (can only be chosen while having 90-100 Light, requires Caerula Memory). Having this Collectible will cause the player to enter 6F after clearing 5F with Glory of Humanity as the Dreadful Foe, which will complete the run with the Stella Caerula ending when cleared. Unlock condition: Complete a run after Mizuki & Caerula Arbor's Expansion II.
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239 | Super Rare Increases the block count of friendly units by 1. One of the Collectibles that may be obtained from Encounter: Sublimation (can only be chosen while having 50-89 Light, requires Caerula Memory). Having this Collectible will cause the player to enter 6F after clearing 5F with Glory of Humanity as the Dreadful Foe, which will complete the run with the Stella Caerula ending when cleared. Unlock condition: Complete a run after Mizuki & Caerula Arbor's Expansion II.
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240 | Super Rare Reduces the block count of friendly units by 1 (unless if the friendly has a block count of 1). One of the Collectibles that may be obtained from Encounter: Sublimation (can only be chosen while having <50 Light, requires Caerula Memory). Having this Collectible will cause the player to enter 6F after clearing 5F with Glory of Humanity as the Dreadful Foe, which will complete the run with the Stella Caerula ending when cleared. Unlock condition: Complete a run after Mizuki & Caerula Arbor's Expansion II.
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241 | Rare CURSED Exchangeable
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242 | Super Rare CURSED The player loses 100 Light and a random Operator will be afflicted with Rejection. May be obtained from Encounter: The Beginning. Unlock condition: Complete a run after Mizuki & Caerula Arbor's Expansion II.
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243 | Super Rare CURSED Enemies have their ASPD increased by 15 but the player gains 15 Light after an operation is cleared without losing Life Points. May be obtained from Encounter: Caerula Ritual (requires Caerula Memory). Unlock condition: Complete a run after Mizuki & Caerula Arbor's Expansion II.
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244 | Rare Purchasable Recruits a pre-promoted 5★ Operator for free.
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245 | Super Rare Purchasable Recruits a pre-promoted 6★ Operator for free.
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246 | Rare Purchasable The player gains 5 Light after rolling the die. Unlock condition: Clear the Emergency Operation version of Looking Forward, Looking Back without losing Life Points.
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247 | Rare Purchasable The player gains 6 Light after an operation is cleared without losing Life Points.
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248 | Super Rare Purchasable The player gains 9 Light after an operation is cleared without losing Life Points. Unlock condition: Clear the Emergency Operation version of Guns and Order without losing Life Points.
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249 | Normal Purchasable Reduces the Light loss from operations by 40%.
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250 | Rare Purchasable Reduces the Light loss from operations by 60%. Unlock condition: Clear the Emergency Operation version of Ember Phalanx without losing Life Points.
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251 | Rare Purchasable
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252 | Super Rare Purchasable Exchangeable Dreadnought Guards, Duelist Defenders, and Musha Guards have their max. HP/ATK and ASPD increased by 1% and 1, respectively, whenever any of them defeats an enemy (caps at +99% max. HP/ATK and +99 ASPD).
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253 | Rare Purchasable Exchangeable Friendly units have their DEF and RES increased by 25% and 10, respectively, for every cursed Collectibles the player have.
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254 | Rare Purchasable Exchangeable Friendly units have their ASPD increased by 35 for every cursed Collectibles the player have. Unlock condition: Clear the Emergency Operation version of Hunger and Thirst without losing Life Points.
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255 | Normal Purchasable Exchangeable Friendly units receive 10% Sanctuary that increases to 35% when the Light is below 50.
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256 | Rare Purchasable Exchangeable Casters have their ATK and ASPD increased by 2% and 1, respectively, for every Collectible the player has.
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257 | Super Rare Purchasable Exchangeable Casters have their ATK and ASPD increased by 3% and 2, respectively, for every Collectible the player has.
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258 | Rare Purchasable Exchangeable Enemies have their RES reduced by 12 for every Caster deployed. Unlock condition: Clear the Emergency Operation version of Mutual Aid without losing Life Points.
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259 | Rare Purchasable Exchangeable Defenders have their DEF and RES increased by 40% and 10, respectively.
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260 | Super Rare Purchasable Exchangeable Defenders have their DEF and RES increased by 70% and 20, respectively, and take 60% less Elemental Damage.
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261 | Super Rare Exchangeable A random Operator has their ATK and DEF increased by 20% at the start of an operation, which further increases by 20% at the start of every subsequent operations. Unlock condition: Unlock the "Matter From Mind" Cognitive Shaping node.
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