Mizuki & Caerula Arbor Collectibles: Combat Gear

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Combat Gear Collectibles enhance friendly units' combat performance by providing various buffs or debuffing enemies.

No. Collectible Information
041
Normal
Purchasable
Exchangeable
Enemies have their ATK reduced by 7%.
042
Super Rare
Friendly units have their maximum HP and ATK/DEF increased by 45% and 35%, respectively.
Given at the start of a Calm Seas run.
043
Rare
Purchasable
Exchangeable
Enemies have their ATK reduced by 12%.

Unlock condition: Complete a run with Leader Squad.
044
Super Rare
Purchasable
Exchangeable
Enemies have their ATK reduced by 17%.
045
Normal
Purchasable
Exchangeable
Enemies have their DEF reduced by 12%.
046
Rare
Purchasable
Exchangeable
Enemies have their DEF reduced by 21%.

Unlock condition: Complete a run with Gathering Squad.
047
Super Rare
Purchasable
Exchangeable
Enemies have their DEF reduced by 30%.
048
Rare
Purchasable
Exchangeable
Enemies have their HP reduced by 15%.

Unlock condition: Complete a run with First-Class Squad.
049
Normal
Purchasable
Exchangeable
Enemies have their HP reduced by 10%.
050
Super Rare
Purchasable
Exchangeable
Enemies have their HP reduced by 20%.
051
Normal
Purchasable
Exchangeable
Friendly units have their DEF increased by 15%.
052
Rare
Purchasable
Exchangeable
Friendly units have their DEF increased by 25%.

Unlock condition: Complete a run with Spearhead Squad.
053
Super Rare
Purchasable
Exchangeable
Friendly units have their DEF increased by 35%.
054
Normal
Purchasable
Exchangeable
Friendly melee units have their ATK increased by 15%.
055
Rare
Purchasable
Exchangeable
Friendly melee units have their ATK increased by 25%.

Unlock condition: Clear 3F while having no Originium Ingots.
056
Super Rare
Purchasable
Exchangeable
Friendly melee units have their ATK increased by 35%.
057
Normal
Purchasable
Exchangeable
Friendly ranged units have their ATK increased by 15%.
058
Rare
Purchasable
Exchangeable
Friendly ranged units have their ATK increased by 25%.

Unlock condition: Clear Reality without losing Life Points.
059
Super Rare
Purchasable
Exchangeable
Friendly ranged units have their ATK increased by 35%.
060
Normal
Purchasable
Exchangeable
Friendly units have their maximum HP increased by 20%.
061
Rare
Purchasable
Exchangeable
Friendly units have their maximum HP increased by 35%.

Unlock condition: Complete a run with Tactical Assault Operative.
062
Super Rare
Purchasable
Exchangeable
Friendly units have their maximum HP increased by 50%.
063
Normal
Purchasable
Exchangeable
Enemies take 1.15× Physical damage.
064
Rare
Purchasable
Exchangeable
Enemies take 1.25× Physical damage.

Unlock condition: Complete a run with Tactical Fortification Operative.
065
Super Rare
Purchasable
Exchangeable
Enemies take 1.35× Physical damage.
066
Normal
Purchasable
Exchangeable
Enemies take 1.2× Arts damage.
067
Rare
Purchasable
Exchangeable
Enemies take 1.3× Arts damage.

Unlock condition: Complete a run with Research Squad.
068
Super Rare
Purchasable
Exchangeable
Enemies take 1.4× Arts damage.
069
Normal
Purchasable
Exchangeable
Friendly units restore 20% more HP from all sources of healing.
070
Rare
Purchasable
Exchangeable
Friendly units restore 30% more HP from all sources of healing.

Unlock condition: Restore 500000 HP across all runs.
071
Super Rare
Purchasable
Exchangeable
Friendly units restore 30% more HP from all sources of healing and takes 30% less Elemental Damage.

Unlock condition: Lose 100 Life Points across all runs.
072
Rare
Purchasable
Exchangeable
Friendly units regenerate 1% of their maximum HP every second.

Unlock condition: Restore 250000 HP across all runs.
073
Normal
Purchasable
Exchangeable
Friendly units can dodge Physical attacks 15% at a time.
074
Normal
Purchasable
Exchangeable
Friendly units can dodge Arts attacks 15% at a time.
075
Rare
Purchasable
Exchangeable
Friendly units can dodge Physical and Arts attacks 10% at a time.

Unlock condition: Clear 4F.
076
Normal
Purchasable
Exchangeable
Increases the starting DP by 10.
077
Rare
Purchasable
Exchangeable
Increases the starting DP by 20.
078
Super Rare
Purchasable
Exchangeable
Increases the starting DP by 30.

Unlock condition: Clear 2F.
079
Super Rare
Exchangeable
Casters and Specialists have their ATK increased by 3% and 30%, respectively.
May be obtained from Encounter: The Last Tidewatcher Encounter at the cost of 1 Life Points.png.
080
Super Rare
Exchangeable
Casters and Specialists have their ATK increased by 30% and 3%, respectively.
May be obtained from Encounter: The Last Tidewatcher at the cost of 1 Life Points.png.
081
Rare
Purchasable
Exchangeable
Melee units can be deployed on ranged tiles.
Can also be obtained from Encounter: Singer by the Sea at the cost of 3 Originium Ingot icon.png.

Unlock condition: Clear 3F while having 6 melee or ranged Operators 3 times across all runs.
082
Rare
Purchasable
Exchangeable
Ranged units can be deployed on melee tiles.
Can also be obtained from Encounter: Singer by the Sea at the cost of 3 Originium Ingot icon.png.

Unlock condition: Clear 3F while having 6 melee or ranged Operators 3 times across all runs.
083
Super Rare
Exchangeable
Reduces the DP cost of Operators by 3. Shuffles the DP cost of Operators in each operation.
May be obtained from Encounter: Ignorance is Bliss at the cost of 4 Originium Ingot icon.png.

Unlock condition: Complete a run.
084
Super Rare
Exchangeable
A random Operator has their maximum HP and ATK doubled for the rest of an operation.
May be obtained from Encounter: Ignorance is Bliss at the cost of 4 Originium Ingot icon.png.

Unlock condition: Complete a run.
085
Normal
Purchasable
Exchangeable
Increases the initial SP of friendly units' skills by 6.
086
Rare
Purchasable
Exchangeable
Increases the initial SP of friendly units' skills by 12.
087
Super Rare
Purchasable
Exchangeable
Increases the initial SP of friendly units' skills by 18.
088
Normal
Purchasable
Exchangeable
Increases friendly units' automatic SP recovery rate by 0.2/sec.
089
Rare
Purchasable
Exchangeable
Increases friendly units' automatic SP recovery rate by 0.35/sec.

Unlock condition: Complete a run with Tactical Destruction Operative.
090
Super Rare
Purchasable
Exchangeable
Increases friendly units' automatic SP recovery rate by 0.5/sec.
091
Normal
Purchasable
Exchangeable
Friendly units with offensive/defensive SP recovery skills restore 1 SP every 3 seconds.
092
Rare
Purchasable
Exchangeable
Friendly units with offensive/defensive SP recovery skills restore 1 SP every 2.5 seconds.

Unlock condition: Complete a run with Tactical Ranged Operative.
093
Super Rare
Purchasable
Exchangeable
Friendly units with offensive/defensive SP recovery skills restore 1 SP every 1.5 seconds.
094
Super Rare
Purchasable
Exchangeable
Friendly units restore 1 SP whenever they take damage or Elemental Damage.

Unlock condition: Clear Separation and Unity without losing Life Points.
095
Rare
Purchasable
Exchangeable
Stunned, Frozen, and Bound enemies take 700 Arts damage every second.
096
Super Rare
Purchasable
Exchangeable
Stunned, Frozen, and Bound enemies take 1000 Arts damage every second.
097
Rare
Purchasable
Exchangeable
Negative Statuses last twice as long on enemies.
098
Rare
Purchasable
Exchangeable
Negative Statuses last 2.1× as long on enemies.

Unlock condition: Complete a run with at least 3 Supporters recruited.
099
Super Rare
Purchasable
Exchangeable
Negative Statuses last 2.5× as long on enemies.
100
Super Rare
Purchasable
Exchangeable
Friendly units have their RES increased by 15 and negates the next instance of damage received when deployed.
101
Super Rare
Purchasable
Exchangeable
Operators have their ATK increased by 10% for every Operator with different classes in the squad.

Unlock condition: Complete a run with at least 15 Operators recruited.
102
Super Rare
Purchasable
Exchangeable
When a friendly unit is overhealed (healing that exceeds max. HP), deals Arts damage equal to the overheal amount to enemies in the surrounding tiles to the target.

Unlock condition: Complete a run with at least 3 Medics recruited.
103
Super Rare
Purchasable
Exchangeable
Enemies have their speed and weight reduced by 15% and 1, respectively.
104
Super Rare
Purchasable
Exchangeable
Increases the damage dealt by friendly units to enemies away from their position (caps at +100%[note 1]).
105
Super Rare
Purchasable
Exchangeable
Friendly units have their ATK gradually increases when their skill is not active, up to +60% over 60 seconds, which will reset when the skill expires after being activated.
106
Normal
Purchasable
Exchangeable
Guards and Vanguards have their ATK increased by 8% for every Guard or Vanguard in the squad.
107
Normal
Purchasable
Exchangeable
Defenders and Supporters have their ATK increased by 8% for every Defender or Supporter in the squad.
108
Normal
Purchasable
Exchangeable
Medics and Snipers have their ATK increased by 8% for every Medic or Sniper in the squad.
109
Normal
Purchasable
Exchangeable
Casters and Specialists have their ASPD increased by 6 for every Caster or Specialist in the squad.
110
Rare
Purchasable
Exchangeable
Friendly units have their ATK increased by 60% for 1 second after their respective skill is activated.
111
Super Rare
Purchasable
Exchangeable
Friendly units have their ATK increased by 100% for 1 second after their respective skill is activated.
112
Super Rare
Purchasable
Exchangeable
Friendly units who are blocking only 1 enemy have their ATK increased by 100%.
113
Super Rare
Purchasable
Exchangeable
Friendly units take no damage from Sarkaz enemies.
114
Rare
Purchasable
Exchangeable
Friendly units have their ASPD increased by 50 while the player has only 1 Life Points.png.
115
Super Rare
Purchasable
Exchangeable
Increases the DEF and RES of friendly units who have been deployed for at least 100 seconds by 300 and 30, respectively.

Unlock condition: Complete a run after deploying Operators at least 80 times.
116
Rare
Purchasable
Exchangeable
A random deployable tile will be selected in each operation; the friendly unit on said tile regenerates 3% of their max. HP and restores 1 SP every second[note 2].
117
Super Rare
Purchasable
Exchangeable
A random deployable tile will be selected in each operation; the friendly unit on said tile has their ATK and ASPD increased by 50% and 50, respectively.

Unlock condition: Complete a run after deploying Operators at least 120 times.
118
Rare
Purchasable
Exchangeable
Friendly units receive 2 Shields when deployed.
119
Super Rare
Purchasable
Exchangeable
Ranged Operators are camouflaged.

Unlock condition: Defeat the Saint Iberia.
120
Rare
Purchasable
Exchangeable
Friendly units have their ATK increased by 70% for 6 seconds after dodging an attack.[note 3]
121
Super Rare
Purchasable
Exchangeable
Friendly units have their ATK increased by 130% for 6 seconds after dodging an attack.[note 3]

Unlock condition: Clear 40 operations across all runs.
122
Normal
Purchasable
Exchangeable
Friendly units have their ASPD increased by 40 for 10 seconds after they are deployed.
123
Rare
Purchasable
Exchangeable
Friendly units have their ASPD increased by 70 for 10 seconds after they are deployed.

Unlock condition: Defeat the Tidelinked Immortal.
124
Rare
Purchasable
Exchangeable
Friendly units have their ATK increased based on their current HP (caps at +30% with full HP).

Unlock condition: Defeat 500 Baleful Broodlings across all runs.
125
Rare
Purchasable
Exchangeable
Friendly units have their ASPD increased based on their missing HP (caps at +60 with 30% or less HP).

Unlock condition: Let 15 Skimming Sea Drifters enter Protection Objectives across all runs.
126
Rare
Purchasable
Exchangeable
Friendly units have their block count increased by 2 while the player has only 1 Life Points.png.
127
Rare
Purchasable
Exchangeable
Friendly units receive 1 SP every 2 seconds while the player has only 1 Life Points.png.
128
Super Rare
Purchasable
Exchangeable
Friendly units have their ATK increased by 50% while the player has only 1 Life Points.png; the ATK buff will be increased to 150% of the player have at least 3 "King's" Collectibles (including this one).

Unlock condition: ???
Complete a run with the Price of Peace ending.
129
Super Rare
Purchasable
Exchangeable
Summons are not counted towards the Unit Limit.

Unlock condition: Defeat the Lingering Pathshaper.
130
Rare
Purchasable
Exchangeable
Summons have their HP/ATK and ASPD increased by 30% and 30, respectively.
131
Normal
Purchasable
Exchangeable
Friendly ranged units take 40% less Elemental Damage.

Unlock condition: Let 5 Skimming Sea Drifters enter Protection Objectives across all runs.
132
Normal
Purchasable
Exchangeable
Friendly melee units take 40% less Elemental Damage.

Unlock condition: Defeat 200 Baleful Broodlings across all runs.

Notes

  1. The in-game description incorrectly states 50%
  2. The in-game text incorrectly states 1 SP every 2 seconds
  3. 3.0 3.1 Also gives friendly units a chance to dodge Physical and Arts attacks, which is neither specified or acknowledged in-game.