Mizuki & Caerula Arbor Collectibles: Combat Gear
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Mizuki & Caerula Arbor Collectibles | ||||
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Survival Aids | Combat Gear | Prof. Tools | Adept's Col. | Support Items |
Cursed Curios | Story Teller | Secrets of Terra | Dusty Remnants | – |
Combat Gear Collectibles enhance friendly units' combat performance by providing various buffs or debuffing enemies.
No. | Collectible | Information |
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041 | Normal Purchasable Exchangeable Enemies have their ATK reduced by 7%.
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042 | Super Rare Friendly units have their maximum HP and ATK/DEF increased by 45% and 35%, respectively.
Given at the start of a Calm Seas run. | |
043 | Rare Purchasable Exchangeable Enemies have their ATK reduced by 12%. Unlock condition: Complete a run with Leader Squad.
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044 | Super Rare Purchasable Exchangeable Enemies have their ATK reduced by 17%.
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045 | Normal Purchasable Exchangeable Enemies have their DEF reduced by 12%.
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046 | Rare Purchasable Exchangeable Enemies have their DEF reduced by 21%. Unlock condition: Complete a run with Gathering Squad.
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047 | Super Rare Purchasable Exchangeable Enemies have their DEF reduced by 30%.
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048 | Rare Purchasable Exchangeable Enemies have their HP reduced by 15%. Unlock condition: Complete a run with First-Class Squad.
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049 | Normal Purchasable Exchangeable Enemies have their HP reduced by 10%.
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050 | Super Rare Purchasable Exchangeable Enemies have their HP reduced by 20%.
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051 | Normal Purchasable Exchangeable Friendly units have their DEF increased by 15%.
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052 | Rare Purchasable Exchangeable Friendly units have their DEF increased by 25%. Unlock condition: Complete a run with Spearhead Squad.
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053 | Super Rare Purchasable Exchangeable Friendly units have their DEF increased by 35%.
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054 | Normal Purchasable Exchangeable Friendly melee units have their ATK increased by 15%.
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055 | Rare Purchasable Exchangeable Friendly melee units have their ATK increased by 25%. Unlock condition: Clear 3F while having no Originium Ingots.
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056 | Super Rare Purchasable Exchangeable Friendly melee units have their ATK increased by 35%.
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057 | Normal Purchasable Exchangeable Friendly ranged units have their ATK increased by 15%.
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058 | Rare Purchasable Exchangeable Friendly ranged units have their ATK increased by 25%. Unlock condition: Clear Reality without losing Life Points.
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059 | Super Rare Purchasable Exchangeable Friendly ranged units have their ATK increased by 35%.
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060 | Normal Purchasable Exchangeable Friendly units have their maximum HP increased by 20%.
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061 | Rare Purchasable Exchangeable Friendly units have their maximum HP increased by 35%. Unlock condition: Complete a run with Tactical Assault Operative.
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062 | Super Rare Purchasable Exchangeable Friendly units have their maximum HP increased by 50%.
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063 | Normal Purchasable Exchangeable Enemies take 1.15× Physical damage.
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064 | Rare Purchasable Exchangeable Enemies take 1.25× Physical damage. Unlock condition: Complete a run with Tactical Fortification Operative.
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065 | Super Rare Purchasable Exchangeable Enemies take 1.35× Physical damage.
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066 | Normal Purchasable Exchangeable Enemies take 1.2× Arts damage.
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067 | Rare Purchasable Exchangeable Enemies take 1.3× Arts damage. Unlock condition: Complete a run with Research Squad.
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068 | Super Rare Purchasable Exchangeable Enemies take 1.4× Arts damage.
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069 | Normal Purchasable Exchangeable Friendly units restore 20% more HP from all sources of healing.
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070 | Rare Purchasable Exchangeable Friendly units restore 30% more HP from all sources of healing. Unlock condition: Restore 500000 HP across all runs.
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071 | Super Rare Purchasable Exchangeable Friendly units restore 30% more HP from all sources of healing and takes 30% less Elemental Damage. Unlock condition: Lose 100 Life Points across all runs.
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072 | Rare Purchasable Exchangeable Friendly units regenerate 1% of their maximum HP every second. Unlock condition: Restore 250000 HP across all runs.
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073 | Normal Purchasable Exchangeable Friendly units can dodge Physical attacks 15% at a time.
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074 | Normal Purchasable Exchangeable Friendly units can dodge Arts attacks 15% at a time.
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075 | Rare Purchasable Exchangeable Friendly units can dodge Physical and Arts attacks 10% at a time. Unlock condition: Clear 4F.
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076 | Normal Purchasable Exchangeable Increases the starting DP by 10.
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077 | Rare Purchasable Exchangeable Increases the starting DP by 20.
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078 | Super Rare Purchasable Exchangeable Increases the starting DP by 30. Unlock condition: Clear 2F.
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079 | Super Rare Exchangeable Casters and Specialists have their ATK increased by 3% and 30%, respectively.
May be obtained from Encounter: The Last Tidewatcher Encounter at the cost of 1 ![]() | |
080 | Super Rare Exchangeable
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081 | Rare Purchasable Exchangeable Melee units can be deployed on ranged tiles. Can also be obtained from Encounter: Singer by the Sea at the cost of 3 ![]() Unlock condition: Clear 3F while having 6 melee or ranged Operators 3 times across all runs.
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082 | Rare Purchasable Exchangeable Ranged units can be deployed on melee tiles. Can also be obtained from Encounter: Singer by the Sea at the cost of 3 ![]() Unlock condition: Clear 3F while having 6 melee or ranged Operators 3 times across all runs.
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083 | Super Rare Exchangeable Reduces the DP cost of Operators by 3. Shuffles the DP cost of Operators in each operation. May be obtained from Encounter: Ignorance is Bliss at the cost of 4 ![]() Unlock condition: Complete a run.
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084 | Super Rare Exchangeable A random Operator has their maximum HP and ATK doubled for the rest of an operation. May be obtained from Encounter: Ignorance is Bliss at the cost of 4 ![]() Unlock condition: Complete a run.
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085 | Normal Purchasable Exchangeable Increases the initial SP of friendly units' skills by 6.
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086 | Rare Purchasable Exchangeable Increases the initial SP of friendly units' skills by 12.
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087 | Super Rare Purchasable Exchangeable Increases the initial SP of friendly units' skills by 18.
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088 | Normal Purchasable Exchangeable Increases friendly units' automatic SP recovery rate by 0.2/sec.
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089 | Rare Purchasable Exchangeable Increases friendly units' automatic SP recovery rate by 0.35/sec. Unlock condition: Complete a run with Tactical Destruction Operative.
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090 | Super Rare Purchasable Exchangeable Increases friendly units' automatic SP recovery rate by 0.5/sec.
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091 | Normal Purchasable Exchangeable Friendly units with offensive/defensive SP recovery skills restore 1 SP every 3 seconds.
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092 | Rare Purchasable Exchangeable Friendly units with offensive/defensive SP recovery skills restore 1 SP every 2.5 seconds. Unlock condition: Complete a run with Tactical Ranged Operative.
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093 | Super Rare Purchasable Exchangeable Friendly units with offensive/defensive SP recovery skills restore 1 SP every 1.5 seconds.
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094 | Super Rare Purchasable Exchangeable Friendly units restore 1 SP whenever they take damage or Elemental Damage. Unlock condition: Clear Separation and Unity without losing Life Points.
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095 | Rare Purchasable Exchangeable
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096 | Super Rare Purchasable Exchangeable Stunned, Frozen, and Bound enemies take 1000 Arts damage every second.
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097 | Rare Purchasable Exchangeable Negative Statuses last twice as long on enemies.
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098 | Rare Purchasable Exchangeable Negative Statuses last 2.1× as long on enemies. Unlock condition: Complete a run with at least 3 Supporters recruited.
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099 | Super Rare Purchasable Exchangeable Negative Statuses last 2.5× as long on enemies.
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100 | Super Rare Purchasable Exchangeable Friendly units have their RES increased by 15 and negates the next instance of damage received when deployed.
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101 | Super Rare Purchasable Exchangeable Operators have their ATK increased by 10% for every Operator with different classes in the squad. Unlock condition: Complete a run with at least 15 Operators recruited.
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102 | Super Rare Purchasable Exchangeable When a friendly unit is overhealed (healing that exceeds max. HP), deals Arts damage equal to the overheal amount to enemies in the surrounding tiles to the target. Unlock condition: Complete a run with at least 3 Medics recruited.
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103 | Super Rare Purchasable Exchangeable Enemies have their speed and weight reduced by 15% and 1, respectively.
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104 | Super Rare Purchasable Exchangeable Increases the damage dealt by friendly units to enemies away from their position (caps at +100%[note 1]).
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105 | Super Rare Purchasable Exchangeable Friendly units have their ATK gradually increases when their skill is not active, up to +60% over 60 seconds, which will reset when the skill expires after being activated.
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106 | Normal Purchasable Exchangeable
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107 | Normal Purchasable Exchangeable Defenders and Supporters have their ATK increased by 8% for every Defender or Supporter in the squad.
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108 | Normal Purchasable Exchangeable Medics and Snipers have their ATK increased by 8% for every Medic or Sniper in the squad.
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109 | Normal Purchasable Exchangeable Casters and Specialists have their ASPD increased by 6 for every Caster or Specialist in the squad.
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110 | Rare Purchasable Exchangeable Friendly units have their ATK increased by 60% for 1 second after their respective skill is activated.
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111 | Super Rare Purchasable Exchangeable Friendly units have their ATK increased by 100% for 1 second after their respective skill is activated.
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112 | Super Rare Purchasable Exchangeable Friendly units who are blocking only 1 enemy have their ATK increased by 100%.
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113 | Super Rare Purchasable Exchangeable Friendly units take no damage from Sarkaz enemies.
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114 | Rare Purchasable Exchangeable
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115 | Super Rare Purchasable Exchangeable Increases the DEF and RES of friendly units who have been deployed for at least 100 seconds by 300 and 30, respectively. Unlock condition: Complete a run after deploying Operators at least 80 times.
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116 | Rare Purchasable Exchangeable A random deployable tile will be selected in each operation; the friendly unit on said tile regenerates 3% of their max. HP and restores 1 SP every second[note 2].
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117 | Super Rare Purchasable Exchangeable A random deployable tile will be selected in each operation; the friendly unit on said tile has their ATK and ASPD increased by 50% and 50, respectively. Unlock condition: Complete a run after deploying Operators at least 120 times.
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118 | Rare Purchasable Exchangeable Friendly units receive 2 Shields when deployed.
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119 | Super Rare Purchasable Exchangeable Ranged Operators are camouflaged. Unlock condition: Defeat the Saint Iberia.
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120 | Rare Purchasable Exchangeable Friendly units have their ATK increased by 70% for 6 seconds after dodging an attack.[note 3]
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121 | Super Rare Purchasable Exchangeable Friendly units have their ATK increased by 130% for 6 seconds after dodging an attack.[note 3] Unlock condition: Clear 40 operations across all runs.
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122 | Normal Purchasable Exchangeable Friendly units have their ASPD increased by 40 for 10 seconds after they are deployed.
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123 | Rare Purchasable Exchangeable Friendly units have their ASPD increased by 70 for 10 seconds after they are deployed. Unlock condition: Defeat the Tidelinked Immortal.
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124 | Rare Purchasable Exchangeable Friendly units have their ATK increased based on their current HP (caps at +30% with full HP). Unlock condition: Defeat 500 Baleful Broodlings across all runs.
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125 | Rare Purchasable Exchangeable Friendly units have their ASPD increased based on their missing HP (caps at +60 with 30% or less HP). Unlock condition: Let 15 Skimming Sea Drifters enter Protection Objectives across all runs.
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126 | Rare Purchasable Exchangeable
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127 | Rare Purchasable Exchangeable
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128 | Super Rare Purchasable Exchangeable Friendly units have their ATK increased by 50% while the player has only 1 ![]() Unlock condition: ???
Complete a run with the Price of Peace ending. | |
129 | Super Rare Purchasable Exchangeable Summons are not counted towards the Unit Limit. Unlock condition: Defeat the Lingering Pathshaper.
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130 | Rare Purchasable Exchangeable Summons have their HP/ATK and ASPD increased by 30% and 30, respectively.
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131 | Normal Purchasable Exchangeable Friendly ranged units take 40% less Elemental Damage. Unlock condition: Let 5 Skimming Sea Drifters enter Protection Objectives across all runs.
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132 | Normal Purchasable Exchangeable Friendly melee units take 40% less Elemental Damage. Unlock condition: Defeat 200 Baleful Broodlings across all runs.
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