Scout's Scope
Scout's Scope is a Collectible in Integrated Strategies, introduced in Phantom & Crimson Solitaire's Expansion II.
Lock on, aim, fire, and destroy the enemy's will to resist, all in the name of a better future that Scout will never see. Maybe you can do it for him.
Effect
Increases the damage dealt by friendly units against targets further away from them, which is capped at 100% (i.e. doubled). This is basically identical to the additional trait that Deadeye Snipers have with their DRE-X Operator Module, but much more effective.
Although units with long range like the aforementioned Deadeye Snipers, Besieger Snipers, and Fortress Defenders can achieve the maximum damage boost from this item, a partial damage boost is still fairly significant and attainable on virtually all ranged units. It is particularly devastating in the hands of Operators with global range, such as Ambriel, Fartooth, and Goldenglow.
Acquisition
In Expeditioner's Joklumarkar, the player must have defeated the Fallen Snowpriest 2 times across all runs before Scout's Scope can be obtained from the next run.
Notes
- ↑ Incorrectly shown as 50% in Mizuki & Caerula Arbor