Hand of Superspeed

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The Hand of Superspeed is a Collectible in Integrated Strategies, introduced in Phantom & Crimson Solitaire.

Item description
Executor, Ambusher, and Dollkeeper Operators gain +100 ASPD when there are no friendly units in the eight adjacent tiles

You swing your hand, leaving not even an afterimage.

Item description
Executor, Ambusher, and Dollkeeper Operators gain +120 ASPD when there are no friendly units in the four adjacent tiles

You swing your hand, leaving not even an afterimage.

Effect

Increases the ASPD of Ambusher, Dollkeeper, and Executor Specialists by 100 (Crimson Solitaire)/120 (Mizuki & Caerula Arbor onward) so long as there are no friendly units in the eight surrounding tiles (Crimson Solitaire)/four adjacent tiles (Caerula Arbor on) to them.

Summons and deployable devices count as friendly units for the purpose of affecting Superspeed's condition. For example, if a Portable Supply Station was deployed right next to Ethan, he will NOT gain the Superspeed bonus.

With Hand of Superspeed, the affected Specialists will have their DPS and/or crowd-control abilities significantly improved as their role makes achieving the condition an easy task. For example, Ethan can trigger his talent Entwined more consistently and bind enemies within his range for a longer amount of time, while the DPS skills of Executor Specialists, such as Projekt Red's Skill-ProjektRed1.png Execution Mode, are greatly enhanced because they are usually deployed to eliminate priority targets alone.

See also