The more enemies you strike, the more power you take hold of.
The Hand of Diffusion is a Collectible in Integrated Strategies, introduced in Phantom & Crimson Solitaire.
The more enemies you strike, the more power you take hold of.
Strength in numbers.
Whenever Blast, Chain, and Splash Casters (Crimson Solitaire)/Fortress Defenders (Mizuki & Caerula Arbor onwards) damage an enemy, whether by their attacks or skills, they will restore 2 SP.
With Hand of Diffusion, the affected Operators can essentially keep their skill, if automatically activated, constantly in effect as well as helping those whose skills have high SP costs such as Dusk's Image Over Form and Mostima's
Key of Chronology to improve their uptimes. As it activates whenever they damage an enemy, any damage over time caused by them also counts, as is seen in Ifrit's
Pyroclasm.
Notably, Passenger benefits greatly from Hand of Diffusion and becomes one of the best Operators in I.S. with it, able to unleash at least three Glorious Shards consecutively as demonstrated here. In Caerula Arbor, Horn also benefits greatly from Hand of Diffusion where she can unleash
Flare Grenade in every attack!