Expeditioner's Joklumarkar: Survey Equipment
Expeditioner's Joklumarkar features | |||
---|---|---|---|
Collapse | Survey Equipment | Clairvoyance | Foldartals |
Expeditioner Record | Cross-cultural Comparison | Expedition Record | Exhibition Hall |
The Collapsals' presence causes disruptions to communications and navigation equipment, making it difficult to know what's ahead. The Survey Equipment, if properly maintained, can clear the interference and make pathfinding easier; its current condition is represented by the Anti-Interference Index displayed at the top of the screen.
Overview[edit]
The Survey Equipment starts with 3 Anti-Interference Index, which can be increased or decreased through certain means but will never go below 0 or above 6 (except with the Scarred Amber, which removes this cap). 1 Index can be spent to enter the node above or below the current one and to enter the secret floor through Bosky Passage, and certain events will have more options at higher Index values or even when the Index is at 0, making Anti-Interference Index function like a combined analogue of
Key and die in Mizuki & Caerula Arbor.
Depending on the Index, nodes may appear in the obscured, standard, or fully surveyed state, which will be explained below.
At lower Anti-Interference Index, the Survey Equipment starts to malfunction, indicated by black filaments on the edges of the screen. At higher Index, the Equipment performs optimally, indicated by white lights and rings on the edges of the screen.
0: Equipment Failure You can only manually conduct a limited survey. (All nodes are obscured)
|
1–2: Equipment Damaged The scope of your survey has shrunk sharply. (The next node is in the standard state while the rest are obscured)
|
3: Operating Normally Smoothly receives information from your surroundings. (The next two nodes are in the standard state while the rest are obscured)
|
4–5: Operating Well Has already automatically integrated with data from this area. (The next three nodes are in the standard state while the rest are obscured)
|
6+: Professionally Tuned Provides real-time updates of information from across the entire region. (The next node is fully surveyed while the rest are in the standard state)
|
Node states[edit]
Obscured[edit]
“ | When your Anti-Interference Index is at 0, your equipment status becomes "Equipment Failure," making it impossible to see the nodes in front of you clearly. | ” |
—Loading screen tip in Expeditioner's Joklumarkar |
Obscured nodes cannot be identified even when they are accessible, unlike Dense Fog nodes in previous themes, but are labeled as combat and non-combat nodes. The actual identity of the node will not be revealed until it is entered.
![]() |
Premonition of Ferocity The hunter has his instincts, and the prey can hear the sound of the bow strings. You never know which one you are. The obscured node is a combat one. Should the node turn out to be an Emergency Operation, the player will be notified as soon as the operation starts.
|
![]() |
Premonition of Mystery The cold makes old wounds ache, but at least it is not blowing past an unsheathed blade. The obscured node is a non-combat one.
|
Prophecies and Dreadful Foes will never be obscured; they remain in the standard state even at 0 Anti-Interference Index.
Standard[edit]
Nodes in the standard state can be identified as usual.
Prophecies and Dreadful Foes are always in the standard state.
Fully surveyed[edit]
“ | When your Anti-Interference Index is at 6, your equipment status becomes "Professionally Tuned," letting you lookup a node's information in advance. | ” |
—Loading screen tip in Expeditioner's Joklumarkar |
Fully surveyed nodes, also known as Panoptic Survey, are not only identifiable as usual but also provide extra information on what to expect from them, the nature of which varies by node type.
Node | Information |
---|---|
(Emergency) Operation | Gives a sneak peek of the Foldartal that will be awarded from clearing the operation. If no Foldartal would be awarded, the following will be shown instead: Sami has not revealed anything to you. |
Encounter | Gives a hint of the possible outcomes.
|
Safe House | Gives a hint that one of the following options will be present.
|
Downtime Recreation | Gives a hint of what resource can be spent.
|
Rogue Trader | Gives a sneak peek of some of the wares. |
Wish Fulfilled | Gives a sneak peek of the Collectibles that can be chosen, labeled as "items from Bob's shop that are not selling well". |
Scout | There is a trail hidden in the snow. Perhaps you can send someone to take a look. |
Lost and Found | Gives a hint of what item can be exchanged.
|
Bosky Passage | Gives a hint of the secret floor's layout.
|
Prophecy | An intricate fate unfolds before your eyes. |