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Phantom & Crimson Solitaire: Deep Investigation
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A list of Phantom & Crimson Solitaire's Deep Explorations, named Deep Investigation.
List[edit]
#1: Helter-Skelter | ||||
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![]() Considering the extremely urgent nature of this field operation, after much deliberation, the commander has been authorized to dispatch four elite operators. Please resolve the incident as quickly as possible, and bring Operator Phantom back in one piece.
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Mission Objective | Enter 6 combat nodes. | |||
Starting resources | 8 ![]() |
0 ![]() |
8 ![]() |
4 ![]() |
Initial Operators | Cannot recruit Operators at the start. Instead, the player starts with all four Elite Operators (Pith, Sharp, Stormeye, and Touch). | |||
Initial Collectibles | No initial Collectibles | |||
Available Squads | ![]() ![]() ![]() ![]() ![]() | |||
Environment |
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Rewards |
#2: Living On The Edge | ||||
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![]() Who's really the one with their back to the wall?
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Mission Objective | Enter 4F. | |||
Starting resources | 1 ![]() |
6 ![]() |
8 ![]() |
8 ![]() |
Initial Operators | No restrictions | |||
Initial Collectibles | ||||
Available Squads | ![]() | |||
Environment |
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Rewards |
#3: Tycoon | ||||
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![]() Earning money is an art, as is spending it.
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Mission Objective | Spend 100 ![]() | |||
Starting resources | 4 ![]() |
6 ![]() |
32 ![]() |
6 ![]() |
Initial Operators | No restrictions | |||
Initial Collectibles | ||||
Available Squads | ![]() | |||
Environment |
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Rewards |
#4: Suppressive Fire | ||||
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![]() Who needs a front line when you have enough firepower to blast through all obstacles?
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Mission Objective | Recruit 10 Casters or Snipers. | |||
Starting resources | 4 ![]() |
8 ![]() |
8 ![]() |
8 ![]() |
Initial Operators | ![]() ![]() ![]() ![]() | |||
Initial Collectibles | ||||
Available Squads | All but ![]() ![]() ![]() | |||
Environment |
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Rewards |
#5: Ground Offensive | ||||
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![]() Who needs backup when your squad is strong enough to shred right through the enemy's line of defense?
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Mission Objective | Recruit 10 Defenders or Guards. | |||
Starting resources | 4 ![]() |
8 ![]() |
8 ![]() |
8 ![]() |
Initial Operators | ![]() ![]() ![]() ![]() | |||
Initial Collectibles | ||||
Available Squads | All but ![]() ![]() ![]() | |||
Environment |
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Rewards |
#6: Inscrutable Path | ||||
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![]() The road in front of us isn't the only thing obscured from sight, but that is no reason to stop pushing on.
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Mission Objective | Gain 20 ![]() | |||
Starting resources | 4 ![]() |
6 ![]() |
8 ![]() |
6 ![]() |
Initial Operators | No restrictions | |||
Initial Collectibles | One of the six Proof of Glory Collectibles, ![]() ![]() ![]() | |||
Available Squads | All but ![]() | |||
Environment |
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Rewards |
#7: Bizzare Adventures | ||||
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![]() When words become your sword and shield, will you still be able to successfully bring Phantom back to Rhodes Island?
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Mission Objective | Enter 5F. | |||
Starting resources | 4 ![]() |
6 ![]() |
8 ![]() |
6 ![]() |
Initial Operators | No restrictions | |||
Initial Collectibles | ||||
Available Squads | No restrictions | |||
Environment |
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Rewards |
#8: Unconventional Methods | ||||
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![]() When a mission is on the verge of failure, anything can be exchanged as a resource to tip the scales. Even the command terminal is no exception.
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Mission Objective | Let 30 enemies enter Protection Objectives. | |||
Starting resources | 8 ![]() |
6 ![]() |
8 ![]() |
6 ![]() |
Initial Operators | No Operators may be recruited at the start! | |||
Initial Collectibles | ||||
Available Squads | ![]() | |||
Environment |
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Rewards |
#9: Lost in a New World | ||||
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![]() Being lost isn't necessarily a bad thing. This time, you will explore more possibilities.
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Mission Objective | Obtain 15 Collectibles (those given at the start are not counted). | |||
Starting resources | 4 ![]() |
6 ![]() |
8 ![]() |
6 ![]() |
Initial Operators | No restrictions | |||
Initial Collectibles | ||||
Available Squads | No restrictions | |||
Environment |
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Rewards |
#10: Starting From Scratch | ||||
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![]() Saving up is a good habit. It can satisfy your heart's desire to hoard, while also delivering an acute headache to your enemies.
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Mission Objective | Obtain 100 ![]() | |||
Starting resources | 4 ![]() |
6 ![]() |
0 ![]() |
6 ![]() |
Initial Operators | No restrictions | |||
Initial Collectibles | ||||
Available Squads | All but ![]() | |||
Environment |
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Rewards |
#11: Ark Raiders | ||||
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![]() What kind of treasure will we get our hands on today? I'm really looking forward to it.
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Mission Objective | Enter 3 Dreadful Foes. | |||
Starting resources | 8 ![]() |
18 ![]() |
16 ![]() |
8 ![]() |
Initial Operators | No restrictions | |||
Initial Collectibles | ||||
Available Squads | No restrictions | |||
Environment |
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Rewards |
#12: Life is a Game | ||||
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![]() Have a chat with Lady Luck before setting out on your mission. Does she want to be your companion today, or your enemy?
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Mission Objective | Enter 6 Downtime Recreations. | |||
Starting resources | 16 ![]() |
12 ![]() |
32 ![]() |
6 ![]() |
Initial Operators | No restrictions | |||
Initial Collectibles | ||||
Available Squads | No restrictions | |||
Environment |
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Rewards |
Strategy[edit]
Helter-Skelter |
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In this Deep Investigation, the player will start with all four Elite Ops: Pith, Sharp, Stormeye, and Touch, in return for not being able to recruit Operators when starting the run. In addition, Emergency Operations will appear more often than Operations, and the player cannot choose the Tactical Operative Squads and the First-Class Squad. To complete the Mission Objective, the player must enter 6 operation nodes.
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Living on the Edge |
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In this Deep Investigation, the player will start with only a single Life Point, thus they must be very careful to not let any enemy waltz into a Protection Objective especially early in the run, which could end it before it even starts! To compensate this however, the player is given Collectible not found which buffs the ASPD of friendlies so long as the player has only 1 ![]() ![]()
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Tycoon |
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In this Deep Investigation, the nodes will alternate between a Rogue Trader and an (Emergency) Operation, and the player is given ![]() ![]() ![]() ![]() ![]() |
Suppressive Fire |
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In this Deep Investigation, the player will have to pick two Casters and two Snipers as their initial Operators (but one Rec. Voucher of each class will be an Elite Rec. Voucher) and starts with the Collectibles ![]() ![]() ![]()
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Ground Offensive |
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In this Investigation, the player will have to pick two Defenders and two Guards as their initial Operators (but one Rec. Voucher of each class will be an Elite Rec. Voucher) and starts with the Collectibles Collectible not found to buff melee friendlies' ATK, Collectible not found and ![]() ![]()
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Inscrutable Path |
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In this Deep Investigation, the Blind (and only Blind) Hallucination will always occur on every floor and the player are given all three Collectibles awarded from the "Eccentric Hunchback" Encounter: ![]() ![]() ![]() ![]()
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Bizzare Adventures |
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In this Deep Investigation, there are no combat nodes other than the Dreadful Foes in 3F, 5F, and 6F to worry about. To complete the Mission Objective, the player must make their way into 5F.
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Unconventional Methods |
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In this Deep Investigation, the player will be unable to recruit any Operators when starting the run, thus they must somehow clear the first operation to be able to recruit one! Thankfully, the player is given ![]() ![]()
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Lost in a New World |
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In this Deep Investigation, the Bewildered (and only Bewildered) Hallucination will always occur on every floor which will also have more combat nodes than usual, and the player are given Collectible not found to expand the Collectibles awarded from operations and ![]()
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Starting From Scratch |
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In this Deep Investigation, the player will start with no Originium Ingots and cannot pick the Support Squad, but are given ![]() ![]() ![]() ![]()
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Ark Raiders |
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In this Deep Investigation, 1F, 2F, and 4F will have a Dreadful Foe at the end, which is randomly chosen from those that would appear in 3F (but the same Dreadful Foe will never appear more than once). To compensate, the nodes that precede the Dreadful Foes will be nothing but at most four Boons and a Rogue Trader. To complete the Mission Objective, the player must enter 3 Dreadful Foes.
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Life is a Game |
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In this Deep Investigation, Downtime Recreations will show up more often; the last nodes of 1F, 2F, and 4F will be Downtime Recreations, and the second node of 1F will be a Downtime Recreation. The player also starts with a good amount of resources to aid them in trying their luck in the Recreations, and are given Collectible not found , Collectible not found , and Collectible not found which further increases the starting resources to 26 ![]() ![]() ![]()
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