Fighter Guard
< Guard
Guard branches | |||||
---|---|---|---|---|---|
Dreadnought | Centurion | Lord | Arts Fighter | Instructor | Fighter |
Swordmaster | Soloblade | Liberator | Reaper | Crusher | Earthshaker |
Fighter Guard
Position
Melee
No. of Operators
7
In Other Languages
Chinese
斗士
Japanese
闘士
Korean
파이터
General Information
HP
Average-high
ATK
Average
DEF
Average-low
RES
None
Redeployment time
70 seconds
Block count
1
Attack interval
0.78 seconds
“ | Blocks 1 enemy. | ” |
—Trait description (shared with Dreadnought Guard) |
Fighter Guard, colloquially known as Brawler Guard, is a branch of the Guard class in Arknights.
Fighter Guards are similar to Dreadnought Guards, but their attacks have a very fast attack interval of ~0.8 seconds in addition to having a low DP cost, although they have a low ATK to offset their high attack rate which makes them almost ineffective against enemies with high DEF.
Operator Modules[edit]
Module | Information |
---|---|
![]() FGT-X
|
New trait: Blocks 1 enemy; Has 15% Physical Dodge |
![]() FGT-Y
|
New trait: Blocks 1 enemy; Gains +10 ASPD when above 50% HP |
Strategies[edit]
- Fighter Guards can deal extremely high DPS against enemies with low DEF due to their rapid attack interval.
- Their low DP cost makes them useful for holding off early enemies as the player generates DP for more expensive units.
Tips[edit]
- Fighter Guards' effectiveness drops dramatically against enemies with moderate to high DEF.
- Hence, any form of ATK increase for them or DEF reduction for enemies are recommended to increase their damage output against the enemies.