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Earthshaker Guard
< Guard
Guard branches | ||||||
---|---|---|---|---|---|---|
Dreadnought | Centurion | Lord | Arts Fighter | Instructor | Fighter | Swordmaster |
Soloblade | Liberator | Reaper | Crusher | Earthshaker | Primal | – |
Earthshaker Guard
Roles
Multi-target damage dealer
Position
Melee
No. of Operators
2
In Other Languages
Chinese
撼地者
Japanese
槌撃士
General Information
HP
High
ATK
Very high
DEF
Average
RES
None
Redeployment time
80 seconds
DP cost
Average
Block count
2
Attack interval
1.8 seconds
“ | Attacks deal 50% ATK as AOE Physical damage to enemies around the target. | ” |
—Trait description |
Earthshaker Guard is a branch of the Guard class in Arknights.
Earthshaker Guards are similar to Dreadnought Guards albeit with a lower HP and higher attack interval, and the ability to block up to two enemies on their own. What defines them is that Earthshakers' attack causes area-of-effect damage towards enemies in a radius of 1 around the main target for half the ATK, similar to Flingers.
Operator Modules[edit]
Module | Information |
---|---|
![]() HAM-X
|
New trait: When there are 3 or more enemies within the splash radius, ATK increases to 115% |
Strategies[edit]
- Due to their AOE attacks, they're effective against a group of enemies even the ones that they didn't actively block in their attack range.
- Any form of Arts damage reduction are beneficial towards them because their RES is 0.