Tutorial operations

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Tutorial operations introduce the player to the gameplay of Arknights. Most of them takes place in the Rhodes Island training compound using a simulated battle with Dobermann as the instructor.

All tutorial operations must be cleared to proceed into further operations, cost no Sanity.png Sanity, and does not award EXP.png EXP or LMD.png LMD aside of giving out one Originite Prime.png Originite Prime when cleared for the first time. Early tutorial operations also add certain Operators into the player's roster as the reward.

Main Theme

Operation Information
TR-1
Part of: Prologue
Topic: Use of Medics
TR-2
Part of: Prologue
Topic: Range and facing
TR-3
Part of: Prologue
Topic: Countering aerial enemies with Marksman Snipers
TR-4
Part of: Prologue
Topic: Blocking and use of Vanguards
TR-5
Part of: Prologue
Topic: Use of Casters
TR-6
Part of: Prologue
Topic: AoE attacks and use of Defenders
TR-7
Part of: Prologue
Topic: Use of skills
TR-8
Part of: Episode 01
Topic: Use of Roadblocks
TR-9
Part of: Episode 01
Topic: Use of Stun Generators
TR-10
Part of: Episode 01
Topic: Aggression
TR-11
Part of: Episode 02
Topic: Stalling with Decel Binder Supporters
TR-12
Part of: Episode 02
Topic: Mitigating enemies with AoE attacks
TR-13
Part of: Episode 02
Topic: Interception
TR-14
Part of: Episode 02
Topic: Shift
TR-15
Part of: Episode 03
Topic: Tactical redeployment
TR-16
Part of: Episode 06
Topic: Cold and Freeze
TR-17
Part of: Episode 07
Topic: Countering Guerrilla enemies
TR-18
Part of: Episode 08
TR-19
Part of: Episode 09
TR-20
Part of: Episode 10
TR-21
Part of: Episode 11
TR-22
Part of: Episode 12
Topic: Identity
TR-23
Part of: Episode 12
Topic: Managing reduced DP cap with Roadside Emergency Reserves
TR-24
Part of: Episode 13

Event

Operation Information
TW-TR-1
Topic: Use of L-44 Gramophones
RI-TR-1
MN-TR-1
Part of: Maria Nearl
Topic: Sponsor Drones and use of Mieszko Coils
MB-TR-1
Topic: Countering Prisoner enemies with Imprisonment Devices
WR-TR-1
Part of: Who is Real
Topic: Exploiting the Hui/Ming attribute system
OD-TR-1
Topic: Mitigating Sandstorms
WD-TR-1
SV-TR-1
Part of: Under Tides
DH-TR-1
DH-TR-2
NL-TR-1
Part of: Near Light
Topic: Providing visibility through Operator deployment and City Neons
NL-TR-2
Part of: Near Light
Topic: Providing visibility with Knight Crests
BI-TR-1
Part of: Break the Ice
BI-TR-2
Part of: Break the Ice
Topic: Exploiting Penetrating Cold Snowfalls and Icy Corners
GA-TR-1
Part of: Guide Ahead
Topic: Use of Gelato Stops
SN-TR-1
Topic: Countering Nethersea Brands
LE-TR-1
LE-TR-2
Topic: Use of Resonators
IC-TR-1
Part of: Ideal City
Topic: Utilizing Self-Driving Carts
DV-TR-1
IS-TR-1
Part of: Il Siracusano
FC-TR-1
Topic: Mire and Reeds, and Flamechaser enemies
FC-TR-2
Topic: Mitigating burning Reeds
WB-TR-1
CF-TR-1
Topic: Weak spots
CW-TR-1
Part of: Lone Trail
Topic: Gravity manipulation
CW-TR-2
Part of: Lone Trail
HE-TR-1
HE-TR-2
SL-TR-1
Topic: Steam
SL-TR-2
CV-TR-1
ZT-TR-1
Topic: Variation and using Tuning Nodes to switch the variation
ZT-TR-2
RS-TR-1
Topic: Making use of Emergency Heaters to counteract Frigid