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Tutorial operations

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Tutorial operations introduce the player to the gameplay of Arknights. Most of them takes place in the Rhodes Island training compound using a simulated battle with Dobermann as the instructor.

All tutorial operations must be cleared to proceed into further operations, cost no Sanity Sanity, and does not award EXP EXP or LMD LMD aside of giving out one Originite Prime Originite Prime when cleared for the first time. Early tutorial operations also add certain Operators into the player's roster as the reward.

Operation Information

TR-1
Part of: Prologue
Topic: Use of Medics

TR-2
Part of: Prologue
Topic: Range and facing

TR-3
Part of: Prologue
Topic: Countering aerial enemies with Marksman Snipers

TR-4
Part of: Prologue
Topic: Blocking and use of Vanguards

TR-5
Part of: Prologue
Topic: Use of Casters

TR-6
Part of: Prologue
Topic: AoE attacks and use of Defenders

TR-7
Part of: Prologue
Topic: Use of skills

TR-8
Part of: Episode 01
Topic: Use of Roadblocks

TR-9
Part of: Episode 01
Topic: Use of Stun Generators

TR-10
Part of: Episode 01
Topic: Aggression

TR-11
Part of: Episode 02
Topic: Stalling with Decel Binder Supporters

TR-12
Part of: Episode 02
Topic: Mitigating enemies with AoE attacks

TR-13
Part of: Episode 02
Topic: Interception

TR-14
Part of: Episode 02
Topic: Shift

TR-15
Part of: Episode 03
Topic: Tactical redeployment

TR-16
Part of: Episode 06
Topic: Cold and Freeze

TR-17
Part of: Episode 07
Topic: Countering Guerrilla enemies

TR-18
Part of: Episode 08

TR-19

TR-20

TR-21

TR-22
Part of: Episode 12
Topic: Identity

TR-23
Part of: Episode 12
Topic: Managing reduced DP cap with Roadside Emergency Reserves

TR-24

TR-25

TR-26

Operation Information

TW-TR-1

RI-TR-1

MN-TR-1
Part of: Maria Nearl
Topic: Sponsor Drones and use of Mieszko Coils

MB-TR-1
Topic: Countering Prisoner enemies with Imprisonment Devices

WR-TR-1
Part of: Who is Real
Topic: Exploiting the Hui/Ming attribute system

OD-TR-1
Topic: Mitigating Sandstorms

WD-TR-1

SV-TR-1

DH-TR-1

DH-TR-2

NL-TR-1
Part of: Near Light
Topic: Providing visibility through Operator deployment and City Neons

NL-TR-2
Part of: Near Light
Topic: Providing visibility with Knight Crests

BI-TR-1

BI-TR-2
Part of: Break the Ice
Topic: Exploiting Penetrating Cold Snowfalls and Icy Corners

GA-TR-1
Part of: Guide Ahead
Topic: Use of Gelato Stops

SN-TR-1
Topic: Countering Nethersea Brands

LE-TR-1

LE-TR-2
Topic: Use of Resonators

IC-TR-1
Part of: Ideal City
Topic: Utilizing Self-Driving Carts

DV-TR-1

IS-TR-1

FC-TR-1
Topic: Mire and Reeds, and Flamechaser enemies

FC-TR-2
Topic: Mitigating burning Reeds

WB-TR-1

CF-TR-1
Topic: Weak spots

CW-TR-1
Part of: Lone Trail
Topic: Gravity manipulation

CW-TR-2

HE-TR-1

HE-TR-2

SL-TR-1
Topic: Steam

SL-TR-2

CV-TR-1

ZT-TR-1
Topic: Variation and using Tuning Nodes to switch the variation

ZT-TR-2

RS-TR-1
Topic: Making use of Emergency Heaters to counteract Frigid

HS-TR-1
Topic: Farmland and containing the spread of Blight with Throttle Valves

HS-TR-2
Topic: Using Pumping Stations to clear Blighted Farmland

CR-TR-1

BB-TR-1
Part of: Babel

BP-TR-1

AS-TR-1

DT-TR-1

GO-TR-1

PV-TR-1

EP-TR-1

OR-TR-1

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