Sanity

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Sanity is a gameplay element in Arknights.

Item description
The mental capacity to remain self aware, draw up plans, and execute them.

"What is it that distinguishes us from this land? Our breath, or feeling? Or life and death?"

Overview

In Arknights, Sanity is the "stamina" or "energy" mechanic which allows the player to run operations. Every operation, aside from training operations, interludes, Contingency Contract operations (both the Permanent Site and Rotating Sites), and certain Main Theme operations (e.g. 1-11, 6-17) consume the player's Sanity; if the player has insufficient Sanity, they cannot run it. The more difficult an operation is, the more Sanity needed to run them, ranging from 6 Sanity icon.png to 36 Sanity icon.png, so it is advised to plan operations one wants to run in a single day carefully.

Quitting an operation mid-way will return 100% of the Sanity spent if the player has failed or quit the operation for the first time, or 95% (rounded down) otherwise; the operation's Challenge Mode and Inferno Mode operations as well as certain operations only returns half (again, rounded down) of the Sanity spent instead. For Annihilation operations, the Sanity returned upon quitting or losing all Life Points varies based on the number of enemies defeated. If the game is forcefully shut down, the operation is considered to have ended with 0 enemies defeated, which for most stages results in failure, but Annihilation stages just fully refund the Sanity cost.

When the Control Center of the RIIC is upgraded to Level 4, the player can use Fast Charge which spends Sanity to generate 2 Drone.png Drone for each Sanity, though using this is ill-advised unless the player urgently needs to fill the gap.

Sanity hard cap.png

Players start with 82 maximum Sanity and will have it increased as they progress through levels. The maximum Sanity players can achieve is 135 as of the release of Episode 06 in the CN server and the Code of Brawl update on the Global server. The amount of Sanity is capped at 999.

Sanity regenerates itself at the rate of 1 Sanity every 6 minutes, or 10 Sanity per hour. Sanity can also be restored by the following items:

Reaching a new level also restores the player's Sanity by their new level's maximum amount.

Level and Sanity cap
Level Sanity cap Increment
1 82 Sanity icon.png +2 Sanity icon.png
2 84 Sanity icon.png
3 86 Sanity icon.png
4 88 Sanity icon.png
5 90 Sanity icon.png
6 91 Sanity icon.png +1 Sanity icon.png
7 92 Sanity icon.png
8 93 Sanity icon.png
9 94 Sanity icon.png
10 95 Sanity icon.png
11 96 Sanity icon.png
12 97 Sanity icon.png
13 98 Sanity icon.png
14 99 Sanity icon.png
15 100 Sanity icon.png
16 101 Sanity icon.png
17 102 Sanity icon.png
18 103 Sanity icon.png
19 104 Sanity icon.png
20 105 Sanity icon.png
21 106 Sanity icon.png
22 107 Sanity icon.png
23 108 Sanity icon.png
24 109 Sanity icon.png
25 110 Sanity icon.png
26 111 Sanity icon.png
27 112 Sanity icon.png
28 113 Sanity icon.png
29 114 Sanity icon.png
30 115 Sanity icon.png
31 116 Sanity icon.png
32 117 Sanity icon.png
33 118 Sanity icon.png
34 119 Sanity icon.png
35 120 Sanity icon.png
40 121 Sanity icon.png
45 122 Sanity icon.png
50 123 Sanity icon.png
55 124 Sanity icon.png
60 125 Sanity icon.png
65 126 Sanity icon.png
70 127 Sanity icon.png
75 128 Sanity icon.png
80 129 Sanity icon.png
85 130 Sanity icon.png
101 131 Sanity icon.png
105 132 Sanity icon.png
109 133 Sanity icon.png
113 134 Sanity icon.png
117 135 Sanity icon.png

Trivia