No.
|
Description
|
Reward
|
1
|
Clear Main Storyline TR-2 stages 1 time(s).
|
|
2
|
Clear Main Storyline TR-3 stages 1 time(s).
|
3
|
Clear Main Storyline TR-4 stages 1 time(s).
|
4
|
Clear Main Storyline TR-5 stages 1 time(s).
|
5
|
Clear Main Storyline TR-6 stages 1 time(s).
|
6
|
Clear Main Storyline TR-7 stages 1 time(s).
|
7
|
[O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.10.
|
|
8
|
|
9
|
Upgrade any one Vanguard Operator to Lv.10.
|
|
10
|
Upgrade any one Sniper Operator to Lv.10.
|
11
|
Upgrade any one Medic Operator to Lv.10.
|
12
|
Upgrade any one Defender Operator to Lv.10.
|
13
|
Upgrade any one Guard Operator to Lv.10.
|
14
|
Upgrade any one Caster Operator to Lv.10.
|
15
|
Upgrade any one Supporter Operator to Lv.10.
|
16
|
Upgrade any one Specialist Operator to Lv.10.
|
17
|
Produce 5 Pure Gold in Factory.
|
|
18
|
Produce 5 Drill Battle Record in Factory.
|
|
19
|
Own at least 1 Lv.1 Trading Post.
|
|
20
|
Complete 5 orders that contain Pure Gold.
|
|
21
|
Own at least 1 Lv.1 Workshop.
|
|
22
|
Produce 5 Light Building Material in the Workshop.
|
|
23
|
Produce 10 Furniture Part in Workshop (furniture assembling excluded).
|
|
24
|
Collect 100 Credit from the Credit Store.
|
|
25
|
Own at least 1 Lv.1 Reception Room.
|
|
26
|
[O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.20.
|
|
27
|
|
28
|
Upgrade any one Vanguard Operator to Lv.20.
|
|
29
|
Upgrade any one Sniper Operator to Lv.20.
|
30
|
Upgrade any one Medic Operator to Lv.20.
|
31
|
Upgrade any one Defender Operator to Lv.20.
|
32
|
Upgrade any one Guard Operator to Lv.20.
|
33
|
Upgrade any one Caster Operator to Lv.20.
|
34
|
Upgrade any one Supporter Operator to Lv.20.
|
35
|
Upgrade any one Specialist Operator to Lv.20.
|
36
|
Clear Main Storyline TR-8 stages 1 time(s).
|
|
37
|
Clear Main Storyline TR-9 stages 1 time(s).
|
|
38
|
Clear Main Storyline TR-10 stages 1 time(s).
|
|
39
|
Clear Supplies <Cargo Escort> CE-1 stages 1 time(s).
|
|
40
|
Clear Supplies <Resource Search> SK-1 stages 1 time(s).
|
|
41
|
Clear Supplies <Tactical Drill> LS-1 stages 1 time(s).
|
|
42
|
Clear Supplies <Tough Siege> AP-1 stages 1 time(s).
|
|
43
|
Clear Supplies <Aerial Threat> CA-1 stages 1 time(s).
|
|
44
|
[O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.30.
|
|
45
|
|
46
|
[O.R.T. Training Reward] Upgrade any two 3-star Operators to Lv.30.
|
|
47
|
|
48
|
[O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.40.
|
|
49
|
|
50
|
[O.R.T. Training Reward] Upgrade any two 3-star Operators to Lv.40.
|
|
51
|
|
52
|
[Reserve Op Team Training Reward] Promote any one 3-star Operator to Elite 1.
|
|
53
|
[Reserve Op Team Training Reward] Promote any two 3-star Operators to Elite 1.
|
54
|
Clear Main Storyline TR-11 stages 1 time(s).
|
|
55
|
Clear Main Storyline TR-12 stages 1 time(s).
|
|
56
|
Clear Main Storyline TR-13 stages 1 time(s).
|
|
57
|
Clear Main Storyline TR-14 stages 1 time(s).
|
|
58
|
Defeat 100 enemies in Annihilation: Chernobog.
|
|
59
|
Defeat 200 enemies in Annihilation: Chernobog.
|
|
60
|
Defeat 300 enemies in Annihilation: Chernobog.
|
|
61
|
Clear Supplies <Cargo Escort> CE-2 stages 1 time(s).
|
|
62
|
Clear Supplies <Resource Search> SK-2 stages 1 time(s).
|
|
63
|
Clear Supplies <Tactical Drill> LS-2 stages 1 time(s).
|
|
64
|
Clear Supplies <Tough Siege> AP-2 stages 1 time(s).
|
|
65
|
Clear Supplies <Aerial Threat> CA-2 stages 1 time(s).
|
|
66
|
Upgrade any one Vanguard Operator to Lv.30.
|
|
67
|
Upgrade any one Sniper Operator to Lv.30.
|
68
|
Upgrade any one Medic Operator to Lv.30.
|
69
|
Upgrade any one Defender Operator to Lv.30.
|
70
|
Upgrade any one Guard Operator to Lv.30.
|
71
|
Upgrade any one Caster Operator to Lv.30.
|
72
|
Upgrade any one Supporter Operator to Lv.30.
|
73
|
Upgrade any one Specialist Operator to Lv.30.
|
74
|
Clear Challenge Mode 0-1 one time.
|
|
75
|
Clear Challenge Mode 0-10 one time.
|
76
|
Clear Challenge Mode 1-5 one time.
|
77
|
Clear Challenge Mode 1-8 one time.
|
78
|
Clear Supplies <Solid Defense> PR-A-1 stages 1 time(s).
|
|
79
|
Clear Supplies <Fierce Attack> PR-B-1 stages 1 time(s).
|
80
|
Clear Supplies <Unstoppable Charge> PR-C-1 stages 1 time(s).
|
81
|
Clear Supplies <Fearless Protection> PR-D-1 stages 1 time(s).
|
82
|
Promote any Operator to Elite 1.
|
|
83
|
Upgrade any one Vanguard Operator to Lv.40.
|
|
84
|
Upgrade any one Sniper Operator to Lv.40.
|
85
|
Upgrade any one Medic Operator to Lv.40.
|
86
|
Upgrade any one Defender Operator to Lv.40.
|
87
|
Upgrade any one Guard Operator to Lv.40.
|
88
|
Upgrade any one Caster Operator to Lv.40.
|
89
|
Upgrade any one Supporter Operator to Lv.40.
|
90
|
Upgrade any one Specialist Operator to Lv.40.
|
91
|
Clear Main Storyline S3-2 stages 1 time(s).
|
|
92
|
Clear Main Storyline TR-15 stages 1 time(s).
|
|
93
|
Defeat 350 enemies in Annihilation: Chernobog.
|
|
94
|
Defeat 400 enemies in Annihilation: Chernobog.
|
|
95
|
Defeat 100 enemies in Annihilation: Lungmen Outskirts.
|
|
96
|
Defeat 200 enemies in Annihilation: Lungmen Outskirts.
|
|
97
|
Promote 3 Operators to Elite 1.
|
|
98
|
Clear Supplies <Cargo Escort> CE-3 stages 1 time(s).
|
|
99
|
Clear Supplies <Resource Search> SK-3 stages 1 time(s).
|
|
100
|
Clear Supplies <Tactical Drill> LS-3 stages 1 time(s).
|
|
101
|
Clear Supplies <Tough Siege> AP-3 stages 1 time(s).
|
|
102
|
Clear Supplies <Aerial Threat> CA-3 stages 1 time(s).
|
|
103
|
Own at least 1 Lv.2 Power Plant.
|
|
104
|
Own at least 1 Lv.2 Factory.
|
105
|
Produce 10 Pure Gold in Factory.
|
|
106
|
Produce 10 Frontline Battle Record in Factory.
|
107
|
Own at least 1 Lv.2 Trading Post.
|
|
108
|
Complete 10 orders that contain Pure Gold.
|
|
109
|
Reach 2000 Ambience in at least 1 dorms.
|
|
110
|
Own at least 1 Lv.2 Workshop.
|
|
111
|
Produce 5 Concrete Building Material in the Workshop.
|
|
112
|
Produce 1 Orirock Cube in the Workshop.
|
113
|
Produce 1 Sugar in the Workshop.
|
114
|
Produce 1 Polyester in the Workshop.
|
115
|
Produce 1 Oriron in the Workshop.
|
116
|
Produce 1 Polyketon in the Workshop.
|
117
|
Produce 1 Device in the Workshop.
|
118
|
Clear Main Storyline S3-5 stages 1 time(s).
|
|
119
|
Clear Challenge Mode 1-12 one time.
|
|
120
|
Clear Challenge Mode 2-3 one time.
|
121
|
Defeat 300 enemies in Annihilation: Lungmen Outskirts.
|
|
122
|
Upgrade any one Vanguard Operator to Elite 1 Lv.10.
|
|
123
|
Upgrade any one Sniper Operator to Elite 1 Lv.10.
|
124
|
Upgrade any one Medic Operator to Elite 1 Lv.10.
|
125
|
Upgrade any one Defender Operator Elite 1 Lv.10.
|
126
|
Upgrade any one Guard Operator to Elite 1 Lv.10.
|
127
|
Upgrade any one Caster Operator to Elite 1 Lv.10.
|
128
|
Upgrade any one Supporter Operator to Elite 1 Lv.10.
|
129
|
Upgrade any one Specialist Operator to Elite 1 Lv.10.
|
130
|
Clear Main Storyline S4-3 stages 1 time(s).
|
|
131
|
Defeat 350 enemies in Annihilation: Lungmen Outskirts.
|
|
132
|
Promote 6 Operators to Elite 1.
|
|
133
|
Clear Supplies <Cargo Escort> CE-4 stages 1 time(s).
|
|
134
|
Clear Supplies <Resource Search> SK-4 stages 1 time(s).
|
|
135
|
Clear Supplies <Tactical Drill> LS-4 stages 1 time(s).
|
|
136
|
Clear Supplies <Tough Siege> AP-4 stages 1 time(s).
|
|
137
|
Clear Supplies <Aerial Threat> CA-4 stages 1 time(s).
|
|
138
|
Own at least 1 Lv.3 Factory.
|
|
139
|
Produce 20 Pure Gold in Factory.
|
|
140
|
Produce 20 Tactical Battle Record in Factory.
|
|
141
|
Produce any 1 Dualchip.
|
|
142
|
Own at least 1 Lv.3 Trading Post.
|
|
143
|
Complete 20 orders that contain Pure Gold.
|
|
144
|
Reach 3000 Ambience in at least 1 dorms.
|
|
145
|
Total Ambience of all Dormitories reaches 4000.
|
|
146
|
Own at least 1 Lv.3 Workshop.
|
|
147
|
Produce 5 Reinforced Building Material in the Workshop.
|
|
148
|
Produce 1 Orirock Cluster in the Workshop.
|
|
149
|
Produce 1 Sugar Pack in the Workshop.
|
150
|
Produce 1 Polyester Pack in the Workshop.
|
151
|
Produce 1 Oriron Cluster in the Workshop.
|
152
|
Produce 1 Aketon in the Workshop.
|
153
|
Produce 1 Integrated Device in the Workshop.
|
154
|
Produce 1 Orirock Concentration in the Workshop.
|
|
155
|
Produce 1 Sugar Lump in the Workshop.
|
156
|
Produce 1 Polyester Lump in the Workshop.
|
157
|
Produce 1 Oriron Block in the Workshop.
|
158
|
Produce 1 Keton Colloid in the Workshop.
|
159
|
Produce 1 Optimized Device in the Workshop.
|
160
|
Produce 1 White Horse Kohl in the Workshop.
|
161
|
Produce 1 Manganese Trihydrate in the Workshop.
|
162
|
Produce 1 Grindstone Pentahydrate in the Workshop.
|
163
|
Produce 1 RMA70-24 in the Workshop.
|
164
|
Produce 1 Polymerization Preparation in the Workshop.
|
|
165
|
Produce 1 Bipolar Nanoflake in the Workshop.
|
166
|
Produce 1 D32 Steel in the Workshop.
|
167
|
Upgrade any Operator's Specialization Skill to Lv.1.
|
|
168
|
Upgrade any Operator's Specialization Skill to Lv.2.
|
|
169
|
Upgrade any Operator's Specialization Skill to Lv.3.
|
|
170
|
Reach 4000 Ambience in at least 1 dorms.
|
|
171
|
Total Ambience of all Dormitories reaches 6000.
|
172
|
Upgrade any one Vanguard Operator to Elite 1 Lv.30.
|
|
173
|
Upgrade any one Sniper Operator to Elite 1 Lv.30.
|
174
|
Upgrade any one Medic Operator to Elite 1 Lv.30.
|
175
|
Upgrade any one Defender Operator Elite 1 Lv.30.
|
176
|
Upgrade any one Guard Operator to Elite 1 Lv.30.
|
177
|
Upgrade any one Caster Operator to Elite 1 Lv.30.
|
178
|
Upgrade any one Supporter Operator to Elite 1 Lv.30.
|
179
|
Upgrade any one Specialist Operator to Elite 1 Lv.30.
|
180
|
Clear Main Storyline S4-6 stages 1 time(s).
|
|
181
|
Defeat 400 enemies in Annihilation: Lungmen Outskirts.
|
|
182
|
Clear Main Storyline S4-9 stages 1 time(s).
|
|
183
|
Clear Challenge Mode 2-5 one time.
|
|
184
|
Clear Challenge Mode 2-8 one time.
|
185
|
Clear Challenge Mode 2-10 one time.
|
186
|
Clear Challenge Mode 3-4 one time.
|
187
|
Clear Challenge Mode 3-8 one time.
|
188
|
Clear Supplies <Solid Defense> PR-A-2 stages 1 time(s).
|
|
189
|
Clear Supplies <Fierce Attack> PR-B-2 stages 1 time(s).
|
190
|
Clear Supplies <Unstoppable Charge> PR-C-2 stages 1 time(s).
|
191
|
Clear Supplies <Fearless Protection> PR-D-2 stages 1 time(s).
|
192
|
Promote any Operator to Elite 2.
|
|
193
|
Upgrade any one Vanguard Operator to Elite 1 Lv.50.
|
|
194
|
Upgrade any one Sniper Operator to Elite 1 Lv.50.
|
195
|
Upgrade any one Medic Operator to Elite 1 Lv.50.
|
196
|
Upgrade any one Defender Operator Elite 1 Lv.50.
|
197
|
Upgrade any one Guard Operator to Elite 1 Lv.50.
|
198
|
Upgrade any one Caster Operator to Elite 1 Lv.50.
|
199
|
Upgrade any one Supporter Operator to Elite 1 Lv.50.
|
200
|
Upgrade any one Specialist Operator to Elite 1 Lv.50.
|
201
|
Clear Main Storyline S5-2 stages 1 time(s).
|
|
202
|
Clear Main Storyline S5-4 stages 1 time(s).
|
203
|
Reach 5000 Ambience in at least 1 dorms.
|
|
204
|
Total Ambience of all Dormitories reaches 10000.
|
205
|
Promote 2 Operators to Elite 2.
|
|
206
|
Clear Challenge Mode 4-4 one time.
|
|
207
|
Clear Challenge Mode 4-7 one time.
|
208
|
Clear Challenge Mode 4-10 one time.
|
209
|
Clear Main Storyline S5-6 stages 1 time(s).
|
|
210
|
Clear Main Storyline S6-2 stages 1 time(s).
|
|
211
|
Reach 5000 Ambience in at least 2 dorms.
|
|
212
|
Total Ambience of all Dormitories reaches 15000.
|
213
|
Clear Main Storyline S6-4 stages 1 time(s).
|
|
214
|
Promote 4 Operators to Elite 2.
|
|
215
|
Clear Challenge Mode 5-3 one time.
|
|
216
|
Clear Challenge Mode 5-7 one time.
|
217
|
Clear Challenge Mode 5-10 one time.
|
218
|
Clear Extreme Mode H5-4 one time.
|
|
219
|
Reach 5000 Ambience in at least 3 dorms.
|
|
220
|
Total Ambience of all Dormitories reaches 18000.
|
221
|
Promote 6 Operators to Elite 2.
|
|
222
|
Clear Challenge Mode 6-5 one time.
|
|
223
|
Clear Challenge Mode 6-11 one time.
|
224
|
Clear Challenge Mode 6-16 one time.
|
225
|
Clear Extreme Mode H6-4 one time.
|
|
226
|
Clear Main Storyline S7-2 stages 1 time(s).
|
|
227
|
Clear Challenge Mode R8-11 one time.
|
|
228
|
Clear Challenge Mode 9-10 one time.
|
|
229
|
Clear Adverse Environment Stage 10-7 once.
|
|
230
|
Clear Adverse Environment Stage 10-11 once.
|
|
231
|
Clear Adverse Environment Stage 10-15 once.
|
|
232
|
Clear Adverse Environment Stage 10-17 once.
|
|
233
|
Clear Adverse Environment Stage 11-8 once.
|
|
234
|
Clear Adverse Environment Stage 11-12 once.
|
|
235
|
Clear Adverse Environment Stage 11-15 once.
|
|
236
|
Clear Adverse Environment Stage 11-18 once.
|
|
237
|
Clear Adverse Environment Stage 12-7 once.
|
|
238
|
Clear Adverse Environment Stage 12-13 once.
|
|
239
|
Clear Adverse Environment Stage 12-19 once.
|
|
240
|
Clear Adverse Environment Stage 12-20 once.
|
|
241
|
Clear Adverse Environment Stage 13-5 once.
|
|
242
|
Clear Adverse Environment Stage 13-11 once.
|
|
243
|
Clear Adverse Environment Stage 13-15 once.
|
|
244
|
Clear Adverse Environment Stage 13-21 once.
|
|