Mission
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Reward
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#1: Clear Main Storyline TR-2 stages 1 time(s).
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#2: Clear Main Storyline TR-3 stages 1 time(s).
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#3: Clear Main Storyline TR-4 stages 1 time(s).
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#4: Clear Main Storyline TR-5 stages 1 time(s).
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#5: Clear Main Storyline TR-6 stages 1 time(s).
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#6: Clear Main Storyline TR-7 stages 1 time(s).
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#7: [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.10.
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#8: Upgrade any one Vanguard Operator to Lv.10.
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#9: Upgrade any one Sniper Operator to Lv.10.
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#10: Upgrade any one Medic Operator to Lv.10.
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#11: Upgrade any one Defender Operator to Lv.10.
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#12: Upgrade any one Guard Operator to Lv.10.
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#13: Upgrade any one Caster Operator to Lv.10.
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#14: Upgrade any one Supporter Operator to Lv.10.
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#15: Upgrade any one Specialist Operator to Lv.10.
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#16: Produce 5 Pure Gold in Factory.
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#17: Produce 5 Drill Battle Record in Factory.
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#18: Own at least 1 Lv.1 Trading Post.
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#19: Complete 5 orders that contain Pure Gold.
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#20: Own at least 1 Lv.1 Workshop.
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#21: Produce 5 Light Building Material in the Workshop.
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#22: Produce 10 Furniture Part in Workshop (furniture assembling excluded).
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#23: Collect 100 Credit from the Credit Store.
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#24: Own at least 1 Lv.1 Reception Room.
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#25: [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.20.
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#26: Upgrade any one Vanguard Operator to Lv.20.
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#27: Upgrade any one Sniper Operator to Lv.20.
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#28: Upgrade any one Medic Operator to Lv.20.
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#29: Upgrade any one Defender Operator to Lv.20.
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#30: Upgrade any one Guard Operator to Lv.20.
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#31: Upgrade any one Caster Operator to Lv.20.
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#32: Upgrade any one Supporter Operator to Lv.20.
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#33: Upgrade any one Specialist Operator to Lv.20.
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#34: Clear Main Storyline TR-8 stages 1 time(s).
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#35: Clear Main Storyline TR-9 stages 1 time(s).
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#36: Clear Main Storyline TR-10 stages 1 time(s).
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#37: Clear Supplies <Cargo Escort> CE-1 stages 1 time(s).
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#38: Clear Supplies <Resource Search> SK-1 stages 1 time(s).
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#39: Clear Supplies <Tactical Drill> LS-1 stages 1 time(s).
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#40: Clear Supplies <Tough Siege> AP-1 stages 1 time(s).
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#41: Clear Supplies <Aerial Threat> CA-1 stages 1 time(s).
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#42: [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.30.
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#43: [O.R.T. Training Reward] Upgrade any two 3-star Operators to Lv.30.
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#44: [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.40.
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#45: [O.R.T. Training Reward] Upgrade any two 3-star Operators to Lv.40.
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#46: [Reserve Op Team Training Reward] Promote any one 3-star Operator to Elite 1.
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#47: [Reserve Op Team Training Reward] Promote any two 3-star Operators to Elite 1.
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#48: Clear Main Storyline TR-11 stages 1 time(s).
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#49: Clear Main Storyline TR-12 stages 1 time(s).
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#50: Clear Main Storyline TR-13 stages 1 time(s).
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#51: Clear Main Storyline TR-14 stages 1 time(s).
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#52: Defeat 100 enemies in Annihilation: Chernobog.
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#53: Defeat 200 enemies in Annihilation: Chernobog.
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#54: Defeat 300 enemies in Annihilation: Chernobog.
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#55: Clear Supplies <Cargo Escort> CE-2 stages 1 time(s).
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#56: Clear Supplies <Resource Search> SK-2 stages 1 time(s).
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#57: Clear Supplies <Tactical Drill> LS-2 stages 1 time(s).
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#58: Clear Supplies <Tough Siege> AP-2 stages 1 time(s).
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#59: Clear Supplies <Aerial Threat> CA-2 stages 1 time(s).
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#60: Upgrade any one Vanguard Operator to Lv.30.
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#61: Upgrade any one Sniper Operator to Lv.30.
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#62: Upgrade any one Medic Operator to Lv.30.
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#63: Upgrade any one Defender Operator to Lv.30.
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#64: Upgrade any one Guard Operator to Lv.30.
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#65: Upgrade any one Caster Operator to Lv.30.
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#66: Upgrade any one Supporter Operator to Lv.30.
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#67: Upgrade any one Specialist Operator to Lv.30.
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#68: Clear Challenge Mode 0-1 one time.
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#69: Clear Challenge Mode 0-10 one time.
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#70: Clear Challenge Mode 1-5 one time.
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#71: Clear Challenge Mode 1-8 one time.
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#72: Clear Supplies <Solid Defense> PR-A-1 stages 1 time(s).
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#73: Clear Supplies <Fierce Attack> PR-B-1 stages 1 time(s).
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#74: Clear Supplies <Unstoppable Charge> PR-C-1 stages 1 time(s).
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#75: Clear Supplies <Fearless Protection> PR-D-1 stages 1 time(s).
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#76: Promote any Operator to Elite 1.
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#77: Upgrade any one Vanguard Operator to Lv.40.
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#78: Upgrade any one Sniper Operator to Lv.40.
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#79: Upgrade any one Medic Operator to Lv.40.
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#80: Upgrade any one Defender Operator to Lv.40.
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#81: Upgrade any one Guard Operator to Lv.40.
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#82: Upgrade any one Caster Operator to Lv.40.
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#83: Upgrade any one Supporter Operator to Lv.40.
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#84: Upgrade any one Specialist Operator to Lv.40.
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#85: Clear Main Storyline S3-2 stages 1 time(s).
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#86: Clear Main Storyline TR-15 stages 1 time(s).
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#87: Defeat 350 enemies in Annihilation: Chernobog.
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#88: Defeat 400 enemies in Annihilation: Chernobog.
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#89: Defeat 100 enemies in Annihilation: Lungmen Outskirts.
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#90: Defeat 200 enemies in Annihilation: Lungmen Outskirts.
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#91: Promote 3 Operators to Elite 1.
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#92: Clear Supplies <Cargo Escort> CE-3 stages 1 time(s).
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#93: Clear Supplies <Resource Search> SK-3 stages 1 time(s).
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#94: Clear Supplies <Tactical Drill> LS-3 stages 1 time(s).
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#95: Clear Supplies <Tough Siege> AP-3 stages 1 time(s).
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#96: Clear Supplies <Aerial Threat> CA-3 stages 1 time(s).
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#97: Own at least 1 Lv.2 Power Plant.
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#98: Own at least 1 Lv.2 Factory.
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#99: Produce 10 Pure Gold in Factory.
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#100: Produce 10 Frontline Battle Record in Factory.
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#101: Own at least 1 Lv.2 Trading Post.
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#102: Complete 10 orders that contain Pure Gold.
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#103: Reach 2000 Ambience in at least 1 dorms.
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#104: Own at least 1 Lv.2 Workshop.
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#105: Produce 5 Concrete Building Material in the Workshop.
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#106: Produce 1 Orirock Cube in the Workshop.
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#107: Produce 1 Sugar in the Workshop.
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#108: Produce 1 Polyester in the Workshop.
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#109: Produce 1 Oriron in the Workshop.
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#110: Produce 1 Polyketon in the Workshop.
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#111: Produce 1 Device in the Workshop.
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#112: Clear Main Storyline S3-5 stages 1 time(s).
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#113: Clear Challenge Mode 1-12 one time.
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#114: Clear Challenge Mode 2-3 one time.
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#115: Defeat 300 enemies in Annihilation: Lungmen Outskirts.
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#116: Upgrade any one Vanguard Operator to Elite 1 Lv.10.
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#117: Upgrade any one Sniper Operator to Elite 1 Lv.10.
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#118: Upgrade any one Medic Operator to Elite 1 Lv.10.
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#119: Upgrade any one Defender Operator Elite 1 Lv.10.
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#120: Upgrade any one Guard Operator to Elite 1 Lv.10.
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#121: Upgrade any one Caster Operator to Elite 1 Lv.10.
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#122: Upgrade any one Supporter Operator to Elite 1 Lv.10.
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#123: Upgrade any one Specialist Operator to Elite 1 Lv.10.
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#124: Clear Main Storyline S4-3 stages 1 time(s).
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#125: Defeat 350 enemies in Annihilation: Lungmen Outskirts.
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#126: Promote 6 Operators to Elite 1.
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#127: Clear Supplies <Cargo Escort> CE-4 stages 1 time(s).
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#128: Clear Supplies <Resource Search> SK-4 stages 1 time(s).
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#129: Clear Supplies <Tactical Drill> LS-4 stages 1 time(s).
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#130: Clear Supplies <Tough Siege> AP-4 stages 1 time(s).
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#131: Clear Supplies <Aerial Threat> CA-4 stages 1 time(s).
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#132: Own at least 1 Lv.3 Factory.
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#133: Produce 20 Pure Gold in Factory.
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#134: Produce 20 Tactical Battle Record in Factory.
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#135: Produce any 1 Dualchip.
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#136: Own at least 1 Lv.3 Trading Post.
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#137: Complete 20 orders that contain Pure Gold.
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#138: Reach 3000 Ambience in at least 1 dorms.
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#139: Total Ambience of all Dormitories reaches 4000.
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#140: Own at least 1 Lv.3 Workshop.
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#141: Produce 5 Reinforced Building Material in the Workshop.
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#142: Produce 1 Orirock Cluster in the Workshop.
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#143: Produce 1 Sugar Pack in the Workshop.
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#144: Produce 1 Polyester Pack in the Workshop.
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#145: Produce 1 Oriron Cluster in the Workshop.
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#146: Produce 1 Aketon in the Workshop.
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#147: Produce 1 Integrated Device in the Workshop.
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#148: Produce 1 Orirock Concentration in the Workshop.
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#149: Produce 1 Sugar Lump in the Workshop.
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#150: Produce 1 Polyester Lump in the Workshop.
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#151: Produce 1 Oriron Block in the Workshop.
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#152: Produce 1 Keton Colloid in the Workshop.
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#153: Produce 1 Optimized Device in the Workshop.
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#154: Produce 1 White Horse Kohl in the Workshop.
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#155: Produce 1 Manganese Trihydrate in the Workshop.
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#156: Produce 1 Grindstone Pentahydrate in the Workshop.
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#157: Produce 1 RMA70-24 in the Workshop.
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#158: Produce 1 Polymerization Preparation in the Workshop.
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#159: Produce 1 Bipolar Nanoflake in the Workshop.
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#160: Produce 1 D32 Steel in the Workshop.
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#161: Upgrade any Operator's Specialization Skill to Lv.1.
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#162: Upgrade any Operator's Specialization Skill to Lv.2.
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#163: Upgrade any Operator's Specialization Skill to Lv.3.
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#164: Reach 4000 Ambience in at least 1 dorms.
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#165: Total Ambience of all Dormitories reaches 6000.
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#166: Upgrade any one Vanguard Operator to Elite 1 Lv.30.
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#167: Upgrade any one Sniper Operator to Elite 1 Lv.30.
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#168: Upgrade any one Medic Operator to Elite 1 Lv.30.
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#169: Upgrade any one Defender Operator Elite 1 Lv.30.
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#170: Upgrade any one Guard Operator to Elite 1 Lv.30.
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#171: Upgrade any one Caster Operator to Elite 1 Lv.30.
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#172: Upgrade any one Supporter Operator to Elite 1 Lv.30.
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#173: Upgrade any one Specialist Operator to Elite 1 Lv.30.
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#174: Clear Main Storyline S4-6 stages 1 time(s).
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#175: Defeat 400 enemies in Annihilation: Lungmen Outskirts.
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#176: Clear Main Storyline S4-9 stages 1 time(s).
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#177: Clear Challenge Mode 2-5 one time.
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#178: Clear Challenge Mode 2-8 one time.
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#179: Clear Challenge Mode 2-10 one time.
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#180: Clear Challenge Mode 3-4 one time.
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#181: Clear Challenge Mode 3-8 one time.
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#182: Clear Supplies <Solid Defense> PR-A-2 stages 1 time(s).
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#183: Clear Supplies <Fierce Attack> PR-B-2 stages 1 time(s).
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#184: Clear Supplies <Unstoppable Charge> PR-C-2 stages 1 time(s).
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#185: Clear Supplies <Fearless Protection> PR-D-2 stages 1 time(s).
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#186: Promote any Operator to Elite 2.
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#187: Upgrade any one Vanguard Operator to Elite 1 Lv.50.
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#188: Upgrade any one Sniper Operator to Elite 1 Lv.50.
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#189: Upgrade any one Medic Operator to Elite 1 Lv.50.
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#190: Upgrade any one Defender Operator Elite 1 Lv.50.
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#191: Upgrade any one Guard Operator to Elite 1 Lv.50.
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#192: Upgrade any one Caster Operator to Elite 1 Lv.50.
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#193: Upgrade any one Supporter Operator to Elite 1 Lv.50.
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#194: Upgrade any one Specialist Operator to Elite 1 Lv.50.
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#195: Clear Main Storyline S5-2 stages 1 time(s).
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#196: Clear Main Storyline S5-4 stages 1 time(s).
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#197: Reach 5000 Ambience in at least 1 dorms.
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#198: Total Ambience of all Dormitories reaches 10000.
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#199: Promote 2 Operators to Elite 2.
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#200: Clear Challenge Mode 4-4 one time.
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#201: Clear Challenge Mode 4-7 one time.
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#202: Clear Challenge Mode 4-10 one time.
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#203: Clear Main Storyline S5-6 stages 1 time(s).
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#204: Clear Main Storyline S6-2 stages 1 time(s).
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#205: Reach 5000 Ambience in at least 2 dorms.
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#206: Total Ambience of all Dormitories reaches 15000.
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#207: Clear Main Storyline S6-4 stages 1 time(s).
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#208: Promote 4 Operators to Elite 2.
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#209: Clear Challenge Mode 5-3 one time.
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#210: Clear Challenge Mode 5-7 one time.
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#211: Clear Challenge Mode 5-10 one time.
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#212: Clear Extreme Mode H5-4 one time.
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#213: Reach 5000 Ambience in at least 3 dorms.
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#214: Total Ambience of all Dormitories reaches 18000.
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#215: Promote 6 Operators to Elite 2.
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#216: Clear Challenge Mode 6-5 one time.
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#217: Clear Challenge Mode 6-11 one time.
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#218: Clear Challenge Mode 6-16 one time.
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#219: Clear Extreme Mode H6-4 one time.
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#220: Clear Main Storyline S7-2 stages 1 time(s).
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#221: Clear Challenge Mode R8-11 one time.
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#222: Clear Challenge Mode 9-10 one time.
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#223: Clear Adverse Environment Stage 10-7 once.
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#224: Clear Adverse Environment Stage 10-11 once.
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#225: Clear Adverse Environment Stage 10-15 once.
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#226: Clear Adverse Environment Stage 10-17 once.
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#227: Clear Adverse Environment Stage 11-8 once.
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#228: Clear Adverse Environment Stage 11-12 once.
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#229: Clear Adverse Environment Stage 11-15 once.
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#230: Clear Adverse Environment Stage 11-18 once.
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#231: Clear Adverse Environment Stage 12-7 once.
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#232: Clear Adverse Environment Stage 12-13 once.
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#233: Clear Adverse Environment Stage 12-19 once.
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#234: Clear Adverse Environment Stage 12-20 once.
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#235: Clear Adverse Environment Stage 13-5 once.
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#236: Clear Adverse Environment Stage 13-11 once.
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#237: Clear Adverse Environment Stage 13-15 once.
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#238: Clear Adverse Environment Stage 13-21 once.
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#239: Clear Adverse Environment Stage 14-9 once.
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#240: Clear Adverse Environment Stage 14-17 once.
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#241: Clear Adverse Environment Stage 14-20 once.
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#242: Clear Adverse Environment Stage 14-21 once.
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