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Side missions
| Missions | |||
|---|---|---|---|
| Pinboard | Campaign | Side | Daily |
| Weekly | Special Operator | Beginner | Comeback |
Side missions are found alongside Campaign missions, which also includes the raising of Operators and the construction of RIIC.
General missions[edit]
| Mission | Reward
|
|---|---|
| #1: Clear Main Storyline TR-2 stages 1 time(s).
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| #2: Clear Main Storyline TR-3 stages 1 time(s).
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| #3: Clear Main Storyline TR-4 stages 1 time(s).
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| #4: Clear Main Storyline TR-5 stages 1 time(s).
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| #5: Clear Main Storyline TR-6 stages 1 time(s).
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| #6: Clear Main Storyline TR-7 stages 1 time(s).
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| #7: [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.10.
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| #8: Upgrade any one Vanguard Operator to Lv.10.
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| #9: Upgrade any one Sniper Operator to Lv.10.
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| #10: Upgrade any one Medic Operator to Lv.10.
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| #11: Upgrade any one Defender Operator to Lv.10.
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| #12: Upgrade any one Guard Operator to Lv.10.
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| #13: Upgrade any one Caster Operator to Lv.10.
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| #14: Upgrade any one Supporter Operator to Lv.10.
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| #15: Upgrade any one Specialist Operator to Lv.10.
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| #16: Produce 5
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| #17: Produce 5
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| #18: Own at least 1 Lv.1 Trading Post.
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| #19: Complete 5 orders that contain Pure Gold.
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| #20: Own at least 1 Lv.1 Workshop.
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| #21: Produce 5
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| #22: Produce 10
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| #23: Collect 100
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| #24: Own at least 1 Lv.1 Reception Room.
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| #25: [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.20.
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| #26: Upgrade any one Vanguard Operator to Lv.20.
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| #27: Upgrade any one Sniper Operator to Lv.20.
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| #28: Upgrade any one Medic Operator to Lv.20.
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| #29: Upgrade any one Defender Operator to Lv.20.
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| #30: Upgrade any one Guard Operator to Lv.20.
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| #31: Upgrade any one Caster Operator to Lv.20.
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| #32: Upgrade any one Supporter Operator to Lv.20.
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| #33: Upgrade any one Specialist Operator to Lv.20.
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| #34: Clear Main Storyline TR-8 stages 1 time(s).
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| #35: Clear Main Storyline TR-9 stages 1 time(s).
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| #36: Clear Main Storyline TR-10 stages 1 time(s).
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| #37: Clear Supplies <Cargo Escort> CE-1 stages 1 time(s).
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| #38: Clear Supplies <Resource Search> SK-1 stages 1 time(s).
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| #39: Clear Supplies <Tactical Drill> LS-1 stages 1 time(s).
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| #40: Clear Supplies <Tough Siege> AP-1 stages 1 time(s).
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| #41: Clear Supplies <Aerial Threat> CA-1 stages 1 time(s).
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| #42: [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.30.
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| #43: [O.R.T. Training Reward] Upgrade any two 3-star Operators to Lv.30.
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| #44: [O.R.T. Training Reward] Upgrade any one 3-star Operator to Lv.40.
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| #45: [O.R.T. Training Reward] Upgrade any two 3-star Operators to Lv.40.
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| #46: [Reserve Op Team Training Reward] Promote any one 3-star Operator to Elite 1.
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| #47: [Reserve Op Team Training Reward] Promote any two 3-star Operators to Elite 1.
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| #48: Clear Main Storyline TR-11 stages 1 time(s).
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| #49: Clear Main Storyline TR-12 stages 1 time(s).
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| #50: Clear Main Storyline TR-13 stages 1 time(s).
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| #51: Clear Main Storyline TR-14 stages 1 time(s).
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| #52: Defeat 100 enemies in Annihilation: Chernobog.
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| #53: Defeat 200 enemies in Annihilation: Chernobog.
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| #54: Defeat 300 enemies in Annihilation: Chernobog.
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| #55: Clear Supplies <Cargo Escort> CE-2 stages 1 time(s).
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| #56: Clear Supplies <Resource Search> SK-2 stages 1 time(s).
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| #57: Clear Supplies <Tactical Drill> LS-2 stages 1 time(s).
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| #58: Clear Supplies <Tough Siege> AP-2 stages 1 time(s).
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| #59: Clear Supplies <Aerial Threat> CA-2 stages 1 time(s).
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| #60: Upgrade any one Vanguard Operator to Lv.30.
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| #61: Upgrade any one Sniper Operator to Lv.30.
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| #62: Upgrade any one Medic Operator to Lv.30.
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| #63: Upgrade any one Defender Operator to Lv.30.
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| #64: Upgrade any one Guard Operator to Lv.30.
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| #65: Upgrade any one Caster Operator to Lv.30.
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| #66: Upgrade any one Supporter Operator to Lv.30.
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| #67: Upgrade any one Specialist Operator to Lv.30.
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| #68: Clear Challenge Mode 0-1 one time.
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| #69: Clear Challenge Mode 0-10 one time.
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| #70: Clear Challenge Mode 1-5 one time.
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| #71: Clear Challenge Mode 1-8 one time.
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| #72: Clear Supplies <Solid Defense> PR-A-1 stages 1 time(s).
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| #73: Clear Supplies <Fierce Attack> PR-B-1 stages 1 time(s).
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| #74: Clear Supplies <Unstoppable Charge> PR-C-1 stages 1 time(s).
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| #75: Clear Supplies <Fearless Protection> PR-D-1 stages 1 time(s).
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| #76: Promote any Operator to Elite 1.
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| #77: Upgrade any one Vanguard Operator to Lv.40.
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| #78: Upgrade any one Sniper Operator to Lv.40.
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| #79: Upgrade any one Medic Operator to Lv.40.
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| #80: Upgrade any one Defender Operator to Lv.40.
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| #81: Upgrade any one Guard Operator to Lv.40.
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| #82: Upgrade any one Caster Operator to Lv.40.
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| #83: Upgrade any one Supporter Operator to Lv.40.
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| #84: Upgrade any one Specialist Operator to Lv.40.
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| #85: Clear Main Storyline S3-2 stages 1 time(s).
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| #86: Clear Main Storyline TR-15 stages 1 time(s).
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| #87: Defeat 350 enemies in Annihilation: Chernobog.
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| #88: Defeat 400 enemies in Annihilation: Chernobog.
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| #89: Defeat 100 enemies in Annihilation: Lungmen Outskirts.
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| #90: Defeat 200 enemies in Annihilation: Lungmen Outskirts.
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| #91: Promote 3 Operators to Elite 1.
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| #92: Clear Supplies <Cargo Escort> CE-3 stages 1 time(s).
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| #93: Clear Supplies <Resource Search> SK-3 stages 1 time(s).
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| #94: Clear Supplies <Tactical Drill> LS-3 stages 1 time(s).
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| #95: Clear Supplies <Tough Siege> AP-3 stages 1 time(s).
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| #96: Clear Supplies <Aerial Threat> CA-3 stages 1 time(s).
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| #97: Own at least 1 Lv.2 Power Plant.
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| #98: Own at least 1 Lv.2 Factory.
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| #99: Produce 10
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| #100: Produce 10
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| #101: Own at least 1 Lv.2 Trading Post.
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| #102: Complete 10 orders that contain Pure Gold.
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| #103: Reach 2000 Ambience in at least 1 dorms.
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| #104: Own at least 1 Lv.2 Workshop.
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| #105: Produce 5
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| #106: Produce 1
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| #107: Produce 1
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| #108: Produce 1
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| #109: Produce 1
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| #110: Produce 1
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| #111: Produce 1
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| #112: Clear Main Storyline S3-5 stages 1 time(s).
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| #113: Clear Challenge Mode 1-12 one time.
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| #114: Clear Challenge Mode 2-3 one time.
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| #115: Defeat 300 enemies in Annihilation: Lungmen Outskirts.
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| #116: Upgrade any one Vanguard Operator to Elite 1 Lv.10.
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| #117: Upgrade any one Sniper Operator to Elite 1 Lv.10.
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| #118: Upgrade any one Medic Operator to Elite 1 Lv.10.
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| #119: Upgrade any one Defender Operator Elite 1 Lv.10.
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| #120: Upgrade any one Guard Operator to Elite 1 Lv.10.
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| #121: Upgrade any one Caster Operator to Elite 1 Lv.10.
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| #122: Upgrade any one Supporter Operator to Elite 1 Lv.10.
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| #123: Upgrade any one Specialist Operator to Elite 1 Lv.10.
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| #124: Clear Main Storyline S4-3 stages 1 time(s).
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| #125: Defeat 350 enemies in Annihilation: Lungmen Outskirts.
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| #126: Promote 6 Operators to Elite 1.
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| #127: Clear Supplies <Cargo Escort> CE-4 stages 1 time(s).
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| #128: Clear Supplies <Resource Search> SK-4 stages 1 time(s).
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| #129: Clear Supplies <Tactical Drill> LS-4 stages 1 time(s).
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| #130: Clear Supplies <Tough Siege> AP-4 stages 1 time(s).
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| #131: Clear Supplies <Aerial Threat> CA-4 stages 1 time(s).
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| #132: Own at least 1 Lv.3 Factory.
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| #133: Produce 20
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| #134: Produce 20
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| #135: Produce any 1 Dualchip.
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| #136: Own at least 1 Lv.3 Trading Post.
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| #137: Complete 20 orders that contain Pure Gold.
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| #138: Reach 3000 Ambience in at least 1 dorms.
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| #139: Total Ambience of all Dormitories reaches 4000.
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| #140: Own at least 1 Lv.3 Workshop.
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| #141: Produce 5
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| #142: Produce 1
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| #143: Produce 1
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| #144: Produce 1
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| #145: Produce 1
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| #146: Produce 1
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| #147: Produce 1
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| #148: Produce 1
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| #149: Produce 1
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| #150: Produce 1
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| #151: Produce 1
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| #152: Produce 1
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| #153: Produce 1
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| #154: Produce 1
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| #155: Produce 1
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| #156: Produce 1
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| #157: Produce 1
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| #158: Produce 1
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| #159: Produce 1
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| #160: Produce 1
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| #161: Upgrade any Operator's Specialization Skill to Lv.1.
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| #162: Upgrade any Operator's Specialization Skill to Lv.2.
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| #163: Upgrade any Operator's Specialization Skill to Lv.3.
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| #164: Reach 4000 Ambience in at least 1 dorms.
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| #165: Total Ambience of all Dormitories reaches 6000.
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| #166: Upgrade any one Vanguard Operator to Elite 1 Lv.30.
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| #167: Upgrade any one Sniper Operator to Elite 1 Lv.30.
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| #168: Upgrade any one Medic Operator to Elite 1 Lv.30.
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| #169: Upgrade any one Defender Operator Elite 1 Lv.30.
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| #170: Upgrade any one Guard Operator to Elite 1 Lv.30.
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| #171: Upgrade any one Caster Operator to Elite 1 Lv.30.
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| #172: Upgrade any one Supporter Operator to Elite 1 Lv.30.
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| #173: Upgrade any one Specialist Operator to Elite 1 Lv.30.
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| #174: Clear Main Storyline S4-6 stages 1 time(s).
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| #175: Defeat 400 enemies in Annihilation: Lungmen Outskirts.
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| #176: Clear Main Storyline S4-9 stages 1 time(s).
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| #177: Clear Challenge Mode 2-5 one time.
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| #178: Clear Challenge Mode 2-8 one time.
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| #179: Clear Challenge Mode 2-10 one time.
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| #180: Clear Challenge Mode 3-4 one time.
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| #181: Clear Challenge Mode 3-8 one time.
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| #182: Clear Supplies <Solid Defense> PR-A-2 stages 1 time(s).
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| #183: Clear Supplies <Fierce Attack> PR-B-2 stages 1 time(s).
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| #184: Clear Supplies <Unstoppable Charge> PR-C-2 stages 1 time(s).
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| #185: Clear Supplies <Fearless Protection> PR-D-2 stages 1 time(s).
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| #186: Promote any Operator to Elite 2.
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| #187: Upgrade any one Vanguard Operator to Elite 1 Lv.50.
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| #188: Upgrade any one Sniper Operator to Elite 1 Lv.50.
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| #189: Upgrade any one Medic Operator to Elite 1 Lv.50.
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| #190: Upgrade any one Defender Operator Elite 1 Lv.50.
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| #191: Upgrade any one Guard Operator to Elite 1 Lv.50.
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| #192: Upgrade any one Caster Operator to Elite 1 Lv.50.
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| #193: Upgrade any one Supporter Operator to Elite 1 Lv.50.
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| #194: Upgrade any one Specialist Operator to Elite 1 Lv.50.
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| #195: Clear Main Storyline S5-2 stages 1 time(s).
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| #196: Clear Main Storyline S5-4 stages 1 time(s).
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| #197: Reach 5000 Ambience in at least 1 dorms.
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| #198: Total Ambience of all Dormitories reaches 10000.
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| #199: Promote 2 Operators to Elite 2.
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| #200: Clear Challenge Mode 4-4 one time.
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| #201: Clear Challenge Mode 4-7 one time.
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| #202: Clear Challenge Mode 4-10 one time.
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| #203: Clear Main Storyline S5-6 stages 1 time(s).
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| #204: Clear Main Storyline S6-2 stages 1 time(s).
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| #205: Reach 5000 Ambience in at least 2 dorms.
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| #206: Total Ambience of all Dormitories reaches 15000.
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| #207: Clear Main Storyline S6-4 stages 1 time(s).
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| #208: Promote 4 Operators to Elite 2.
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| #209: Clear Challenge Mode 5-3 one time.
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| #210: Clear Challenge Mode 5-7 one time.
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| #211: Clear Challenge Mode 5-10 one time.
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| #212: Clear Extreme Mode H5-4 one time.
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| #213: Reach 5000 Ambience in at least 3 dorms.
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| #214: Total Ambience of all Dormitories reaches 18000.
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| #215: Promote 6 Operators to Elite 2.
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| #216: Clear Challenge Mode 6-5 one time.
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| #217: Clear Challenge Mode 6-11 one time.
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| #218: Clear Challenge Mode 6-16 one time.
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| #219: Clear Extreme Mode H6-4 one time.
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| #220: Clear Main Storyline S7-2 stages 1 time(s).
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| #221: Clear Challenge Mode R8-11 one time.
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| #222: Clear Challenge Mode 9-10 one time.
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| #223: Clear Adverse Environment Stage 10-7 once.
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| #224: Clear Adverse Environment Stage 10-11 once.
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| #225: Clear Adverse Environment Stage 10-15 once.
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| #226: Clear Adverse Environment Stage 10-17 once.
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| #227: Clear Adverse Environment Stage 11-8 once.
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| #228: Clear Adverse Environment Stage 11-12 once.
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| #229: Clear Adverse Environment Stage 11-15 once.
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| #230: Clear Adverse Environment Stage 11-18 once.
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| #231: Clear Adverse Environment Stage 12-7 once.
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| #232: Clear Adverse Environment Stage 12-13 once.
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| #233: Clear Adverse Environment Stage 12-19 once.
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| #234: Clear Adverse Environment Stage 12-20 once.
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| #235: Clear Adverse Environment Stage 13-5 once.
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| #236: Clear Adverse Environment Stage 13-11 once.
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| #237: Clear Adverse Environment Stage 13-15 once.
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| #238: Clear Adverse Environment Stage 13-21 once.
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| #239: Clear Adverse Environment Stage 14-9 once.
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| #240: Clear Adverse Environment Stage 14-17 once.
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| #241: Clear Adverse Environment Stage 14-20 once.
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| #242: Clear Adverse Environment Stage 14-21 once.
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| #243: Clear Adverse Combat 15-5 once.
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| #244: Clear Adverse Combat 15-10 once.
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| #245: Clear Adverse Combat 15-14 once.
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| #246: Clear Adverse Combat 15-20 once.
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Module missions[edit]
| Mission | Reward
|
|---|---|
| #1: Unlock any module.
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| #2: Unlock any 2 modules.
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| #3: Unlock any 3 modules.
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| #4: Unlock any 4 modules.
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| #5: Unlock any 5 modules.
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| #6: Upgrade any module to Level 2.
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| #7: Upgrade any 2 modules to Level 2.
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| #8: Upgrade any 3 modules to Level 2.
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| #9: Upgrade any module to Level 3.
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| #10: Upgrade any 2 modules to Level 3.
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| #11: Upgrade any 3 modules to Level 3.
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| #12: Upgrade any 6-star Operator's module to Level 3.
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| #13: Upgrade any 5-star Operator's module to Level 3.
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| #14: Upgrade any 4-star Operator's module to Level 3.
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