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TR-7: Combat Skills

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TR-7
Combat Skills
Prologue
Previous 0-9
Next 0-10, TR-S-1
TR-7 map.png
Learn how to use Skills and how to take on strong enemies with Defender Operators.

Information

Recommended level
Sanity Drill Plan EXP LMD
0 0 0
Unit Limit Initial DP Life Points Enemies
10 30 1 1

Drops

First clear
3 Stars
Originite Prime.png
Beagle

Enemies

NormalJunkman ×1

Operators

All Operators below cannot be changed and the Support Unit cannot be used.
Squad composition
  • Adnachiel (Level 20, Skill-A1.png ATK Up α Level 4)
  • Cuora (Level 20, Skill-D2.png DEF Up β Level 4)
Pre-deployed

Fang (Level 20, Skill-C1.png Charge α Level 4)

Additional information

All Operators have 0 Trust.

Tutorial[edit]

The following story is played in the middle of the operation.
Characters
Events
A Junkman spawns.
<Game paused>
Dobermann [The Junkman is highlighted] Unlike before, the enemy this time has very high damage and durability. An ordinary Vanguard Operator will not be able to withstand it.
[Cuora on the deployment list is highlighted] You should deploy a Defender Operator with high defense to protect your position.
<Adnachiel and Cuora on the deployment list are highlighted.> On a side note, you will need to manually activate the skills of these Operators. Once activated, the Operators will become greatly enhanced within skill duration, so make sure you use the skills wisely when facing difficult situations.
Now, try to use these skills at the correct time.
<Game unpaused>
<The player deploys Adnachiel and Cuora> The Junkman engages Fang, who easily knocks her out before continuing onward and engages Cuora; both Operators activate their respective skill as soon as they are ready, augmenting them enough to allow Cuora to withstand the Junkman's attacks and Adnachiel to deal more damage against the Junkman and eventually takes them out.

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