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11-5 Equivalent Exchange
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Episode 11
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Here, history stands silently, laden with dust. Is it titles that give people honor, or vice versa? <Allerdale's Guard> Forms an AOE shield for allies.
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Information
Environmental Condition: Friendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.
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Recommended level
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Elite 2 Level 10
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Sanity
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Drill Plan
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EXP
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LMD
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0
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–
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0
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0
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Unit Limit
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Initial DP
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Life Points
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Enemies
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8
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32
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3
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77
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Deployable devices
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Allerdale's Guard ×1
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Additional information
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Friendly units have their maximum HP and ATK doubled, and redeployment time halved.
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Drops
Enemies
Gridmap
Information
Recommended level
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Elite 2 Level 10
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Sanity
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Drill Plan
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EXP
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LMD
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21
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1
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210 (252)
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210 (252)
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Unit Limit
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Initial DP
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Life Points
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Enemies
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8
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12
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3
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77
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Deployable devices
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Allerdale's Guard ×1
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Drops
First clear | |
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Regular | |
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Special | |
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Extra | |
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Enemies
Gridmap
Information
Environmental Condition: 3 tiles on the battlefield are no longer available for deployment, and some Seeds of Withering become Seeds of Decay.
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Recommended level
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–
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Sanity
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Drill Plan
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EXP
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LMD
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21
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1
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210 (252)
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210 (252)
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Unit Limit
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Initial DP
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Life Points
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Enemies
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8
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12
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3
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77
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Deployable devices
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Allerdale's Guard ×1
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Terrain properties
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Friendly units cannot be deployed on [C4], [D8], and [E4].
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Additional information
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The damage dealt by Corruption is increased by 100%.
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Drops
First clear | |
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Regular | |
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Special | |
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Extra | |
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Enemies
Gridmap
Navigation
Harder operations are in orange-red; sub operations are in light gray; operations with fixed squads, including cinematic operations, are in dark gray; Extreme Mode operations are in red; secret interludes are in dark orange.