H10-3: Operation Helios-3

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Operation Helios-3
Episode 10
Previous H10-2
H10-3 map.png
Long has fear circled about this vast battlefield. We cross this litany of ruins to confront the Sarkaz army once again.
<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.
Abilities of Manfred:
While present, all rebirthable enemies and reborn creations will deal continuous Arts damage to their surroundings, and Manfred recovers his [Military Training] effect significantly faster.


Recommended level
Sanity Drill Plan EXP LMD
10 1 100 (120) 100 (120)
Unit Limit Initial DP Life Points Enemies
9 10 3 114


First clear
3 Stars
Originite Prime


Normal Touch of Benevolence ×61, Gift of Magnanimity ×13, Sarkaz Heirbearer Warrior Captain ×24, Sarkaz Heirbearer Artificer Captain ×4
Elite Sarkaz Heirbearer Retrofit ASV ×3, Sarkaz Heirbearer Wrathgorger ×8
Boss Manfred
  • All enemies (including Manfred) have their HP, ATK, and DEF increased by 20%.
  • As long as Manfred is present on the map, the following enemies have an aura dealing Arts damage equal to 5% of Manfred's ATK to friendly units in a radius of 1.25 tiles around them every 0.5 seconds:
    • Gifts of Magnanimity
    • Sarkaz Heirbearer Artificer Captains
    • Sarkaz Heirbearer Warrior Captains
    • Sarkaz Heirbearer Wrathgorgers
    • Touches of Benevolence
  • Manfred's Military Training is only disabled for 8 seconds (the same as the Stun duration) when he is struck by the Londinium Secondary Defense Artillery.
  • Gifts of Magnanimity spawned from Sarkaz Heirbearer Wrathgorgers are excluded from the enemy counter.
  • Touches of Benevolence spawned from Sarkaz Heirbearer Warrior and Artificer Captains are excluded from the enemy counter.