13-7: The Bloodcalling Altar

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13-7
The Bloodcalling Altar
Episode 13
Previous TR-24
Next 13-8
13-7 map.png
Follow illusion's remnants, and chase after their source.
<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.
<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.

Information

Environmental Condition: Friendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.
Recommended level Elite 1 Level 60
Sanity Drill Plan EXP LMD
0 0 0
Unit Limit Initial DP Life Points Enemies
8 25 3 18
Static devices Bloodcalling Altar ×1, Bomb Loading Point ×1
Addendum
Friendly units have their maximum HP and ATK doubled, and redeployment time halved.

Drops

First clear
3 Stars
Crystalline Component
3 Stars
LMD

Enemies

Allies Anti-Witchcraft Repositionable Bomb
Normal Touch of the Sanguinarch ×4, Sarkaz Heirbearer Bombardier ×6, Bloodborn Spawn ×2, Blood Amber ×6
Addendum
  • Anti-Witchcraft Repositionable Bombs are spawned by the Bomb Loading Point and excluded from the enemy counter.
  • Blood Ambers spawned from Bloodborn Spawns are excluded from the enemy counter.
  • Touches of the Sanguinarch spawned from Sarkaz Heirbearer Bombardiers are excluded from the enemy counter.

Information

Recommended level Elite 1 Level 60
Sanity Drill Plan EXP LMD
21 1 210 (252) 210 (252)
Unit Limit Initial DP Life Points Enemies
8 5 3 18
Static devices Bloodcalling Altar ×1, Bomb Loading Point ×1

Drops

First clearRegularSpecial
3 Stars
Originite Prime
Rare
Crystalline Component
Very Rare
Crystalline Circuit
Extra
Orirock
Damaged Device
Orirock Cube
Device
Orirock Cluster
Integrated Device
Loxic Kohl
Coagulating Gel
Pure Gold
Fuscous Fiber

Enemies

Allies Anti-Witchcraft Repositionable Bomb
Normal Touch of the Sanguinarch ×4, Sarkaz Heirbearer Bombardier ×6, Bloodborn Spawn ×2, Blood Amber ×6
Addendum
  • Anti-Witchcraft Repositionable Bombs are spawned by the Bomb Loading Point and excluded from the enemy counter.
  • Blood Ambers spawned from Bloodborn Spawns are excluded from the enemy counter.
  • Touches of the Sanguinarch spawned from Sarkaz Heirbearer Bombardiers are excluded from the enemy counter.

Information

Environmental Condition: Friendly units have increased Redeployment Time, and Sarkaz Heirbearer Bombardiers' HP and DEF are increased.
Recommended level
Sanity Drill Plan EXP LMD
21 1 210 (252) 210 (252)
Unit Limit Initial DP Life Points Enemies
8 5 3 18
Static devices Bloodcalling Altar ×1, Bomb Loading Point ×1
Addendum
Friendly units have their redeployment time increased by 100%.

Drops

First clearRegularSpecial
3 Stars
Originite Prime
Rare
Crystalline Component
Very Rare
Crystalline Circuit
Extra
Orirock
Damaged Device
Orirock Cube
Device
Orirock Cluster
Integrated Device
Loxic Kohl
Coagulating Gel
Pure Gold
Fuscous Fiber

Enemies

Allies Anti-Witchcraft Repositionable Bomb
Normal Touch of the Sanguinarch ×4, Sarkaz Heirbearer Bombardier ×6, Bloodborn Spawn ×2, Blood Amber ×6
Addendum
  • All enemies have their HP, ATK, and DEF increased by 20%; Sarkaz Heirbearer Bombardiers have their HP and DEF increased by 56% and 80%, respectively instead.
  • Anti-Witchcraft Repositionable Bombs are spawned by the Bomb Loading Point and excluded from the enemy counter.
  • Blood Ambers spawned from Bloodborn Spawns are excluded from the enemy counter.
  • Touches of the Sanguinarch spawned from Sarkaz Heirbearer Bombardiers are excluded from the enemy counter.