Touch of the Sanguinarch

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Touch of the Sanguinarch
Touch of the Sanguinarch sprite.png
Introduced in
Upgraded version
In Other Languages
Chinese
大君之触
General Information
Code
SCI1
Grade
Attack type
Melee
Damage type
Physical
Targeting type
Ground
Trait
  • Reborn Creation (takes greatly reduced Physical and Arts damage)
  • Units blocking it gain +1 Block (up to a maximum of +6)
Related Enemies

The Touch of the Sanguinarch is a normal enemy in Arknights.

Enemy description
A creation of the Sanguinarch of Vampires' Originium Arts, flexible and difficult to defeat. According to rumors, the Sanguinarch is able to snatch the blood of other creatures, imbuing new life into it and taking it under his control.

Overview[edit]

A difficult-to-defeat reborn creation. Increases the maximum Block of the unit blocking it.
—Tooltip (shared with Gift of the Sanguinarch, Gift of Magnanimity, and Touch of Benevolence)

A parasitic creature that appears to be the source of Duq'arael the Sanguinarch's so-called "blessing".

Ability Initial CD Cooldown
  • Reduces Physical and Arts damage taken by 90%.
  • Increases the block count of the friendly unit blocking the Touch of the Sanguinarch by 1, up to 6 (including from other Reborn Creations).
Innate

Appearances[edit]

Main Theme 10-3TR-2010-410-510-610-710-810-910-1010-11 (Story/Standard Env.)10-1210-1410-15 (Story/Standard Env.)10-1610-17 (Story/Standard Env.)13-213-313-413-513-613-713-1013-1213-1913-2013-21
Story Collections AW-1DC-6KR-7TG-5
Annihilation Burning District
Stationary Security Service Advanced ArtisanshipNot Letting GoThe Advance of the FleshWalking Dead
Integrated Strategies Careless MagicCrimson CorridorGhost City"Heretics"Rogue MercenarySanguinarch's LegacySimulated Skirmish
Contingency Contract Londinium Outskirts
Trials for Navigator Fissure Strike
Paradox Simulation Dagda: Through Thick and ThinHarold: Doctor by ExposureHumus: "Stern as Steel"

Stats[edit]

HPATKDEFRESMSPDAtk. int.E-RESERST
1500
D
280
D
100
D
10
C
1.0
A
2.5
B+
0
E
0
E
Attack rangeHP regeneration rateWeightLife Point penalty
01
SusceptibilitiesSilenceStunSleepFreezeLevitateFrightenFear

Contingency Contract buffs[edit]

Contract-enemy dzom 1.png
Objective: Born Anew I
Increases HP and ATK by 10% and 20%, respectively
Contract-enemy dzom 2.png
Objective: Born Anew II
Increases HP and ATK by 20% and 30%, respectively
Contract-enemy dzom 3.png
Objective: Born Anew III
Increases HP and ATK by 30% and 40%, respectively